A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
My target was 10 pomodoros this week, but I was only ab...
2018-06-03 21:10:34 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoro I
- Coded The Scrib...
2018-06-02 18:07:24 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
- Improved th...
2018-05-31 23:34:19 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
This week I worked hard on the game, but didn't do much...
2018-05-27 22:12:51 +0000 UTC
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As well as building up the team by bringing aboard Victoria and The Scribbler, I’ve been thinking of changes we can make to our working processes that would enable ...
2018-05-25 16:03:59 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
I normally post these on Sunday, but I forgot – ...
2018-05-22 10:34:42 +0000 UTC
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I promised a few weeks ago to have a serious think about how to speed up delivery of content.
What I wanted to do with your money
2018-05-17 09:19:26 +0000 UTC
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So far, Female Agent has been heavily scripted. You pass from one scene to the next in a predetermined order (e.g. you can’t visit Oceana before you visit Corinthian).
In Bangkok we...
2018-05-17 09:16:09 +0000 UTC
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We’re planning to introduce a set of new gameplay mechanics in Bangkok. Here's a quick update.
Money
The agent needs money to live, to do certain activities...
2018-05-17 09:05:35 +0000 UTC
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I was sure that you guys would vote for selectable facial features, so I was surprised by the outcome of this vote.
In fact, you could say I was ass-tonished! Ho ho.
Afte...
2018-05-14 21:45:11 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-II
- Added lipst...
2018-05-14 21:07:32 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
(Dev soundtrack: Baroness, "Blue Record")
2018-05-13 23:13:40 +0000 UTC
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We're trying to introduce more dialogue and decision choices, so your agents have more ways to interact with people and situations.
Writing these involves anticipating the kind of Agent you'll enjoy...
2018-05-11 17:56:47 +0000 UTC
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Snap poll warning! This poll will end Monday at 1800 BST.
Our illustrator Victoria is ready to do some more work for the game. What would you like her to draw n...
2018-05-11 15:36:07 +0000 UTC
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Coding Victoria's new avatar artwork into the game has required a bit of faffing around in Illustrator and with the game code so far, but good progress is being made now.
As part of testing, I just ...
2018-05-08 20:15:55 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
(Dev soundtrack: Smashing Pumpkins, "Monuments to an El...
2018-05-06 22:07:40 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
- Set up sele...
2018-05-03 20:15:47 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
- Wrote...
2018-05-02 21:31:10 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
(Dev soundtrack: Soundgarden, "Down On the Upside")
...
2018-04-29 20:45:00 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
TGIF! Mine's a Bloody Mary.
P...
2018-04-27 19:04:55 +0000 UTC
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With the big uplift in Patreonage last month I was able to hire an actual illustrator, the lovely Victoria.
Her illustration skills are way better than mine, but her style isn't rad...
2018-04-27 12:21:25 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
My real work has been annoying this last couple o...
2018-04-26 21:44:40 +0000 UTC
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Weekly pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
2018-04-22 22:50:22 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Random encounters are planned to be a major part ...
2018-04-18 20:14:30 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
I managed to squeeze in some game dev pomodoros i...
2018-04-16 22:40:49 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
TODAY (Dev soundtrack: Stevi...
2018-04-15 22:18:52 +0000 UTC
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Goblin steve asked a simple, but powerful, question: “Roughly, how often do you intend to put out an update?” The frustrating answer is, quicker than I can...
2018-04-12 09:54:57 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoro I
- Coded in ...
2018-04-10 21:38:08 +0000 UTC
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Today we built some code that can trigger unique encounters when you're hanging out in the nightclubs. The test encounter that we built is really simple (the club photographer at Corinthian can ...
2018-04-10 21:32:32 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-V
- Writin...
2018-04-09 20:31:47 +0000 UTC
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