SakeTami
KYOSIL Patreon

KYOSIL Patreon

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KYOSIL Patreon posts

Feedback Session

We go over David H's shot for this feedback session! Great progress!

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Jump Attack Demo Pt.3

Here's a third part of the jump attack demo !

*For a limited time, this will be available for all tier incase you missed it.

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Selling Thought Process

In this demo, we go over what it takes for our character to go from Pose A to Pose B for audience to buy the performance and believe in the motivation.

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Jump Attack Demo Pt.2

Here is the second part of the jump attack demo!

*For a limited time, this will be available for all tier incase you missed it.

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Walk Cycle Demo

Never gets old to do these demos. Another quick refresher on how I tackle a walk cycle really quickly!

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Jump Attack Demo Pt.1

Markus shares his workflow on this jump attack demo!

*For a limited time, this will be available for all tier incase you missed it.

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Face Pose Demo

Apologies as I've been sick with ccovid! It wasn't enough to keep me from doing a face posing demo though...Here are some of the things I think through when I'm posing a face!

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Gameplay Animation Crash Course

In this video, Markus covers a general overview of gameplay animation and how it's implemented in the engine.

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Lipsync Demo

Here is a quick demo on approaching lipsync with polish! It's all about connectivity and understanding what areas of the face can have a bit more room for offset and what areas need to stay 1:1 to ...

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UE Stop Transition Workflow Demo pt.2

Here's the final part of the stop transition demo that goes over some questions.  Let us know on patreon as well if there's any questions that came from watching this workflow demo!

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Subtle Performance Workflow Pt.2

Here is the last part of the subtle performance workflow! I'd like to revisit this at some point and add some lipsync but hope this can showcase my thought process in how I approach a shot like thi...

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UE Stop Transition Workflow Demo Pt.1

In this demo, Markus shares some of his workflow process when he tackles transitions in Unreal Engine and how he goes about making adjustments in Maya to make the result feel better in game.

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Introducing Game Tier

I am happy to introduce Markus who’ll be joining the KYOSIL mini mentorship for games!

As you can see, you’ll notice how the tiers are broken into two for features and games.

Thin...

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Patreon Critique Zoom - Now Online

Topic: Patreon Critique

Time: Dec 10, 2023 03:00 PM Pacific Time (US and Canada)


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2023-12-10 23:03:13 +0000 UTC View Post

Critique Session for all Patreon members

Because of my absence, I’d like to make it up by holding a critique session for all of you that’s interested on Sunday 10th 3PM PST. Whoever shows up with their work via syncsk...

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Life update!

Hey everyone! As you may know, I’ve been quite busy lately with new life changes.

Career wise, I’ve moved over from features to games to a place called Gravity Well. And it’s been an ab...

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Subtle Performance Workflow Pt.1

This is part one of how I might tackle a subtle performance shot.
It's important that before you even dive into maya, you already have a plan in mind of where you want your character to go (emo...

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Update!

I’ve been quite busy with some life events past few weeks. I’ll let you all know about it next week! Thank you to everyone for sticking around. There’s gonna be some cool updates coming to th...

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Lead & Follow Breakdown

This is a super stripped down demo of what goes down in my lead and follow thought process.
Lead & Follow notes come up often so I wanted to give you guys a quick simple breakdown.
You c...

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Tip On Constraints

Usually, this is my go-to when it comes to dealing with any sort of contacts/handling props that often changes in either grip or for a short period of time. If it's a prop that character is handlin...

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Quadruped Demo

Hope this gives you a glimpse of how I might tackle a quadruped animation specifically for a dog. Like I mentioned in the recording, this might apply more to stylized projects as it leaves out extr...

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Cartoony Workshop Pt. 2 Recording

Thanks for coming y'all! Hope everyone else enjoys the recording!

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Date Reminder

Workshop 20th / Critique 27th - 3pm PST

(Bootcamp+mini mentorship tier folks only)

As always, workshop will be recorded and uploaded here!

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Lesson: Exaggeration

To continue off of the cartoony workshop, I wanted to briefly cover the idea of exaggerating. Once you decide what the idea is in the moment (whether the character is reacting, trying to accomplish...

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Cartoony Workshop Recording

Here's the recording from yesterday! Let me know if you have any questions!

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Thanks for coming to the workshop!

Recording will be uploaded tomorrow morning!

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Lesson: POWER OF ONE

I say “one” as a general term to describe moments where we can sell a move within one frame versus 10. Another way to look at this is embracing big spacing View Post

Things you want to see next!

As I continue to add this onto Patreon, anything you want to see next? I know some mentioned workflow but with beefier mechanics type of shot, but I’d love to hear all your ideas too! Not just fo...

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Workflow Workshop Pt.5 (Final Part)

Here's the final part to the workshop for this shot. This shot is definitely more on the "animation-y" side since we just focused more on the workflow vs the performance aspect of it. So I hope tha...

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Last Workflow Demo Coming Soon

I'll cut together the recording for the last portion of the workflow demo which will cover the eyes and overall polish for the face of the demo.

That'll go up probably tomorrow some time! Hop...

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