[DEVBLOG#16] Kitchen props
With a Medieval mod scheduled for release today, I also finished some kitchen props for the prop and decor module of the Furniture Expanded.
2019-09-05 11:23:55 +0000 UTC
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With a Medieval mod scheduled for release today, I also finished some kitchen props for the prop and decor module of the Furniture Expanded.
2019-09-05 11:23:55 +0000 UTC
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Hello and welcome everyone.

The development of a medieval faction nears it's end, hence I...
Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and d...
2019-08-30 11:18:37 +0000 UTC View Post
No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popul...
2019-08-30 11:16:41 +0000 UTC View PostHello everyone and welcome to another development diary. Today we will have a glimpse at what's to come down the road, maybe not this month or the next, but in the foreseeable future.
A next...
Thanks to a little brainstorming session on our mod development discord we have decided to add a new story teller to be the face of the Medieval faction mod - this is shaping up to be more of a min...
2019-08-27 08:40:04 +0000 UTC View PostNot going to say anything, just uploading description artworks for a new upcoming mod.

2019-08-25 21:43:31 +0000 UTC
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Vanilla Furniture Expanded - Security module is a result of hours upon hours of hard work. It has been a long time since we began working on this mod, and with a team of brilliant programmers, I am...
2019-08-25 16:13:59 +0000 UTC View PostRimworld already has Megasloth, which is based on an extinct real life animal called Megatherium. Lore-wise, it has been brought back from extinction.
This gave me an idea of a new mod, Anima...
2019-08-24 10:13:31 +0000 UTC View PostOur modding discord has been in turmoil for the last couple of days, where everyone had their chance to throw ideas into a new, up and coming mod we are creating. An extension to the Vanilla Factio...
2019-08-23 23:00:47 +0000 UTC View PostTwo mods are up and coming, so keep an eye out.
Here is a sneak preview of each of them. Become a patron to gain access to mod description preview before each of them is released!
...
2019-08-21 17:11:53 +0000 UTC View PostWe are approaching a release date for the medieval faction, which unfortunately needs to wait a couple more days for the beta testing to finish. Plasteel tier subscribers should have already receiv...
2019-08-18 23:13:53 +0000 UTC View PostWith a Vanilla Faction Expanded - Medieval wrapping up, we have began brainstorming session for the next faction - the insectoids.
As part of this faction mod we will add several new world e...
I've got a couple of animal mods ready to go, but I am not sure which one of these the community would like to see released next. Please vote down below.
2019-08-17 11:37:14 +0000 UTC View Post
A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodiles can never hunt...
2019-08-17 00:16:36 +0000 UTC View PostHey everyone and welcome to today's very brief devblog.
Whilst the team is hard at work on the security add-on and Medieval faction expanded, I had some time to begin the buildup to the rele...
Vanilla Furniture Expanded - Spacer module adds several new pieces of furniture to allow players to witness better technological progress in regards to comfort and utility furniture. Repair shelves...
2019-08-16 17:25:16 +0000 UTC View PostAs part of my continuous work I am trying to expand on animals of every single biome.
Now, arctic biomes, I gotta admit, are a bit tricky. Yes, I could overpopulate them, but I don't really ...
Vanilla Factions Expanded is coming along nicely and we expect to have a playable prototype very soon.
One of the biggest features introduced by this faction mod is map generation. When atta...
We have been working tirelessly to create a new, vanilla friendly medieval faction since it's the only era not really expanded on by rimworld. You got tribals, you got outlanders and space pirates,...
2019-08-07 21:14:06 +0000 UTC View PostWe have been hard at work at creating a new vanilla furniture expanded add-on. This time, we're focusing on security, element that is heavily missing from neolithic, medieval and spacer colonies du...
2019-08-07 09:12:20 +0000 UTC View PostMe and the team have been hard at work on a mod I don't really want to disclose now. Part of it is adding grapes which can be used to create ageing wine - which becomes more and more valuable the l...
2019-08-06 17:16:30 +0000 UTC View Post
Throughout the last couple of days I've been hard at work on graphics for the spacer module....
2019-08-05 15:07:40 +0000 UTC View Post
I have recently been hard at work on several animal modules. It's actually quite relaxing to draw them,...
2019-08-05 08:52:10 +0000 UTC View Post
It always baffled me, and probably most of you, that some domestic animals (dogs, I’m looking at you!) are actually categorised into several breeds, each with somewhat unique attributes, and yet ...
2019-08-05 08:46:38 +0000 UTC View Post

We can all agree that in vanilla game, the peak of technological progress is a set of power armor...
2019-08-05 08:41:55 +0000 UTC View Post

After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things....
2019-08-05 08:40:30 +0000 UTC View Post

In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lackin...
2019-08-05 08:39:01 +0000 UTC View Post
This module is a part of Vanilla Furniture Expanded which can be downloaded below.

Vanilla Furniture Expanded - Medical module ...
2019-08-05 08:36:29 +0000 UTC View Post

I have always found vanilla furniture to be lacking in depth and quantity. After researching Comp...
2019-08-05 08:34:39 +0000 UTC View Post