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hardlife

hardlife

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hardlife posts

Hard - 1a3 (Random Gameplay)

Had a friend try it out. No audio from the mic's but they did get to see the features hard-life has to offer. Be sure to watch the video carefully to see the changes on every mapload . That means e...

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Whats going on?

Currently- Waiting on word back from valve on our ticket. What I'd like to do is go as promised and release something in December but valves got some holiday time so... waiting on our ticket respon...

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Coop Portion progress

All maps up to C2A1 are fully Co-Op , More work needs to be done to meet my December deadline. A few items may be cut from the early access/alpha release to be perfected before releasing a final to th...

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Pics

C1a0 parts.

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Hard-Life Surface Tension + New Weapon

 Unlisted video for Closed Beta peeps! 

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Hard_1a0 - testing - short video

Everything here is subject to change. Yet we still like to show off we're still working on this. 



ps - If you are already a STEAM_ID beneficiary and have not received your...

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Hazard Course Revamp

Currently working "hard" (Ha, get it?) on other levels as well. I've decided to take on the hazard course as a kind of small level to show everyone the standard we can provide for the other larger lev...

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Dear Supporters

Thank you for your constant support, I hope this message finds you well.

Currently we are revamping our Patreon page to have discord support. For those of you who do not currently have discord or ar...

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Coop Support?


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Questionable Ethics Extended Gameplay


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Full steam ahead!

Yes we are still alive and running. We did the jump and we're currently building our steam version of Hard-Life. This is going to be a lot of fun. Stay tuned! Thank you supporters for helping out you'...

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h1a1d (Screenshots)

This is part of a separate set of maps for singleplayer.

Enjoy. (PS - This map is extremely dark and requires flashlight suit power)

Updated 7-6-18 - Map is no longer dark and has extra featur...

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A look into Hard-life (Few shots)

2018-02-24 16:12:23 +0000 UTC View Post

Floppy Disk Cover Art


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Hard-Life - Satchel / Gameplay / Grenades & More

Hi.

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Tripmine Random Testing

 Left hand side is regular tripmines. Right hand side is random tripmines. 

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func_healthkit_random - Testing random spawn

 Testing random spawns for healthchargers 

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monster_human_grunt_random

33% Chance of spawning grunts every map load. Every single part of Half-life will never be the same.

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Twitch Clip of Egon

Just a reminder this mod is not meant for multiplayer. Me & Fury were testing and adding changes to the levels of Half-Life via Ripent.

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Discord Information

https://discord.gg/h5vKX4

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Absence? I think not.

Will be posting soon the differences between the original Half-Life and Hard-Life side to side comparisons. As well, I've been streaming some Hard-Life play on my twitch channel "2017-08-14 15:21:29 +0000 UTC View Post

Hard-Life - BHTC - Egon Testing (possibly final changes)


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Hard-Life - Lighting effects of Slaves & Decal effects

Some dynamic lights put in with the decal effects where they fire were implemented into Hard-life. 

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Hard-Life BHTC Egon further testing.


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HEV Suit - Slight changes

Slightly better HEV suit replacement. If you can even spot the changes.


(Left) - Original Valve

(Right) - Hard-Life

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Gramps by Fury_161

Extra head, for scientist randomization

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Erkel by Fury_161

Extra Head - Nerd Luther Hybrid

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Scary Sentry Noises

New Sentry alarm/search sounds

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Hard-Life - BHTC - Tripmines

We're currently trying to have the tripmines line up with the same angle that the player puts them in. Unfortunately as a terrible programmer that I am. This is what i came up with.

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MuzzleFlash Dynamic Lights

Short video showing how the dynamic muzzleflash lights now work. (They light up a circular area randomizing on the radius) unfortunately fraps only catches certain ones but they do show up every time ...

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