This release is not done yet, but there are new systems that I'd love to get some feedback on. So, if you're interested, try it out and let me know what you think! And keep in mind, this i...
2022-05-05 03:43:26 +0000 UTC
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Still alive! Reminder to all patrons who are hoping for high productivity, right now I'm not investing lots of time in VaM (prioritizing personal stuff) so feel free to drop support. I'm still doin...
2022-04-25 16:26:38 +0000 UTC
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Here's an experimental scene I had for some Embody tests. I'm still working on Embody itself but I thought I'd share the scene, it still needs some more tweaking but I think it's nice and interesti...
2022-02-08 03:51:14 +0000 UTC
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Since I didn't report much recently, I thought I'd update you on what has been happening in the last month.
- Released an update to the underground party scene, which has some nice experi...
2022-01-31 01:21:07 +0000 UTC
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I had this experimental scene for a while, and it was more challenging to build than I thought, but I decided to just spend the time and make it work. It's not perfect but I think it's interesting ...
2021-12-31 05:47:32 +0000 UTC
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Happy holidays to all of you, this holidays season might be pretty chaotic for some, and hard for others, but remember that you're amazing! Thanks to everyone who gave me strength, made me feel val...
2021-12-24 18:58:36 +0000 UTC
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I think I'm mostly at the same point as v0.0.1, but under the hood things are quite different. I won't go through the wall of texts I wrote here and on Discord before, but the most important point ...
2021-11-29 13:56:34 +0000 UTC
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I really hoped to post an alpha 2 build before the end of the month but time flies! I think it's still worth a quick update, for those interested.
So I went through a few iterations and explo...
2021-11-27 04:42:55 +0000 UTC
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Quick scene I made, it's just a single female point of view, being f**cked by a futa, with an underground party ambiance.
There are many dependencies, you can get the using the Hub download. ...
2021-11-09 03:31:53 +0000 UTC
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Here's a very, very early alpha of Walk. You might want to use the "Configure controls for possession" so you can move it around, and "Optimize head height" to check if Walk correctly calculated th...
2021-11-03 14:30:59 +0000 UTC
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*UPDATE* I attached the scene without the environment, to get the original recording setup, enable MacGruber's PostMagic in the AutoFocusPoint atom, enable the WindowCamera, press the Play UIButton...
2021-11-02 18:02:00 +0000 UTC
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Hi all,
These past few months have been very occupied, but this last month was more taxing than I can handle. I was barely able to invest time in Walk, I'm not super responsive with Timeline ...
2021-10-23 03:20:52 +0000 UTC
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I'm excited about the Walk plugin, but I was curious, what are you excited about? My plan was to work on a few requested improvements in Keybindings and maybe Collider Editor and Embody, b...
2021-09-29 01:34:10 +0000 UTC
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At last, and just in time before the the earth spins away from the 24th, I give you Timeline 5! It's been quite the adventure, grinding my way in this grand vision of Virt-A-Mate being a serious co...
2021-09-25 02:13:44 +0000 UTC
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I had a report of a scene made with Timeline 4 that doesn't work with Timeline 5. In an effort not to break other scenes, I'll try and investigate it before updating the version on Hub.
In th...
2021-09-24 21:01:24 +0000 UTC
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- Keybindings: Toggle_DopeSheetMode, Toggle_ExpandCollapseRightPanel, Toggle_SelectAllTargets shortcuts
- Reduce keyframes major improvements to keyframe alignement, reduce thresholds, algorithm...
2021-09-15 03:47:38 +0000 UTC
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Here's one of the scenes I did for prototyping purposes. It's a giant futa (20x your size) masturbating; it's fairly simple, 4-5 animated poses, but it works quite well and I don't think I've seen ...
2021-09-14 20:52:10 +0000 UTC
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- When a controller is possessed, do not affect it during playback
- Link from reduce screen to record screen
- Fix crash when rendering in-game curve preview (usually after adding a keyframe...
2021-09-10 02:49:45 +0000 UTC
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I think Timeline 5 is now stable, and while I do have a few minor fixes and improvements planned, I think it's fair to let creators plan for their scenes that are using Timeline 5 earlier than late...
2021-09-08 00:17:46 +0000 UTC
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This scene was initially on of the simple, demonstration scenes using Timeline 5's pose feature and VAMOverlays integration, but ended up with 18 animated poses with dialogue and 6 bonus animated p...
2021-09-06 04:03:17 +0000 UTC
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- Feature: Ability to choose the probability of a given animation in a randomized group (randomize group weight)
- Refactor of the whole animation sync logic, fixing cross-atom animation sets sy...
2021-09-06 02:21:52 +0000 UTC
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- New feature: Logging (under More, Logging) so you can see exactly what's going on in the scene (and me too!)
- Fix animations without an animation set behaving like they were on the same set, ...
2021-09-03 06:06:04 +0000 UTC
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- Improve the animations list screen, do not show weight, show play when blending out, include animation name
- Fix blending out too early resulting in blend out never completing (good thing Spa...
2021-09-02 13:39:40 +0000 UTC
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- Only apply pose when switching animations, resetting, and with transitions
- Apply pose when double-clicking stop
- Stop all animations on all atoms when stopping one atom
- Time is set ...
2021-09-02 04:48:22 +0000 UTC
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- Fix crash when saving scenes using triggers (sorry!)
- Fix embody naming wrongly used in pose in save json
2021-08-31 00:50:04 +0000 UTC
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- Do not extend length by default in record screen if the animation isn't 2s
- Clamp float param values to avoid extending the range and assigning invalid values
- Apply pose when switching t...
2021-08-30 20:38:07 +0000 UTC
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It has been a while since I have done a public announcement on Timeline 5's progress, we're in beta now! Timeline 5 is stable and while I still have a few things to fix, you can consider using it t...
2021-08-30 03:35:43 +0000 UTC
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A few new features despite what I said before, mostly driven by bug-like behaviors though :)
- Animation sets, allows syncing animations on multiple layers, so when any layer enter the sets, ...
2021-08-28 05:16:37 +0000 UTC
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This is the first beta! This means, I shouldn't add any features now. I should announce a public release date soon, if everything goes well (finally!!!), and start working on documentation and mayb...
2021-08-27 04:46:09 +0000 UTC
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- When creating animation, you can now name them, decide where they should be inserted (first, previous, next or last in layer) and whether to create them in other atoms (they should be inserted in...
2021-08-16 20:05:44 +0000 UTC
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