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oakfells

oakfells

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Update release later this month!

Hey everybody! Someone just reminded me that I forgot to post an update for this month, as it was supposed to be up on the 11th.

This is because I am currently finishing up the side plot con...

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Cards of Gluttony Dev Log #13 [11/02/2024]

Alright, v0.4.0 has been out for a few weeks, and while the primary purpose of these development logs has always been to keep you all up to date on what I've been up to, I think it wouldn't hurt to...

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🎉CoG v0.4.0 Early Release!🎉

[30/01/2024 Bug fix update v0.4.0a]

Phew, I'm very sorry for the wait everybody, but it's finally here!

Ah hell,  yet another mirror. Back to Google Dri...

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No development log today

Hey everybody! Similar to last time, I'm going to skip out on this month's development log so I can focus on finishing up work for the upcoming update.

You can expect it to be out about View Post

Cards of Gluttony Dev Log #12 [11/12/2023]

Update's not ready, let's talk about the state of things!

Well we're nearing the end of the year and the update is nowhere near ready for the public's eyes, so unfortunately, as I ...

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Cards of Gluttony Dev Log #11 [11/11/2023]

Hello to you on this very auspicious date, we got Triple 11s and so it's time for another dev log! Today we'll talk about a new feature/mechanic I've been working on, a re...

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Cards of Gluttony Dev Log #10 [11/10/2023]

After a bit of downtime to recover after releasing 0.3, it is now time to get back on the grind!

This is pretty much the first time since the game came out that all of the systems are in plac...

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Fun Facts & Behind the Scenes - CoG v0.3.x

As I get started on v0.4 content, it'll be a bit before there's enough to talk about in a Development Log, so it's time for some fun details and facts regarding all of the things I crammed into the...

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Cards of Gluttony Dev Log #9 [06/09/2023]

[First off, the minor update, v0.3.1 is now out, so you can let that download while you read through this.]

Alright, I've finally gotten around to writing this up. Since v0...

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🎉CoG v0.3.0 Early Release!🎉

[06/09/2023 Minor update v0.3.1 released!]

[25/10/2023 Public release + bug fix v0.3.1a!]
There was a pretty glaring bug with Scrap Clothing disappearing (which is the last reso...

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No Development Log today

Hey everybody! Around today is when there should've been your regularly scheduled development log post.

However, as we've been nearing the release of the next update, I inte...

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Cards of Gluttony Dev Log #8 [20/07/2023]

Hey, do you know what day it is? That's right, it's devlog day!

Before we start, it occurred to me that I hadn't officially announced the results of the previous poll regardi...

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Cards of Gluttony Dev Log #7 [20/06/2023]

Guess what? It's time for another development log, let's start with the most exciting one!

Ring ring!

2023-06-20 15:10:27 +0000 UTC View Post

Quick Update on Development + Things going forward

Hey everybody! It's been a month since v0.2 first got released here, so it's time for some news.

Quick Update

I've been very busy with life for the past month, and since most of the w...

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Fun Facts & Behind the Scenes - CoG v0.2.x

Just like I did for v0.1.0, it's been a bit over 2 weeks since the release of v0.2.x, so I have a healthy batch of fun facts for you!

Once again, these contain spoilers, so t...

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Cards of Gluttony Dev Log #6 [12/05/2023]

It's release week, woo!

It took... *checks calendar* over three months since v0.1.0 released, but it's finally time for an update.

The update has been up and running for a fe...

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CoG v0.2.1 bug fixes release

[UPDATE] The drive now contains 0.2.1a which should definitely fix the crash when jogging, sorry for the trouble, everyone!

Thank y...

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Patreon Perks Password

The password to unlocking the Patreon Perks menu.

Enter this to gain access to the [Patreon Perks] menu on the top right of the Title Screen. If you're having any kind o...

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🎉CoG v0.2.0 Early Release!🎉

Dear god, it's finally time! This was already supposed to be up over a week earlier, but I ended up finding so many areas that needed polishing.

I'll put this up here View Post

Cards of Gluttony Dev Log #5 [20/04/2023]

Another month, another update! I have gotten a lot of presentable work done and as a result, I have quite a lot to show you. So buckle up!

Since there are s...

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How's it made? - Art

In similar light to the Programming counterpart of this post, it's time to talk about how I draw all of the stuff in the game!

The thing that lets you make the thing! (Program)

I main...

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Cards of Gluttony Dev Log #4 [20/03/2023]

Unfortunately I don't have much exciting to share this month as I've been busy working on a lot of things behind the curtains and a lot of in-progress stuff.

... so let's start with something...

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How it's made? - Technical Side Pt.1(?)

I thought it could be pretty fun to share how the game is built, from the engine used, to the classes, scripts and topology. So it's time for me to ramble and give bad advice and explanations to yo...

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Cards of Gluttony Dev Log #3 [20/02/2023]

First dev log since the release of v0.1.0, let's see what I've been up to!

Music!

I have some early drafts for the music that will play during battles. For now, each section ...

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Fun Facts & Behind the Scenes - CoG v0.1.0

It's been about a week since the release of the update, so I wanted to share some fun facts and details! (Spoilers incoming if you want to find out for yourself)

Here's some fun deta...

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Cards of Gluttony v0.1.0 is out!

Finally after 3 months of work, the first update to CoG is out!

You can find it on my site here: htt...

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Cards of Gluttony Dev Log #2 [20/01/2023]

Another month on the grind!

Most of the time has been spent on building a lot of stuff other than the card game. I've been trying to figure out how exactly I want the actual game to work, how...

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Cards of Gluttony Dev Log #1 [20/12/2022]

Figured I should at least put something up in here! Time for a little update.

I've been hard at work implementing a lot of the systems that'll turn the game into an actual playable thing rath...

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