Update release later this month!
Hey everybody! Someone just reminded me that I forgot to post an update for this month, as it was supposed to be up on the 11th.
This is because I am currently finishing up the side plot con...
Hey everybody! Someone just reminded me that I forgot to post an update for this month, as it was supposed to be up on the 11th.
This is because I am currently finishing up the side plot con...
Alright, v0.4.0 has been out for a few weeks, and while the primary purpose of these development logs has always been to keep you all up to date on what I've been up to, I think it wouldn't hurt to...
2024-02-11 07:00:09 +0000 UTC View PostPhew, I'm very sorry for the wait everybody, but it's finally here!
Ah hell, yet another mirror. Back to Google Dri...
2024-01-25 21:34:24 +0000 UTC View PostHey everybody! Similar to last time, I'm going to skip out on this month's development log so I can focus on finishing up work for the upcoming update.
You can expect it to be out about
Well we're nearing the end of the year and the update is nowhere near ready for the public's eyes, so unfortunately, as I ...
2023-12-11 20:05:37 +0000 UTC View PostHello to you on this very auspicious date, we got Triple 11s and so it's time for another dev log! Today we'll talk about a new feature/mechanic I've been working on, a re...
2023-11-11 14:47:45 +0000 UTC View PostAfter a bit of downtime to recover after releasing 0.3, it is now time to get back on the grind!
This is pretty much the first time since the game came out that all of the systems are in plac...
2023-10-11 09:36:53 +0000 UTC View PostAs I get started on v0.4 content, it'll be a bit before there's enough to talk about in a Development Log, so it's time for some fun details and facts regarding all of the things I crammed into the...
2023-09-23 17:17:55 +0000 UTC View PostAlright, I've finally gotten around to writing this up. Since v0...
2023-09-06 21:22:56 +0000 UTC View PostHey everybody! Around today is when there should've been your regularly scheduled development log post.
However, as we've been nearing the release of the next update, I inte...
Hey, do you know what day it is? That's right, it's devlog day!
Before we start, it occurred to me that I hadn't officially announced the results of the previous poll regardi...
2023-07-20 16:06:41 +0000 UTC View PostGuess what? It's time for another development log, let's start with the most exciting one!
2023-06-20 15:10:27 +0000 UTC
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Hey everybody! It's been a month since v0.2 first got released here, so it's time for some news.
I've been very busy with life for the past month, and since most of the w...
2023-06-08 16:35:58 +0000 UTC View PostJust like I did for v0.1.0, it's been a bit over 2 weeks since the release of v0.2.x, so I have a healthy batch of fun facts for you!
Once again, these contain spoilers, so t...
2023-05-22 06:00:04 +0000 UTC View PostIt took... *checks calendar* over three months since v0.1.0 released, but it's finally time for an update.
The update has been up and running for a fe...
2023-05-12 06:00:03 +0000 UTC View Post[UPDATE] The drive now contains 0.2.1a which should definitely fix the crash when jogging, sorry for the trouble, everyone!
Thank y...
2023-05-11 20:44:08 +0000 UTC View PostThe password to unlocking the Patreon Perks menu.
Enter this to gain access to the [Patreon Perks] menu on the top right of the Title Screen. If you're having any kind o...
2023-05-08 17:03:44 +0000 UTC View PostDear god, it's finally time! This was already supposed to be up over a week earlier, but I ended up finding so many areas that needed polishing.
I'll put this up here
Another month, another update! I have gotten a lot of presentable work done and as a result, I have quite a lot to show you. So buckle up!
Since there are s...
2023-04-20 06:00:01 +0000 UTC View Post
In similar light to the Programming counterpart of this post, it's time to talk about how I draw all of the stuff in the game!
I main...
2023-04-03 06:00:01 +0000 UTC View PostUnfortunately I don't have much exciting to share this month as I've been busy working on a lot of things behind the curtains and a lot of in-progress stuff.
... so let's start with something...
2023-03-20 07:01:00 +0000 UTC View Post
I thought it could be pretty fun to share how the game is built, from the engine used, to the classes, scripts and topology. So it's time for me to ramble and give bad advice and explanations to yo...
2023-03-06 07:00:03 +0000 UTC View PostFirst dev log since the release of v0.1.0, let's see what I've been up to!
I have some early drafts for the music that will play during battles. For now, each section ...
2023-02-20 13:29:21 +0000 UTC View PostIt's been about a week since the release of the update, so I wanted to share some fun facts and details! (Spoilers incoming if you want to find out for yourself)
Finally after 3 months of work, the first update to CoG is out!
You can find it on my site here: htt...
2023-01-28 21:36:57 +0000 UTC View PostAnother month on the grind!
Most of the time has been spent on building a lot of stuff other than the card game. I've been trying to figure out how exactly I want the actual game to work, how...
2023-01-20 11:56:42 +0000 UTC View Post
Figured I should at least put something up in here! Time for a little update.
I've been hard at work implementing a lot of the systems that'll turn the game into an actual playable thing rath...
2022-12-20 11:30:43 +0000 UTC View Post