Tireless work, new patch 0.3.5.2
new patch on CF fixing many LAN and server bugs along with updating left hand item holding when holding a weapon
new patch on CF fixing many LAN and server bugs along with updating left hand item holding when holding a weapon
now, after over a week and a half strait of nearly no sleep, the public alpha was built by the team and I, many of the others stood up to get this released ASAP as well, so do say thank you to ever...
2023-02-11 04:13:42 +0000 UTC View PostIn short this alpha version is pre public update, find any major issues in standard gameplay, do make a post so we can fix this!
This alpha is NOT the public version, as it still h...
2023-02-10 04:35:34 +0000 UTC View PostHey guys!
Just wanted to give a quick rundown what has been going on, for the past week I have been working many hours of the day and long nights on TaC's next update, I want this one to fe...
0.3.4 is getting a fix for the serverside issues, it will remove the forge tag support from the workbench and has prompted us to push our workbench rework a bit earlier, best wishes to all!
2023-01-25 03:24:20 +0000 UTC View Post0.3.4 Won't allow players to join any type of server currently, it's priority to fix this, so far, I do need to take a break to catch up on school a little bit and take a breather from the push to ...
2023-01-23 23:58:18 +0000 UTC View PostA huge step into TaC's progress towards a full release 0.3, weapon feel is completely revamped with the new RPM system allowing weapons to fire more in-between Minecraft ticks, for example, ak's ha...
2023-01-22 23:38:57 +0000 UTC View Post0.3.4 got A LOT more tacked onto it, for now I will call this the "accuracy overhaul" due to just how many changes we are making to how weapon accuracy is calculated, and how to compensate for such...
2023-01-09 03:29:22 +0000 UTC View Post0.3.4 is going to be another big update before polishing up the armors more and bringing back the no curios option, 0.3.4 will bring hit markers, a sound update / overhaul, a beta solution to reali...
2023-01-02 16:24:53 +0000 UTC View PostYES CURIOS IS REQUIRED, for now at least, I will be able to reimplement a non curios requirement later, but for now this IS required for rigs to work, crashes may occur without it but TaC might wor...
2022-12-26 01:12:07 +0000 UTC View PostAm working on getting the 0.3.3 alpha done by today, seems like only cleanup is required and one more bug to clear that has to do with the rig ammo counting
Yes the rig, 0.3.3 prim...
2022-12-25 17:43:38 +0000 UTC View PostWas sick for a bit along with a lot of down time planning for the future, now back at the Armor development helm with the first next step, Curios support, Curios has many functions that, not only a...
2022-12-19 01:17:00 +0000 UTC View Post
So 0.3.2 is finally here, adding armors and new bullet damage calculation, the show off weapons in the 0.3 animations video, some quirks to look out for...
SERVER-SIDE: The armors are a bit g...
2022-12-14 16:18:33 +0000 UTC View PostYes 0.3.2 is today, am only blocked by 2 school tests, a bit more bad news is server compatibility, now armors will work when it comes to protection just fine against players, at least within my te...
2022-12-13 16:31:02 +0000 UTC View PostStill focused on armors, currently the issue is the previous inv system for holding ammo, although I patched up for client side, on server seeeeeems likeeeeeee.
Well it doesn't see...
2022-12-12 17:23:35 +0000 UTC View Post
Getting a lot better, the first more real night vision attempt, with noise, using some knowledge gained from the armor rendering issue, back to work on separating armor tech!
2022-12-08 19:26:51 +0000 UTC View Post
Armor rendering completely remastered, works as expected now! Gonna finish up compartmentalizing armors before it's full release
2022-12-08 14:01:32 +0000 UTC View Post
Currently armor glows
Sneaky is a no go lol!
For reals I am finishing up the armor rendering system, and the fatal flaw is slowing me down, I figured out a fix HOWEVER it has required m...
2022-12-08 03:56:23 +0000 UTC View Post
So, maybe I found an entirely new way for myself to ensue new endeavors for Timeless and Classics code work, exhibit A: single day built night vision prototype!
2022-12-06 19:10:37 +0000 UTC View Post
Another huge milestone made for TaC, progress only growing!!
2022-12-06 14:51:20 +0000 UTC View Post
A huge new video, I know you guys have already gotten to play with the mod by now, but am posting just to show how the video quality has hopefully improved, and I am working on getting better speec...
2022-12-05 18:33:37 +0000 UTC View Post
New weapons are in as well as bug fixes towards armor so far, and continuing to build their functions
However some updates across the Patreon and such, new videos are going to be w...
2022-12-02 17:05:48 +0000 UTC View Post
I can't promise for them to have models fully rendered on the player, but having multiple models with their own stats and ammo storage is planned and should be done, love ya'll and I wish the best!...
2022-11-30 21:38:36 +0000 UTC View Post
It was asked and we wanted it quite bad, We believe we are also going to make the mk18 a standalone gun instead of a skin, maybe we make the baby m4 a "classic" skin for this type of short barrel m...
2022-11-29 14:16:43 +0000 UTC View Post
Hopefully the alpha is working well for you guys! Welcome and thank you for taking a peak behind the scenes!
I got to mess around a good bit with our Team's work yesterday an...
2022-11-28 16:19:20 +0000 UTC View PostAlright so M870 (Empty reload ending animation) and M1014 (reload end sound) are missing, the rest should be working well!
Enjoy, post bug reports if you see anything drastically b...
Currently 0.3.1, our first alpha has just a few changes awaiting, while I await these changes I am working, and already nearly completely done with armors! If anyone want to hang out on a stream wi...
2022-11-19 18:02:10 +0000 UTC View PostWith the alpha in it's final stages, I've requested help for it's remaining bug fixes in order to get some momentum on new projects, armor has been talked about but has not been prototyped too much...
2022-11-09 14:13:11 +0000 UTC View PostCurrently am working on broadening the access for Patreon, TaC 0.3 is growing closer to an alpha release and I am gaining a bit more time in order to work more on the mod and content around, the ho...
2022-10-28 15:51:50 +0000 UTC View PostTo explain quick, yes I am working on expanding Patreon, however much time has gone into reviving and inspiring the Timeless development team, along with playing catchup myself, it's a lot of dirty...
2022-10-17 15:14:04 +0000 UTC View Post