So...forests are complex, and I'm not the type to throw down a few trees and call it a forest (although that would have made things MUCH easier). Yet here we are: not all the way through Leve...
2022-03-25 15:00:08 +0000 UTC
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I'll keep this really short as there aren't any custom assets for the north end of this map - zip file includes the Dungeondraft files for both Maps A and B. It does use the DOTMM as...
2022-03-13 15:06:00 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index....
2022-03-13 15:05:00 +0000 UTC
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Five Levels down into the dungeon lies the forest Wyllowwood, under the bright sunlight...although all is not as it seems...
Here we are, mapping a dungeon, creating forests. This relea...
2022-03-13 15:01:01 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index....
2022-03-04 17:00:00 +0000 UTC
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Our collection of petrified creatures grows by 1 - with the addition of Bulba-Slopp, the former kuo-toa god (which is actually just a petrified otyugh. The other new asset for this map was a ...
2022-03-04 16:48:52 +0000 UTC
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The aboleth awaits in the Grotto of Madness...
I've really enjoyed the Twisted Caverns level - the patches of underdark fungi and poisoned waters have been a nice departure from dirt, grime, ...
2022-03-04 16:48:03 +0000 UTC
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I have a confession to make - this map was sitting at about 75% completion for at least 6 months - I rushed out a quick version that I needed for one of my games and then it's been gathering digita...
2022-02-24 16:22:25 +0000 UTC
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We interrupt our regularly scheduled programming...
Today marks the 1 year anniversary of becoming a Patreon Creator for my D&D maps! One year ago I released The Yawning ...
2022-02-24 16:21:13 +0000 UTC
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Any day that you get to create giant fungi shaped like a tongue is a good day! These assets expand our underdark Fungi library from earlier maps, adding Timmask, Tongue of Madness, and Zurkhw...
2022-02-18 15:05:01 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index....
2022-02-18 15:05:00 +0000 UTC
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A quick bit of housekeeping up front:
Well, the title of this post is a lie (but I prefer the consistency in naming of posts)... there were not any new assets required for this map. That means the zip file is a little light this ...
2022-02-11 15:35:03 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index....
2022-02-11 15:35:00 +0000 UTC
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The stone fortress, with 20 ft tall walls stands atop a rocky outcrop in the middle of the River Sargauth. Across Murkspan bridge from Skullport is the main gate, flanked by 30 ft tall towers...
2022-02-11 15:30:59 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index....
2022-02-04 15:05:00 +0000 UTC
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One order of giant purple worm, coming right up!
That's it. No really, that's the only asset in this pack. (There are actually also 3 roof assets that I had to make into assets so...
2022-02-04 15:05:00 +0000 UTC
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The Crown of Skullport...except the crown is kind of dusty, broken, and destitute looking.
Up to the top of the town and further finding creative ways to make this make work within Dungeondra...
2022-02-04 15:01:02 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index....
2022-01-28 15:06:00 +0000 UTC
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Well, you finally get to see the walkways from the last asset pack in all their glory. A few new assets in addition to those from last week - some roof damage to go on the lower level roofs t...
2022-01-28 15:05:01 +0000 UTC
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Out of the dredge and up to The Venter Level of Skullport.
This map was a lot of fun to put together with the crisscrossing walkways on the second level. It was challenging to figure ou...
2022-01-28 15:01:03 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index....
2022-01-22 16:10:00 +0000 UTC
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When I was initially laying this out I quickly realized I needed a wider boardwalk path than the standard one in dungeondraft...I also wanted it to be a bit darker and less cheerful. So I mad...
2022-01-22 16:05:01 +0000 UTC
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Skullport, the Port of Shadows...today we are down in the Dredge.
This will be the first of 4 Skullport releases (3 levels + Skull Island) and we are starting off at the bottom and working ou...
2022-01-22 16:00:06 +0000 UTC
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Stone blocks, some carved to depict various dwarven statues; a couple modes of transport (a black gondola and a zurkhwood rafft) and some dead troglodytes. These files have a few more custom ...
2022-01-12 15:35:59 +0000 UTC
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The River Sargauth, Riverside Caves, and the Stonecarvers' Hall....
176 x 228, the final dimensions of the composite image above. Whew, we made it!
The final 2 maps (F and ...
2022-01-12 15:31:00 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index....
2022-01-12 15:05:00 +0000 UTC
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Hello and Happy New Year from Tych Maps!
As we dive into 2022, I wanted to provide a little update about what I'm working on for the new year. I've got some exciting things in the ...
2022-01-11 19:13:11 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index....
2022-01-07 15:05:00 +0000 UTC
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Very light on assets this time - just 1 wooden figurehead (from a ship) that is sitting in the River Coven caves. As always the zip contains the DD map files should you wish to edit the maps....
2022-01-07 14:51:00 +0000 UTC
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