Houdini Quick tip #06 (Don't use spaces)
I faced alot of crashes while working on my previous post Money gun (Houdini 17 Vellum) 2018-10-13 11:32:54 +0000 UTC View Post
I faced alot of crashes while working on my previous post Money gun (Houdini 17 Vellum) 2018-10-13 11:32:54 +0000 UTC View Post
Or as they call it cash cannon, ladies and gentlemen I present to you my first vellum test.
I can guaranty you that with H17 you will be able to generate more cash, you will letterly be playing with...
2018-10-12 10:41:20 +0000 UTC View Post
Imagine a case were you have some characters interacting with a ground and you want the ground mesh to have a higher poly count where they step sth like adaptive remeshing based on attribute, well ...
2018-10-05 09:00:01 +0000 UTC View Post
Sometimes you will be handled such corrupt mesh where some of the primitives are flipped and a simple Normal sop wont fix it for you, you might not see it in viewport but when rendering you will see d...
2018-10-01 10:00:00 +0000 UTC View Post
Well if you've seen Transformers then you must be familiar with this rocket launching formation, it was created in 3ds max 2017 using cebas thinking particles.
The attached scene has a wind contro...
The default small size font is so annoying when you are debugging, well it appears that we can enlarge it ;)
2018-09-20 10:32:30 +0000 UTC View Post
I tried creating this result using the built in Cumulative Transform option inside the copy stamp sop but didnt give me the desired look I'm after, so I ended up doing it by accumulating a matrix4 tha...
2018-09-13 11:50:39 +0000 UTC View Post
A tool inspired by Portraits project from Dimitris Ladopoulos and Entagma ARTISTIC QUADTREES, it holds four cutting patterns with density and extrusion control. I already set a material and lighting s...
2018-09-08 11:40:56 +0000 UTC View Post
I came across two situation that urged me to find a way to combine or let's say flatten vdbs so instead of having multiple densities (in case you used a simple merge node) you will end up with on...
2018-09-06 19:44:56 +0000 UTC View Post
If you've used 3ds max PFlow then you are familiar with this important feature, a self explanatory title it helps you create trail of particles with a fixed predefined distance. This feature is also p...
2018-09-02 08:54:02 +0000 UTC View Post
Two ways I found out until now to sort your geometry points number in a detail array attribute:
- A conventional and more straight forward way where you loop through all the points and add them one ...
2018-08-31 11:49:32 +0000 UTC View Post
Almost there, I created 4 pixelizing patterns the first and last looks alike but if you paid attention you will notice that the first one (left) uses double cut per primitive (there are lots of crosse...
2018-08-27 16:26:19 +0000 UTC View Post
You might have've seen the amazing Portraits project from Dimitris Ladopoulos, you can find it here:
h...
This tool is based on Hristo's electric arc Thinking Particles setup, I added some controls and features like:
-New Tp spline, so you don't need to increase the particle count to make the ...
Or tiling values, as you can see if you have values between 0-1 then it will slide and repeat them.
I don't know if this tool is handy for you guys but I faced a situation while working on UV...
2018-08-13 13:00:00 +0000 UTC View Post
It should be so obvious right clicking on almost anything in Houdini will give you a copy option but I didnt know when it comes to ramps that you should hit the title, because I tried everything.
S...
I was doing some particle collision and needed some control over the after hit vel vector, did some research and came up with this reflection formula.
We can push it further by introducing a custom ...
2018-08-08 13:00:00 +0000 UTC View Post
I posted this video a before a couple of days and it started the world war 3 on facebook on both sides (TP/Houdini), my intention was I needed some ideas to optimize Houdini solver since it's taking i...
2018-08-07 15:00:02 +0000 UTC View Post
Extracting impact data is not one of the most straight forward thing you can get out of an RBD, specially when you want it as an attribute per object. After doing some research I came up with a relati...
2018-08-06 12:58:10 +0000 UTC View Post
In case you ever wondered how to make potato chips inside of Houdini ;)
2018-08-05 12:28:24 +0000 UTC View Post
Did you know that if you changed the default value of a certain parameter Houdini will Bold it out, and you can even take it further and display all the changed parameters but hitting that search icon...
2018-08-05 10:57:54 +0000 UTC View Post
I'm so thankful and proud that all of the effort I put in this (painful to learn) program finally paid of, at 1:58 you will find my humble contribution to Houdini Customer Reel 2018.
2018-08-03 18:51:19 +0000 UTC View Post
I created this setup in an attempt to replicate what I normally achieve using 3dsmax PFlow, so this setup has the following characteristics:
-Random gravity based on noise pattern (Desney like style...
2018-08-02 11:20:59 +0000 UTC View Post
Dealing with particles inside of Houdini isn't one of the easiest things to do, some simple stuff we used to do in 3ds max PFlow like on hit do sth or after collision velocity and controlling the grav...
2018-07-25 11:44:08 +0000 UTC View Post
I always wanted to develop such tool, it simply works by sampling the target object uv and extract the world position from it, then apply that to our desired shape or object. I added and offset parame...
2018-07-13 11:38:39 +0000 UTC View Post
Matrices is a complex topic for artists, no one can doubt that so I tried my best to put all the known vex method to rotate an object using matrices in vex whether that object was a mesh, a primiti...
2018-07-07 17:14:33 +0000 UTC View Post
A cheep but yet an effective trick using the cross product of the side vectors to determine the turning direction and the turn strength, I started studying curve normals and matrices which led to a mo...
2018-06-28 17:11:48 +0000 UTC View Post
I faced a scenario where I had to deal a very dense shape and do some extrusion and bevel and with that amount of points it was so heavy and sluggish to deal with, and sometimes those points are po...
2018-06-23 11:27:05 +0000 UTC View Post