This is the official release of the first Alpha Build of Loser.
Story Overview: Nathan was sent to jail for cyber crimes his best friend commited, and tried to blame on Nathan. After a year, his best friend was caught, and confessed to everything, allowing Nathan to return home. Welcome home.
Gameplay Overview: It's a Sanbox Dating Sim/Character Builder. Currently it's modern setting, but future sci-fi/fantasy elements may be introduced.
BUGFIX VERSION 0.01.10 UPLOADED
Download: Dropbox Mega
*I've gotten reports that the MAC version of 0.01.09 wasn't working. If the mac version doesn't work here...sorry. I don't have a Mac to test it on, and know nothing about macs in general.
2019-08-05 20:06:53 +0000 UTC
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Hello everyone!
Time to give the last update of Loser before I release it on Monday. It's coming along nicely.
Ok see you next week.
Just messing with you. I'm almost done getting a test build finished, that I'll be letting the $20 patrons poke at to see if they can break it. I should have that out today. Which means....Content for this first release is almost done. I will be working on the game through the weekend to add more QoL improvements. But, the main house, and almost all the primary functions for the game have been built. There's a few more systems I'll be adding in to version 0.02.00 but the bulk of the game code is now officially done. Which means next update should have dramatically more content than this one. Not to say there isn't content in this version, but the content is pretty shallow, which is to be expected from an initial Alpha Build.
List of stuff I've completed for Alpha 0.01
- Save & Load Functions
- Interest Development
- Archetype Migration
- New Archetype for Diane
- Fully navigatable House (will finish this today)
- Event system
- New Character: Gina
- New Character: Becky
- Tons of new conversation Topics
- 33 Skills
- 1 new animation
- Lot's of Renders
- Lot's of personal actions
- A character sheet for all 3 characters
So yeah. Games looking good. I look forward to your feedback, once it's released. I'm gonna get back to work now. Later!
2019-08-02 18:15:23 +0000 UTC
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Hey everyone,
Weekly Update Time!
So this is the end of week 3 for Loser Development, whihc means There will be a release of it, not next Monday, but the Monday afterwards(11 days from now). So where am I with the Development?
- Save & Load function : Done
- Archetype Migration: Done
- Interest Development: Done
- Character Sheet Development: Done
- Character Creation Starter Kits: Done
- Starter Kit Actions: Done
- Second Archetype for Diane: Done
- Your Room: Done
- Living Room & Associated Actions: Done
- Parents Bathroom: Done
- Kids Bathroom: Done
- Kitchen: 80% Done
- Parent's Room: 20% Done
- Gina's Room:
- Becky's Room:
- Garage:
- Front Yard:
So I'm almost done with the house, and I've created a number of actions in the house to give each different character creation start, a different set of actions to explore the game with. These actions are not limited to Character Creation. If you start as a Gamer, you'll have access to the gamer actions, but if you happen to skill up to have the same skills as the Athlete start, you'll have access to Athlete actions as well. The Starter Kits just give a player a unique start from each other, but don't limit the content permanantly.
The major hubs (Kitchen, Library, Kids Bathroom) are almost finished. Which will just leave the Bedrooms, Garage, and Yard which are much smaller in content(currently). So development is going well. I don't think the remaining rooms will require too much rendering, so I may actually be able to add in some stuff not on the list :)
Important Note!!!!
I'll be doing the end of the month $30 Stream Today(7/26/19) and Tomorrow(7/27/19), starting at 12pm CST at https://picarto.tv/NightCityProductions . So feel free to stop by and watch how the sausage is made. $30 Patrons be sure that if you want me working on your specific scenes, I know what scene to work on. (PM me on Patreon, or Discord).
2019-07-26 15:23:07 +0000 UTC
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It's that time again...
Progress in Loser is going quite well. I slowed a bit to redesign some code, but now that that's finished, I'm already seeing benefits. While rendering images, I was able to hop onto Unity, and create the action button and scene for the last set of renders I made...so that's nice :D Let's do a run down of planned additions, and my progress.
Planned Additions
- Save & Load functions - Finished
- Character Sheets for each character - Finished (for Diane, Becky, and Gina anyways)
- Create Archetypes(personalities) for Gina & Becky - Finished
- Created a new Archetype for Diane - Finished
- Create a method for giving characters Interests- Finished
- Create a method for Change a character from one archetype to another - Finished
- Create multiple starts - Finished (Athlete, Persuader, Gamer)
- Create actions to assist with multiple starting kits - 66% done (Athlete & Gamer)
- Create Kitchen - Not started
- Create Bathroom - Not Started
- Create Parents Room - Not Started
- Create Gina's Room - Not Started
- Create Becky's Room - Not Started
- Create Garage - Not Started
- Create Front Yard - Not Started
- Create Scenes and character schedules for all the above locations.
So for where I'm at now, The majority of what is left for me to do is render, and a little bit of coding. Now there are some additional things I'd like to do, and if I have time I will. But this upcoming version of Loser will be Beta 0.01.00. I think there will be enough stuff in the game to actually be a game of sorts :P
2019-07-19 23:24:57 +0000 UTC
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Hi everybloody,
Time for an update. The SP update 0.35.00 was released this weekend, and as of today, I've released the last patch .04 earlier this morning. This month I work on Loser, which I'm excited for ^_^
I've already done quite a bit since the tech demo was released 2 months ago. I've added a save/load function, and am 85% done with the characters screen, so you can view the details of a character. And as of last night I made Dianes second Archetype. Once I get the character creation code sorted out (image above). I'll begin rendering more of the house, creating more actions, and adding more of Gina and Becky into the game. Most of the code heavy lifting is done ^_^ I'm almost to the good stuff. Content creation :D
I'll keep you informed of my progress for the next 4 weeks. Afterwards, I'll be getting back to finishing up Chelsea. While working in Unity, My streaming schedule will be spotty, since coding is not the best streaming material. Join the Discord Channel if you'd like to keep updated on when I do go live.
2019-07-10 21:24:38 +0000 UTC
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What's New
- New Character: SuLynn
- New Location: NCCC (Community College)
- New Power: Kinesis
- New Power: Mercurial Speed
- New Flaw: Exhibitionism
- New Flaw: Sadism
- New Jealousy Scene (Bonus content)
- New Mischief Action (Bonus content)
- Samantha's Fetish Content (Bonus content)
- Kelly's Fetish Content (Bonus content)
What it means?
New Character: SuLynn - You can find her at the College. - this includes
- SuLynn basic Poses
- SuLynn basic Interactions
- SuLynn power Interactions
- SuLynn negative Interactions
- SuLynn corrupted scenes
- SuLynn invite over scene
- SuLynn fetish content
New Location: NCCC (Community College) - A Location with limited use (currently)
New Power: Kinesis - The main toolkit, for a mental combatant.
New Power: Mercurial Speed - A speed based combat power.
New Flaw: Exhibitionism - Self explanitory
New Flaw: Sadism - Self explanitory
New Jealousy Scene (Bonus content) - Things between Maggie and Stephanie escalate.
New Mischief Action (Bonus content) - Terri joins in on the whole modeling business.
Samantha's Fetish Content (Bonus content) - Self explanitory
Kelly's Fetish Content (Bonus content) - Self explanitory
What's not in it?
SuLynn Unstable Content (To be added in a future update).
I'll post the download links for my Patrons once the game finishes uploading.
2019-07-06 16:58:53 +0000 UTC
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Hey everypeoples!
Weekly Update time! I decided to do this one near the end of the week so I could give an accurate timeframe. I'll be releasing a test build of the game this Sunday. Also happening this Sunday (and Monday) is my Monthly $30+ stream. So as usual, if you're a $30 Patron, make sure I know what I'm supposed to be working on, or I'll work on whatever I want :P
Progress Report!
- Kinesis-100% done
- Mercurial Speed-100% done
- Globex & profile page updated-100% done
- Associated Flaws-100% done
- NCCC(Night City Community College)-80% done
- New Character: SuLynn-80% done
There are a few odds and ends I need to tie up in the next few days, but I should have everything done by Saturday night. SuLynn will be released nearly 100% complete. The only content missing from her will be her unstable state content. But all basic, power, contact, and negative interactions will be finished. SURPRISE CHARACTER!
I'm aiming to get this test build out on Sunday, and fixing any issues + adding bonus content to release the full release next Friday/Saturday.
2019-06-27 23:00:13 +0000 UTC
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Hello everyone!
Just wanted to give a quick update of the next patch.
- Kinesis: Combat engine implimentation 100% done.
- Mercurial Speed: Combat engine implimentation 90% done.
- College Location: Map integrated
- Character SuLynn: 95% Rendered 90% Written
Stuff left to do:
- Globex integration for new powers + profile updates
- SuLynn Integration
Stuff that may be added if I have the time.
By the end of next week, I'll start focusing on getting a test build ready, as we're nearing the end of the 3rd week of this dev cycle, and my normal cycle is 5 weeks.
2019-06-20 18:20:55 +0000 UTC
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Hey everyone,
Update time again. As seen in this picture, I'm working on a new combat power, so all you mental focused Billys out there will finally have a way to not got your rear-end kicked :D
Combat renders like this take a bit of time, since I need to render each action for each outfit, each transformation, and each background. I'm currently about 80% finished with this powerset. Then I will begin working on a different powerset.
What is currently planned for this update. (May change if needed)
New Location: College Allready created on the map. ( Internal location needs to be developed.)
New Character: SuLynn (Waiting on 3-4 renders from my employee)
New system: TBA
New Power: Kinesis - 80% Rendered, 80% coded
New Power: Mercurial Speed - 0% Rendered, 20% coded
2019-06-11 18:18:13 +0000 UTC
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Hey Peoples! It's that time again!
So last week I finally got 0.34.00 out and am now working on 0.35.00. This update I have a handful of odds and ends I liked to to add into the game. along with some delayed content. I can't give a diffinitive list of stuff yet, but the picture above is a bit of a hint ;)
Side note. I'll be doing the $30 stream this month on Thursday + Friday, so if you are in the $30 patreon club, make sure your requests are in with me, or I'll just make whatever I want :)
2019-05-28 18:19:21 +0000 UTC
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Got a hotfix that fixes a few issues.
Just unzip the file into your main game directory.
PC Version
Mac Version
*Edit: I derped it up and linked the full game rather than the hotfix. The links have been updated.
2019-05-24 16:25:33 +0000 UTC
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You can find the changelog here.
Open the link below at the bottom of this message in a new tab. You can do this by:
- Right clicking (Mac: CMD + Click) the link and choosing 'open in a new tab'
- Middle clicking the link( that means to push in your mousewheel button )
- CTRL + Left Clicking the link
After that press "Allow"
Finally click the "View My Content" button under passwords and downloads.
If you are a $20+ Patron, download from the full update folders, not the test folders.
Download Here
If you have issues accessing the downloads, please let me know in PM or on Discord.
2019-05-24 05:56:53 +0000 UTC
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What's New
- Chelsea's contact scenes
- Chelsea's poly content
- Chelsea's negative interactions
- Chelsea's corrupted scenes
- Maggie/Stephanie Jealousy continuation (additional content)
- NCHDL videogame scene continued (additional content)
- Nikki's mischief modeling scene (additional content)
What it means?
it's all pretty self explanitory.
That it?
Yep. I've rendered all of her nympho content, all that is left is her obsessive content and her fetish content. I also have a handful of scenes that are almost done such as Larson's fetish, but there are associated scenes that I'd like finisshed before fully releasing the contnet.
2019-05-24 05:53:54 +0000 UTC
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Hey everybody-
Time to give a quick update. I finally finished Chelsea's Nympho scene. It only took 144 full image renders :o (that's a lot BTW) So, We're now starting the 5th week of development, and I've decided that rather than rendering her Obsession scene (which may take quite a while as well, since her scenes have to be rendered twice due to gating mechanics. I've decided to cut this content from this release. So her second release will be a standard release with Contact interactions, Corrupted scenes, Poly content, and Negative interactions. For the last 2 days I've been writing, to get 0.34.00 completed, and I'll continue to write until I can get the next test build out. I expect one to be ready in a day ot two, and to have the full update out next week.
2019-05-14 18:11:05 +0000 UTC
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A couple things to note.
I've opened up the visibility of the skills quite a bit, just so you can see them. There will be much fewer visible skills once I move into alpha.
There will eventually be 3 different starts, but for the moment, you start out with the "Gamer" skill set.
There is sound in the game. Since I haven't built a proper menu, you have two volumes. On and Off. You can access these volumes by pressing esc. You can quit from there as well.
Dropbox Download
Mega Download
2019-05-02 17:55:26 +0000 UTC
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Hey everyone,
Giving a quick update. Chelsea's nympho scenes are about half done rendering, which is pretty sweet since her gating mechanics require extra renders. I should be done with the Nympho stuff and have started rendering the obsessive content this week. I'm still on track to have everything but Chelsea's Fetish content in the next update. We're quite far along , as this is the 3rd week of her 2nd update, and I'm technically working on content slated for her 2nd week of her 3rd update.
I've finally cut myself off from rendering anymore for the new project, and I'll be finishing up the code that ties all that into the game tonight, so the Tech demo will be out possibly tomorrow or the day after. I know I keep saying it'll be out soon, but I just kept adding to the game to show more and more of the game...but I've put my foot down....on myself. No more additions beyond what I've rendered now.
On a side note, I'm pushing streaming back a day this week. Due to the my weekend visitors and the $30 livestream, I've had no time to myself, to take care of personal business or relax at all, so I'm taking a half day today, and I'll be streaming Wed-Friday.
2019-04-30 17:00:10 +0000 UTC
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Hi everybloodies!
So I've made quite a bit of progress on Chelsea. I finished her corrupted and negative interactions, and have moved on to her nympho content. I'm aiming to have her Nympho content completed this week. Speaking of this week. This is the last weekend of the month. So for all the $30 patrons out there, send in your suggestions to me either in Discord or in Patreon PM. I'll be livestreaming my monthly additional content stream this Saturday and Monday. Sorry I have out of town visitors this Sunday so I have to break up the days a little.
Now I meant to get more work on the Tech Demo for the second project done this last weekend, but instead got a bad case of allergies, and wasn't quite able to finish it. I'm still working on it, although slower than planned. It's almost done, and I'm excited to get some feedback on it.
TLDR; Chelsea is blazing forward. Tech Demo of second project got stalled a bit due to sickness, $30 monthly livestream this Saturday and following Monday.
2019-04-24 20:38:01 +0000 UTC
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So my 4 weeks of developing my other game is up, and I'm now back to working on Chelsea. I'm pretty close to having a tech demo ready, with only a screen or two left to make. I may forgo adding in save and load funtionality for now, since it is a tech demo of the gameplay. Anywho, the Tech Demo should be out in a week or so. On to Chelsea...
Yesterday I did all of the corrupted renders for Chelsea, which means I'm now working on the Negative interactions. I'm gonna try and finish off her negative interactions this week, which would mean I could start working on her nympho content, only one week into her second update ^_^
So in short...things are going smoothly and quick. I see Chelsea being finished a lot sooner than initially expected :D
2019-04-17 18:39:30 +0000 UTC
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Hey everybody!
Just wanted to give a quick update! The Tech Demo is coming along nicely, I've started doing some of the content creation, now that a lot of the primary systems have been made (As you can see above). I will continue to work on this through the rest of the week, and starting next tuesday, I'll return to working on Chelsea and SuperPowered.
I'm not sure how close I will be to releasing the Tech Demo ,by Tuesday, but if not immediately, then shortly there after I will let all you fine folks play around with the new thingymajigger I've been working on ;)
2019-04-10 02:06:34 +0000 UTC
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Hey everybody,
It's that time again! So I'm two weeks into the new game's development, and the games underlying infrastructure is coming along nicely. The above image is the character sheet, it's been advanced a bit more since this image was taken, and is now done. It's not just the screen that I've finished, but also the underlying code of the entire skill system :) I'm now moving onto the character interaction screen, and inventory.
So in a nutshell:
Foundation for creating locations - Done
Foundation for scenes (Dialogue, and image transitions) - Done
Foundation for Skills - Done
Foundation for character Archetypes - Done
Skills Developed - 27 Done so far
Leveling up - Done
Time advancement - Done
Interactions - In the Works
Inventory - In the Works
Character scheduling - In the Works
Locations - In the Works (Content)
Location Actions - In the works (Content)
Time sensitive scenes - In the works (Content)
Save and Loading - In the Works
I'm tackling the difficult stuff first, so that once I get these more complicated systems completed, I should be able to comparetively breeze through the content creation. So yeah, things are coming along nicely :)
Just as a reminder to all my $30 Patrons out there. I'll be doing the monthly Livestreams this Saturday and Sunday at https://picarto.tv/NightCityProductions . All are welcome to join in and watch me make more content for SuperPowered. I'll be streaming 1pm - 7pm CST.
2019-03-28 17:10:53 +0000 UTC
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You can find the changelog here.
Open the link below at the bottom of this message in a new tab. You can do this by:
- Right clicking (Mac: CMD + Click) the link and choosing 'open in a new tab'
- Middle clicking the link( that means to push in your mousewheel button )
- CTRL + Left Clicking the link
After that press "Allow"
Finally click the "View My Content" button under passwords and downloads.
If you are a $20+ Patron, download from the full update folders, not the test folders.
Download Here
If you have issues accessing the downloads, please let me know in PM or on Discord.
2019-03-26 15:03:17 +0000 UTC
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What's New
- Chelsea's basic poses
- Chelsea's basic interactions
- Chelsea's power interactions
- Chelsea's Invite-Over scene
- Maggie/Stephanie Jealousy continuation (additional content)
What it means?
it's all pretty self explanitory
That it?
Yep. I've rendered all of her contact interactions, but that's a headstart for the next month that I work on her. Plus outside the jealousy scene, I'm still rendering a large number of other additional scenes. Though I may have a small update in a few weeks to add a new fetish update for Samantha. My new writer is working on it now.
2019-03-26 12:13:02 +0000 UTC
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Hey everybody!
Gonna give a quickly update!
I'm currently uploading the new Test Build for version 0.33.00. Starting tomorrow, I begin working on my new project officially. I'll be working on it for 4 weeks. My goal is to get a tech demo ready in that time. And I think I can do it. Just a heads up. I can't promise how much content will be in the Tech Demo, as I'm working on the foundational blocks more than anything else. But I will squeeze as much content into the Tech Demo as I can. Of course I will be doing a little work on SP in the background. Fixing any bugs, and adding in the monthly additional content, for the release of 0.33.00 which will happen next Monday.
I will be livestreaming periodically throughout the next 4 weeks. But coding can be very boring to watch. But hey! If that kinda stream stirs your cup of coffee, who am I to judge ;)
https://picarto.tv/NightCityProductions
2019-03-19 20:36:26 +0000 UTC
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Hey everybody,
It's been a busy last 2 weeks, and I'm happy to announce that I'm finished rendering for the next update :) Chelsea is coming along very quickly, which is good, since her gating mechanic is going to slow down progress with her, once I get to that content. I've even already got a jump start on the next Chelsea update, asnd finished a significant portion of her planned renders. Hopefully I can keep the momentum with her, when I begin working on her again. So I'll quickly go over what's been done, and what's to be expected in the test build and the next Chelsea Update, Which is immenant (early next week).
- Basic poses: Rendered
- Basic interactions: Rendered
- Contact interactions: Rendered (will be added in the next Chelsea update)
- Power interactions: Rendered
- Negative Interactions: Not Rendered ( will be added in the next Chelsea update)
- Invite Over Scene: Rendered
- Corrupted Scenes: Not Rendered ( will be added in the next Chelsea update)
- Nympho Scenes: Not Rendered ( may be added in the next Chelsea update)
- Obsessive Scenes: Not Rendered ( may be added in the next Chelsea update)
- Fetish content: Not Rendered (Will be added in the LAST Chelsea Update)
Now as you can see above, I'm moving along nicely, and if I can keep this pace when I start developing Chelsea more. I may finish her an update sooner than expected. That being said, this next month I'll be focusing on my new project. I've been looking forward to this for quite some time ^_^
TLDR: Chelsea is moving along quickly, test build will be out early next week, which means full update will be out probably later next week.
2019-03-15 11:12:15 +0000 UTC
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Hey everyone, I've got a hotfix for you, for a handful of bugs that have been reported. There is a specific post combat bug, that can't be fixed until a complete update, but everything else (as far as I know) has been resolved.
PC version
Mac version
Just unzip the file into your game directory, and if asked if you want to overwrite files, say yes to all.
REINST ALL THE BUGFIX. THE LAST ONE DIDN"T UPDATE THE FILES FOR SOME REASON.
2019-03-04 03:05:56 +0000 UTC
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Hey everybody! I decided to the weekly update at the end of the week so I could see how far along I was gonna be. So let's get to it.
Chelsea
- Basic poses - 100% Rendered
- Basic Interactions - 100% Rendered
- Power Interactions - Library 75% Rendered, Workout 0%, Shopping 0%, Bimbot 0%
- Invite Over Scene - 0% Rendered
- Phone Images - 0% Rendered
- Contact Images - Overlays 100% Rendered, Intimate Scene 0% Rendered (I usually don't do this in the first character update, but I was moving so fast last week, I figured why not :P )
So as you can see, I'm moving along pretty smoothly considering This is just the end of week2 for this update. I should finish Power Interactions next week, and begin working on phone images. Leaving only the Invite Over scene for week 4, and probably a week of writing. While I do write through out the process, I write very very very very slowly. I may test out a new writer that's offered to work with me this month and see how they do.
That being said, I'll be putting out a bugfix this weekend (probably sunday) to resolve some issues that have cropped up.
2019-03-01 02:45:57 +0000 UTC
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What's New
- Terri's Obsessive Scenes
- Terri's Nympho Scenes
- New Stephanie & Maggie Jealousy Scene *added by $30 Patron
- Principal Larson Poly Content *added by $30 Patron
- New Teacher Mischief Action *added by $30 Patron
- New Modeling Mischief Action: Allie *added by $30 Patron
What it means?
it's all pretty self explanitory
Side Note:
I added almost 200 full scene renders this update (that's a lot, I normally don't do more than 150), because Terri's unstable scenes had a lot of meat in them, so I've pushed her Fetish off to the next month that I'm not developing Chelsea.
2019-02-22 19:38:22 +0000 UTC
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Hey guys...Time for an update! I'm gonna keep this fairly short, as I don't have a lot of time today, nor do I have a lot of info to share.
- A test build has been released, and bugs have been properly chased for 0.32.00 YAY!
- The next update will be released by Friday. I just need to finish the $30 content. YAY!
- I'm pushing my livestream schedule back a day this week. So I'll be streaming Wed-Fri. BOO!
- The vote is in and Option 1 for Chelsea's slut oufit won by just 2% over Option3. YAY!
- I start rendering Chelsea starting tomorrow. YAY!
- Finally, The $30 livestream will be happening this Saturday and Sunday. YAY!
So I'm gonna be a bit tuckered out after this week :(
2019-02-19 21:23:56 +0000 UTC
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As I stated earlier this week, I wanted to give everyone a quick little overview of the game I'm working on. Here's a list of things I wanted to make sure were in the game.
- Animations
- Cleaner UI
- Simple gameplay with the option for advanced strategy
- Modular characters
- No wasted clicks
So what do those all mean?
Modular characters: I have a system I refer to as Archtypes. Archtypes represent a collection of intrests and bans. So for example, Diane(see above) is the MCs mother. She has the Mother Archetype. The Mother Archetype dislikes overly sexual, lazy, or crude behavior, while also liking tidy, responsible, and good mannered behavior. Archetypes however are not permanant. Each character has some additional space to learn new intrests, and if the right collection of intrests are unlocked on a character, you have the potential to change a characters archetype. Which can happen multiple times.
Here are some examples of Archetypes I'm playing around with Diane (not a confirmation of anything)
- Mother (standard)
- Cool Mom
- Party Mom
- Trophy Wife (requires working on Mom and Dad)
- Lonely Housewife (requires working on Mom and Dad)
- Desperate Housewife (requires working on Mom and Dad)
- Lush
- Addict
- Dictator
- Dominatrix (requires working on Mom and Dad)
- Complete Degenerate
Now my initial goal would be to make enough archetypes for each of the initial planned characters to make the game intresting in all the Mature only ways. Which as it stands is probably something like 4 archetypes for a single path. And the initial plan is to have 5 characters. Once I have that in place, I'llexpand the cast as needed, but so long as I can come up with new Archetypes, I can keep adding to current characters.
Simple gameplay with the option for advanced strategy : I want there to be a pretty straight forward way to get each character into an AdultOnly state, but to also have more advanced Archetypes that may be more difficult to reach, that are more rewarding in other ways (such as unlocking new skills, additional scenes, introducing new characters). I also don't want any given Archetype, to lock out other archetypes. So for example, if you pushed Diane into being a Lush, I would make sure there was a way for you to also convert her into a Trophy Wife though that may be a lot of work to get to.
No wasted clicks: I plan for every action you take, to give you something. Clean your room...get some xp and Diane favor. Peep on the neighbor, get some xp. Watch a video, get some xp and pick up a conversation topic. Everything you do will advance you in some way, and I plan to use RNG very sparingly. So that you're never just cyceling to try and trigger any specific event.
Cleaner UI: This is specifically in comparison to SP. SP has such complex systems that the Tooltips, tend to be painful to read, and a lot of systems are just not explained in the game, because there's no good place to put those explinations. Not so with this game. I want every tooltip to be pretty easy to understand. It also helps that I'm redering in 16:9 Ratio, so there's a lot more room to explain things if needed.
Animations: I don't plan on animating every scene. But every Archetype will have at least one or two animations. I know that's a big sticking point for some people.
Finally I added a video for you to watch if intrested. It's a very tiny glimpse of what I've got so far. Keep in mind that this is the third time I've built this, and I'm only demoing about 6 hours of work. I say demoing, but this isn't even a tech demo yet. Only the foundation of a game has been made. So try to keep your expectations low :P
2019-02-09 01:26:13 +0000 UTC
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Hey! It's about that time again. Generally I write these things every 6ish months, and it's been about 6 months since my last. First off, I just wanna say, 2018 has been a bit rough. While there have been some decent strides made in the game, especially with the combat rework, Story being intorduced, and the school almost being complete. But there has also been a bit of hardship. Patreon has made some questionable moves, that have cost me patrons through no wrong doing on my part. I won't go into specifics, because there's no point in it, but needless to say. It sucks working hard on something, just to watch someone else, drive away your audience. I by no means blame the people that left. Also, working on a project for this long has been wearing on me, most specifically in regards to character creation.
It takes a lot of effort to sit here every week, and keep rendering the same types of scenes over and over again, which is what is needed to create different characters in my game. Early in the projects planning phase, I offered up a vote to my higher paying patrons asking how should I go about implimenting locations, characters, and mechanics, and it was a very decisive "complete the school" vote. The people wanted me to focus on the school (which I clearly denoted, had the highest concentration of character in the game). So, that's what I've been doing. Now to save myself from going crazy, I've had to break things up a bit, which has slowed down overall progression of the game in some areas, but has accelerated progression in other places. For example, combat. I hadn't planned on adding in combat until after the school originally, but, we now have a fairly large portion of the "super-powered" code block complete now (more is to come of course). Story as well. I hadn't planned on adding story until all of the "basic" locations were developed with thier respective characters.
Recently I've held another vote, regarding a second project I'm intrested in. This second project is honestly a hobby project, that has hit a point where I need more time if I want to progress with it at all. I started working on it originally as a way to combat the burn-out I had started feeling. I love making things. I love creating systems. That's the thing that gets me going. That has driven Super-powered to where it is today. It's also why I've been feeling a lot of burn-out this year. Rendering characters is exhasuting, and doesn't tickle the creative side of me at all. But, that being said, I also love the IP I've made with Super-Powered. I don't feign to be a great writer, or storyteller. But after working on/with Billy & co. for so long, I have tons of stuff I want to get to in SP.
The vote was very strongly in support of me working on the second game every third month. And that was between not working on it all, and working half and half new project and SP. So I just want to assure anybody concerned. Progress in SP will continue...I'm almost done with the school characters, which will be a godsend for me. Because then I can take a few months off creating new characters, to really focus on getting more story, functions, enemies, and powers into SP, and ultimately end the School storyarch. That's my goal for this year. End the School storyarch, so that I can move on to the next phase of Billy's progression into being the best/worst hero/villain ever.
Regarding the second project. I've taken a lot of things from what I've learned with SP, and am applying that knowledge in a somewhat more traditional dating sim. I say somewhat, because there will still be mechanics to the game. There will still be resource management in the game. It'll just be of a different nature. I'll post more about it at a later date. (Soon!)
Gimme Gimme Gimme!
0.32.00 - will release in about 2 weeks.
0.33.00
<A month working on the new game. Goal: Get a working demo out.>
0.34.00
0.35.00
- Terri's fetish content
- Kenesis superpower
- Mercurial Speed superpower
- More work on neighborhood watch (if time permits)
<A month working on the new game. Goal: Add more gameplay options and skills>
0.36.00
0.37.00
- Finish anything left on Chelsea
- Do a happy dance that the school characters are finished
- 2 new Rank 3 school jobs
<A month working on the new game. Goal: Have a fully developed character (other than the MC) with multiple archetypes to play with >
0.38.00
- Major School storyarch pt1
- New Enemies (like the drug dealer or the bully)
0.39.00
- Major School storyarch pt2
- Fame mechanic
Things to be added when time permits:
- Skill: Finance
- Skill: Boxing
- New Location: Night City Community College
- New Character: SuLynn
Now as always, Please keep in mind that this outline above is an estimation. It also doesn't account for all of the wonderful $30 Patron submissions. So as long as it's still of intrest to the people that pay for it, you will also be getting the smaller interpersonal storylines, such as the Maggie/Stephanie Jealousy chain, and other mischief actions, and what not that everybody seems to be enjoying.
As I stated above, I will be doing a deeper dive into the new game soon (later this week). I'll have screenshots and possibly even a video explaining how the game will work. As always I appreciate all of you who support me and will continue to do my best to put out funny, intresting, and sometimes even sexy content.
2019-02-05 18:31:56 +0000 UTC
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