SakeTami
CodeLikeMe

CodeLikeMe

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Unreal Engine Rain and Thunder System Preview

Here is a demonstration of Rain and Thunder system developed in unreal engine 4. This pack contains a heavy rain particle system, thunder/lighting system and a screen effect that enhance the rainy ...

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NPC Character Gaze at Target

In the last episode of the rootmotion based locomotion series, I implemented a navigation that NPC character follows a given target actor while using rootmotion based locomotion animations. Today I...

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Unreal Engine Niagara Projectiles and Hit Effects

Here is a demonstration of Projectiles and Hit effects pack developed in unreal engine using Niagara effects system. This pack contains 12 unique projectiles shoot and hit effects as listed below. ...

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Unreal engine Flamethrower

In this tutorial, I am going to implement a flamethrower in unreal engine. This will also have a fire propagation system as well. I this system, when I shoot flames at the grass using the flamethro...

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AI Navigation with Rootmotion Based Locomotion System - Following Moving targets

In the lasy episode of the rootmotion based locomotion series, I implemented a navigation system for NPC characters where they can find a path and move to a given location using the rootmotion base...

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AI Navigation with Rootmotion Based Locomotion System

In this episode of the rootmotion based locomotion series, I am going to implement a AI controlled NPC character which use the same rootmotion based locomotion system as the player character we hav...

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Unreal Third person Shooter #68 - Weapon HUD

Project Files : https://www.patreon.com/posts/46495881

In this episode of my unreal engine third person shooter ...

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[Project Files] Unreal Third person Shooter #68 - Weapon HUD

Tutorial available here : https://youtu.be/8Lm0Ii0r9iM

In this episode of my unreal engine third person shooter series, I ...

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Unreal Multiplayer FPS #14 - Line Trace Based Shooting

In this episode of the unreal engine multiplayer first person shooter series, I am going to implement a line trace based shooting system. We already had a projectile based shooting system, but for ...

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Unreal Third person Shooter #67 - Soft Aiming

In this episode of my unreal engine third person shooter series, I am going to implement a soft aiming mechanism. That means, if player press the fire button without going into aim down mode first,...

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[Project Files] Unreal Third person Shooter #67 - Soft Aiming

In this episode of my unreal engine third person shooter series, I am going to implement a soft aiming mechanism. That means, if player press the fire button without going into aim down mode first,...

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Unreal Engine Dialogue System - I

Today I am going to implement a dialogue system or a conversation system in unreal engine. So, player will be able to approach NPC characters and ask questions from them. The NPC characters will an...

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Looking with upperbody - Aim Offset

In this episode of the rootmotion based locomotion series, I am going to add the ability to the player character to look at the direction where the player is looking through camera. When the player...

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Unreal Bullet Impact Particles Pack

Here is a demonstration of bullet impact particles pack implemented in unreal engine. This has 10 different particle effects to match 10 different surface types as listed below. These particles are...

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Unreal Top-down Template Multiplayer Replication

In this tutorial, I am going to show you how to implement multiplayer replication support for the topdown template in unreal engine. Unlike the third person template we get in unreal, the top down ...

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Unreal Advanced IK - Crocodile

In this tutorial, I am going to research on how to implement a procedural animation system for a crocodile character in unreal engine. Specially the tail part as it becomes very complex when we hav...

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Level Selection Scroller

Today I am going to show you how to implement a vertical scrolling UI for a level selection page. There will be images that represent different levels and using 2 buttons on the top and bottom, I'l...

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Landscape Deformation - Deep Tire Tracks Pack

Here is a demonstration of unreal engine deep tire tracks system.  This project contains deformable Snow, Sand, Mud, and Grass Landscape systems. These systems consist of a landscape with diff...

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Rootmotion Based Locomotion - Crouching

In this episode of the rootmotion based locomotion series, I am going to add crouching today. When player press and hold left control key, character will go into crouch mode and once released, will...

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Inventory UI - Resource Counters - Unreal Open World #422

In this episode of unreal engine open world series, I am going to rework the inventory active elements/potions part. According to my design of the game, I have elements/ potions such as fire, frost...

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Unreal Mixamo to Epic Skeleton retargeting

In this tutorial, I am going to show you how to easily retarget mixamo animations to epic skeleton. SO, you will be able to use any animation downloaded from mixamo with epic skeleton and any epic ...

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Unreal Fall and Recover from Ragdoll Part 3

In the rootmotion based locomotion series, we already worked on a going into ragdoll and recovering from it system for character fall and get up. But here I forgot to share the way I have setup the...

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Unreal Multiplayer FPS #13 - Dead Loot

In this episode of the unreal engine multiplayer first person shooter series, I am going to show you how to collect loot after other characters are killed. At the moment I have implemented only hea...

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Unreal Multiplayer FPS #12 - Respawning Players

In this episode of the unreal engine multiplayer first person shooter series, I am going to show you how to respawn players. When a player is killed by another player by shooting or using grenade, ...

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Happy New Year 2021

Don't know what universe has planned for the next year. But sure as hell, we all get another 365 days.

And what to do with it? its all upto us.

Happy new year everyone...!!!

And t...

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Unreal engine Fire Propagation system

Today I am going to work on a fire propagation system in unreal engine. This system will behave like this. In the landscape, there will be grass areas and non grass- gravel areas (layers). when &nb...

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Unreal Fall and Recover from Ragdoll Part 2

In the last episode of the unreal engine rootmotion based locomotion series, we worked on  going into ragdoll and recovering from the ragdoll smoothly with an standing up animation. But there ...

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Unreal Skateboarding #10 - Fall on Ground

In this episode of the unreal engine skateboard system, I am going to implement falling on ground. When the character hits some obstacle while skateboarding, if the speed is higher than a certain v...

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Unreal Fall and Recover from Ragdoll

In this tutorial, I am going to research on how to enable ragdoll when character fall from a higher place and then how to recover from the ragdoll with a smooth transition from simulated ragdoll to...

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Unreal Engine Command AI Ally Characters

Today I am going to implement a simple AI command system in unreal engine. Using this system, player will be able to issue commands to the ally characters. The commands will be follow me, move ther...

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