This is the buckle found on the front chest of the Personal Restraint System, the one that secures the arm loops to the harness.
This one is pretty simple, I didn't add anything like a detent...
2020-04-27 10:15:23 +0000 UTC
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Here is the final draft of the design for the ARC buckle, previously described here: https://www.furaffinity.net/view/...
2020-04-26 04:21:16 +0000 UTC
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I mentioned it a few times in my ARC story as a clawlike pistol but never really went int further detail.
Well now, here it is! The Slow Wave Pulse Inducer device for non-invasive, elec...
2020-04-11 03:50:57 +0000 UTC
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Finally able to get things done this year, so here's the first update this year: the A.R.C. Leg Cuff!
This cuff is designed to be worn at all times and work for off-the-ground suspensio...
2020-01-27 00:10:47 +0000 UTC
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Almost the same design as in http://www.furaffinity.net/view/19898360/
except I changed the power...
2019-12-10 01:14:51 +0000 UTC
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MUCH tighter ;)
2019-11-21 03:20:56 +0000 UTC
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MUCH closer up
2019-11-21 03:18:02 +0000 UTC
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Not really a close up, but still higher res than the animation
2019-11-21 03:16:41 +0000 UTC
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Isolated tight pose
2019-11-18 05:25:32 +0000 UTC
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Isolated loose pose
2019-11-18 05:23:06 +0000 UTC
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Isolated open pose
2019-11-18 05:17:39 +0000 UTC
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After weeks of doing cloth simulations and poking around, its finally done! The full Personal Restraint System with sleeves and all!
The full PRS combo: Harness, leotar...
2019-11-18 05:06:44 +0000 UTC
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Here is the video of my best test simulation for cloth so far. I'm trying to use Blender's cloth simulator to make all the folds for the straitjacket sleeves, and I think im happy with this f...
2019-10-28 04:26:38 +0000 UTC
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the "under" garment to the harness. The harness is still bonded to the garment, I just shoed them separately here. The leg cuffs are, of course, not bonded and only attach via the buckl...
2019-10-26 01:34:06 +0000 UTC
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Here it is, the Nanozipper I've been talking about all this time. This is a REAL concept that I came up with, based on the principle of large surface area contact increasing friction, and ele...
2019-10-25 23:35:30 +0000 UTC
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A new render of the animation, this time with Krayne fading out so you can see just the harness
2019-10-20 03:13:55 +0000 UTC
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another week of work, and I have come up with this! The new Personal Restraint System (PRS) harness! The harness will be either white or black, I just made this one blue so that it contrasts ...
2019-10-19 23:13:52 +0000 UTC
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Well, I ended up not drawing up the mechanical details. Instead, I re-did this animation with a female model! And it took longer than you would think, I had to tweak the rotation of eac...
2019-10-10 11:03:40 +0000 UTC
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I tweaked this a bunch, ironed out all the kinks and here it is! the A.R.C. Personal Waste Collection Device Applicator (Or Diaper-Putter-Onner) prototype!
I will try and post some details an...
2019-10-09 23:58:53 +0000 UTC
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I finally have the motions set up for the diaper applicator, and almost finished the machine. The robot arms connected to the tape dispensers are just simple placeholder meshes, to be replace...
2019-10-06 01:26:57 +0000 UTC
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Preliminary version of the diaper changer... this just has the support frames and animation, no actual mechanism to drive the motions shown, yet
2019-09-24 22:23:15 +0000 UTC
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Here is a simulation I made to determine the exact motions that the changing machine will make.
2019-09-24 22:10:34 +0000 UTC
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Here's an orthographic, top-down view of the new layout style.
Frame 1: Viewport View
Frame 2: Rendered view
Frame 3: Rendered view with upper structure removed
Frame ...
2019-09-22 02:20:48 +0000 UTC
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So, in previous iterations the track with the robot was attached sideways to the wall below each cell, and that may still be canon for the main A.R.C, however, that design is very limiting consider...
2019-09-20 04:34:01 +0000 UTC
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The shoulder section is isolated in this view. The hanger attaches to the connector on a rail similar to a Picatinny or Weaver rail, except this has no recoil grooves and the cross section is...
2019-09-13 03:35:56 +0000 UTC
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It was pointed out that the last design looked kind of flimsy and put a lot of torsional stress on the joints. I tend to agree.
This new design simplifies everything a lot. No...
2019-09-13 03:21:16 +0000 UTC
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And to fit the new padded cell interior, I had to redesign the exterior as well. I reomoved the clamps on the left side of the door and decided to make the locking mechanism internal to the d...
2019-09-10 23:28:30 +0000 UTC
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Here is the same cell with various shaders I downloaded applied to the walls. First one is my default padding shader, number 2 is rubber, 3 is car paint, 4 is black rubber, and 5 is rough leather.<...
2019-09-10 03:38:55 +0000 UTC
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Well, for technical reasons, I couldn't really use the old padded cell, so using a new modeling approach, I made a modular system of pads that work on a 1m grid and can repeat as much as I want. &n...
2019-09-10 03:34:50 +0000 UTC
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Here is my hanger redesign! I didn't like the look of the old hanger, it looked way too bulky with the round tube structure and the piston-like extenders, nor did I like the system for moving...
2019-08-22 00:18:22 +0000 UTC
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