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PeaceIsland

PeaceIsland

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PeaceIsland posts

Still on-schedule!

Over the past week, we brought all of the “Highwire” areas into the main game exterior, and placed them within their respective streaming sectors.

2023-03-08 00:51:14 +0000 UTC View Post

Still Ahead of Schedule - and Printer Issues.

This week has gone by in a haze.  In successive passes, we've completed three reviews of every single component, collider, and object in the main exterior scene.  We've c...

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The doldrums of winter...

It is unfortunately one of those weeks were we have to simply "ditto" most of the previous update...

Most of our time was spent going through and reviewing everything that wa...

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Wading through hip-deep molasses outdoors in winter...

...is analogous to the process I find myself in, right now.  

After completing the Alpha version of the "Power Line Highway," I asked Laura to do a run-around, and disco...

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High Wires, Stairs, Colliders, and Name Placements.

Sorry we're two days late.  Over the past couple of days, several non-game-related issues have bubbled up, and prevented me from finding time to write an update.

We were...

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Four Months From Beta...

...and SO MUCH is FINALLY fitting into place.  Ever since we got the cat controller into its initial Beta state, we've had a consistent model upon which to finalize a lot of w...

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Short Update - More on Monday.

As in times past, we share the good news, the bad news, and the "meh" in measure equal to their impact on the project.  In all honesty, this is a week we'll have to put in the...

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Latest Dev news.

The holidays are finally over, and we're back into full-swing here.

My personal mission has been to figure out why we apparently lost a measure of visual quality, som...

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Holiday update.

To those who celebrate today as Christmas, we hope it was a happy one!  At Peace Island HQ, we took advantage of the day to order out for Indian food, and play video games. &n...

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Our Big Update Is Delayed.

Spoiler: In 24 hours, we're releasing a new update for PC that includes lots of new features, including the ability to drive golf carts!

2022-12-17 01:43:37 +0000 UTC View Post

Beta Bugs, Mac, Narrative Window Dressing, and Next Week's Update.

Peace Island HQ has finally shaken off the flu that left both Laura & myself incapacitated for almost a week.  Judging by the fact that there was no cold medication to be ...

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A LOT of stuff.

It's been a tough week, I must admit.  Just as I thought I was getting over whatever virus I picked up last week, PI HQ got hit again - with Laura falling ill, and myself rela...

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Illness, Golf, Recovery.

I must apologize in that we don't have much to show off this week.  Both Laura & myself fell victim to the usual rash of seasonal influenza. We should be back to full reco...

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Closer with each week...

...but before I get to the progress report, allow me a moment to be up-front with our Mac-using patrons and supporters:  We have STILL yet to crack what is causing the persist...

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The Final System, AI Illustration, and That Mac Version...

The UI still has to be revised to match the rest, but Laura got the cats talking to each other again today within the main project.  As I have oft stated in recent months, thi...

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One step closer to a Mac build - but...

Yesterday, Laura & I were jubilant as we were finally able to get the Peace Island project to again actually open and run on the Mac - BUT...

2022-10-27 00:34:38 +0000 UTC View Post

Good Mac Progress, TV Coverage, and New Stuff!

Okay - when you are working in game development, you have to be realistic.  If going by the book doesn't work, toss the book out of the window, and try various brute force app...

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Mac update, Bugs, and Distribution.

So- let's get this out of the way first:  I spent ten days trying to get the mac to accept the project through traditional means.  However, the project always locked up i...

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Bug Reports Galore, the Mac Version, and an Olivia update.

First off: we're getting closer to the Mac Build.  The conversion is always a tough nut to crack - particularly this time, since we have done so much refactoring. and re-writi...

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Dev News, Pics, Promises, and About Those Scammers...

Okay- it's been an AMAZING week.  Quite frankly, I could release what we have RIGHT NOW, and not only would it deliver all features we promised - it would surpass them...

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Collisions.

There is this huge collider in the center of the island no one can identify, or remove.

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Final Touches, and PI Phone Wallpapers!

OKAY- we've got four days till Friday, when we release the FFA for PC*.

I am confident that we're going to be able to deliver the best version of the game to-date. View Post

Addressing The Inevitable - And Why So Much Human Stuff, lately?

It should (unfortunately) not come as a surprise that, due to the recent shake-up in personnel, we have had to delay the release of "The Final Alpha" for 1 week.  This is beca...

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Room Elephants, Servers, and Backstory.

So, I've been wanting to address this for quite some time:

It should not come as a surprise to anyone that the economy worldwide is in a slump. Inflation is up everywhere, su...

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Initial Lockdown, a Return to AI, and An Upcoming Non-Disastrous Livestream

It's been HOT up here in Maine over the past week, and despite what you might think, we're not exactly blessed with constant ocean breezes here in Portland.  On the back bay p...

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Progress, Death, and Premiums

First off:  I wanted to apologize to anyone who tried to watch last night’s livecast later on in the evening. The demo went off pretty well, with the usual few hitches (and ...

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Recovery, Shrinking Islands, and a Word About GameDev Solidarity.

Simply put: We got the new power source hooked up last night, and are still catching up on getting everything together.  If you want to know what I have personally been lookin...

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Main dev machine is down - regular update on Friday!

After almost three years of faithful service, the power supply on the main dev machine at Peace Island HQ bit the dust this last Saturday.  Thankfully, it is a relatively chea...

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Olivia, and interactivity

We'll start with a very quick "Olivia Update."  After two days of seclusion in one of our bedrooms, she has slowly started to emerge into the rest of the apartment.  

...

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Details Details Details, A New Friend, and "The Final Final Alpha"

A great deal of the past week was mostly spent on the long-awaited refactoring process. Unfortunately, unless you guys REALLY wanna look at screenshots of raw code or objec...

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