Mega Mole in development!
Very excited to be able to share some gameplay footage from my new game Mega Mole. Programmed in C using the SGDK toolkit for Sega Megadrive/Genesis.
Gameplay mechanics have essentially been...
Very excited to be able to share some gameplay footage from my new game Mega Mole. Programmed in C using the SGDK toolkit for Sega Megadrive/Genesis.
Gameplay mechanics have essentially been...
Now features autosaving so you can pick it up where you left off!
More info:
https://slowmolestudio.itch.io/...
Idle animations are the hardest, but here's a first go at one for Megadrive/Genesis.
2022-08-21 10:20:40 +0000 UTC View Post
How exciting! I noticed a spike in traffic on the new YouTube video and it turns out Nintendo Life mentioned it! I better get going assembling more cartridges I think...
2022-05-18 21:45:36 +0000 UTC View Post
Making an animated short film based on Slow Mole. Here's a clip with the first footage that sets up the story.
2022-05-18 11:07:31 +0000 UTC View Post
You can now try playing Slow Mole Jr right in your browser:
http://slowmole.chiplife.art/
It's also up on Itch.io now...
Hopefully most of those who ordered the Famicom version of Slow Mole should have it by now. If anyone is still waiting this might be a good time to give Slow Mole Jr. a go!
There's still some...
2022-04-20 18:34:16 +0000 UTC View Post
Most Famicom carts have now been sent out to patrons. We'll continue to make more so we are still taking orders.
2022-04-01 21:55:59 +0000 UTC View Post
I just put up the first batch of Slow Mole Famicom carts for sale on the electronics site Tindie. We're making more as we speak, so if they're sold out just register your interest on the waitlist o...
2022-03-29 21:39:54 +0000 UTC View Post
I'm really enjoying coding in lua for the Pico8-version of Slow Mole Jr. It gives me a lot of freedom to create physical systems for gameplay mechanics such as the fans above. Highly dangerous for ...
2022-03-15 10:04:22 +0000 UTC View Post
There's now a YouTube video of the Slow Mole race from last week, including a developer interview (hope I did alright, it was 2.30 in the morning). WR holder Skunky48 was the leading contender goin...
2022-03-09 01:15:19 +0000 UTC View Post
Some world class speedrunners will compete in Slow Mole tonight!
Check out the Twitch broadcast, starts 8pm EST and race begins 9pm.
2022-02-26 21:31:41 +0000 UTC
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A Slow Mole race on February 26th will determine who the lucky (and highly skilled) winners are. Some of the world's best speedrunners are taking part, including Skunky48, the current Slow Mole wor...
2022-02-17 04:22:12 +0000 UTC View Post
The super fast conveyor belts offer a lot of interesting options for the level design. The momentum allows the mole to do long jumps briefly.
2022-02-08 01:05:29 +0000 UTC View Post
First glimpse of Slow Mole Jr for the Pico8 fantasy console. Pico8 felt like a good platform to really explore the game mechanics, as the coding is very fast, but all the mechanics still have to be...
2022-02-03 00:38:02 +0000 UTC View Post
Not only did they love the game, but also the hardware design! Great to see. And fear not, when these go on sale shortly, they will contain the final version (of the vanilla version) of Slow Mole. ...
2022-01-16 15:17:11 +0000 UTC View Post
It's still the Famicom version, but inside an NES cart cover using an adapter, much like the original Gyromite from Nintendo. I used to draw custom art for most of my Amiga disks back in the day (t...
2022-01-14 23:39:20 +0000 UTC View Post
Amazing to see this TAS of Slow Mole! Juef did a lot of moves that would be very hard to pull off in game to say the least.
A lot more to do, but this will give you some idea where the story is going. This is also a game trailer of sorts.
Links for sharing if anyone wants to help spread the hype:
2022-01-08 19:25:18 +0000 UTC
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I'm making a short film featuring Slow Mole, using the new animation technique I've developed. It will feature some of the shots from the trailer, but that's really just the starting point of the s...
2022-01-03 21:30:58 +0000 UTC View Post
I expect updates on the Famicom version shortly. Meanwhile, I've been testing out Slow Mole on another platform. If you're into Dreamcast, you can try the Slow Mole cdi-file below and let me know w...
2021-12-14 23:04:25 +0000 UTC View Post
Sneak release for patrons of the new Slow Mole version.
We managed to cram one more chiptune into the game! (Took some creative memory management.) It's now featured on the challenge levels...
I think a cartridge release deserves a new trailer as well!
We're making more review copies for the Famicom. (But not enough for everyone who wants one, sorry! But do get in touch if you feel...
2021-10-23 23:38:57 +0000 UTC View Post
We have started sending a few of these out for review (let us know if you're interested in reviewing it).
We hope to take orders for a cartridge based on this design soon. This is just ...
2021-10-09 14:14:44 +0000 UTC View Post
At last we've gotten hold of the first round of test PCBs for the upcoming Slow Mole Famicom release. There were some unexpected delays and then it got stuck in customs...
Chips yet to be mo...
I made a Reddit-post explaining how I came up with the checkpoint system for Slow Mole.
2021-08-13 21:44:59 +0000 UTC View Post
We've landed on a design for the upcoming Famicom cartridge and we're making a small test run based on this second prototype that will also serve as review copies. The final design might still see ...
2021-08-01 20:38:58 +0000 UTC View Post
Several Slow Mole OST videos now up on YouTube, with more coming. Including this bonus clip of the composer Linus playing piano to the Night Theme.
Hell Theme: 2021-07-31 20:47:09 +0000 UTC View Post
Fantastic first review for Slow Mole this week! Let's hope more reviewers take note of the game...
2021-07-24 19:51:57 +0000 UTC View Post