Hey everyone!
We have a lot to report on our progress with the art overhaul this month. A lot of groundwork has been made in terms of getting battle ready as well as developing a procedural en...
2017-12-10 03:35:20 +0000 UTC
View Post
Hey guys!
I’m devoting this entire post to man jelly! How exciting! >_>
To start things off, I made a short video showing our fluid simulation working in Houdini (actual simulation tim...
2017-11-28 17:44:53 +0000 UTC
View Post
Hey guys!
After taking it slow for a couple days after the monthly update, I jumped back in and had a really productive week. I’ve got some goodies to show off, as well as some ...
2017-11-18 17:47:57 +0000 UTC
View Post
Hey guys!
Thanks for being patient! Between a late monthly update last month and the whole Patreon debacle we needed a bit of extra time to finish up what we wanted to show off. I therefore decided ...
2017-11-09 16:21:12 +0000 UTC
View Post
Hey guys!
We're still a couple days out from the monthly update, so I wanted to give you guys a quick preview of something I snuck in the past few days while TK has been working on morphs for ...
2017-11-06 03:25:19 +0000 UTC
View Post
Hey everyone!
I've put together a proper IC update now that things have settled down after all the recent Patreon craziness. I showed our progress on the Malise overhaul a few days ago, but th...
2017-10-29 05:11:50 +0000 UTC
View Post
Hey guys!
I'm making this a very brief post due to all the ongoing craziness, but do expect a much more in depth one in a couple of days.
I wanted to show off our progress on the new M...
2017-10-26 10:03:42 +0000 UTC
View Post
So, Kotaku just ran an article on the Patreon changes to adult content, and it features our work. Not sure if this is good or bad right now. It's a well written article though.
2017-10-26 00:08:56 +0000 UTC
View Post
Hey guys!
We're back online!
For those that missed the action, this page was offline for about 5 days after having been hit by the adult content guidelines changes that Patreon m...
2017-10-24 22:49:39 +0000 UTC
View Post
Hey guys!
I waited a few days to post this so it didn't get overshadowed by the monthly update content. AltairPL has prepared a second tech demo for his work-in-progress URGE game engine...
2017-10-17 02:17:39 +0000 UTC
View Post
FINALLY!
I’m about a week late with this post, but hopefully the video shows we’ve been working our asses off. There’s a whole lot more progress to show that I didn’t include in the video, s...
2017-10-11 10:46:46 +0000 UTC
View Post
Hey guys!
I just wanted to briefly stop in to say the progress report for this month will be in a few days! We're currently working hard on finishing Neon's conversion to the new renderin...
2017-10-03 02:06:39 +0000 UTC
View Post
Hey guys!
Don’t think that I’ve forgotten what I said in the last update! I’m stopping by to show my progress on Neon’s armor conversion for the new rendering engine. I was hoping to ha...
2017-10-01 04:10:04 +0000 UTC
View Post
Hey everyone!
I’m squeezing in an update here because we’re at a good stopping point before we dive into converting Neon to the new rendering engine. It’s been a tough week because Uber has be...
2017-09-26 05:10:18 +0000 UTC
View Post
Hey everyone!
Thanks a lot for the translation help the other day! I still need to piece it together but I think we have translations now for most of the text on that sheet. That worked out really w...
2017-09-19 11:27:11 +0000 UTC
View Post
Hey guys!
I mentioned awhile back we'd need some translation help with some of the city assets we have. If you are highly confident you can translate any of the text on the above image please ...
2017-09-16 11:00:55 +0000 UTC
View Post
Hey guys!
We all came off of the monthly update needing a break, so I think all of us took a couple days before jumping into new stuff. Nonetheless, we have some stuff to sh...
2017-09-11 13:31:46 +0000 UTC
View Post
Hey guys!
We’ve had a really productive month, but I’m going to try to cram the details into a single post this time around! Start off by checking out the video above an...
2017-09-03 09:33:18 +0000 UTC
View Post
Hey guys!
I mentioned it in a comment on the last post, but thanks again for being patient with us taking a few days to finish up this sprite lighting system! I have a crap ...
2017-08-25 11:33:30 +0000 UTC
View Post
Hey guys!
I’ve got some neat stuff to show off this time around, as well as a lot to share from what I’ve learned this past week. Here we go!
Onyx PBR...
2017-08-12 11:14:20 +0000 UTC
View Post
Hey guys!
I’m devoting this last part of the update to our progress on an idea that (assuming it works) won’t be fully realized until the artwork overhaul, but is one we start...
2017-08-04 20:49:56 +0000 UTC
View Post
Hey again guys!
This time we’ll be talking about the progress on v0.06 map design, including some new images of Ubercharge’s handiwork. AltairPL also has an update, where you’ll get to s...
2017-08-04 03:05:22 +0000 UTC
View Post
Hey everyone!
Thanks for being patient with me for being a day late on the progress update! I had some technical difficulties that needed solving in order to get these character renders up to...
2017-08-03 03:09:41 +0000 UTC
View Post
Hey again!
I wanted to drop by and give you guys a sneak peak of what I’m trying to get ready for the monthly update! Before I do though I want to clarify something regarding the last post (on the...
2017-07-31 09:33:51 +0000 UTC
View Post
Hey guys!
Apologies for being late with this post! We’ve been working particularly long hours as we’ve been trying to realize the potential of all the new technological possibilities we’ve bee...
2017-07-28 00:50:33 +0000 UTC
View Post
Hey again!
We’ve spent a lot of time this week learning new techniques based on what Ubercharge has passed onto us from his knowledge of physically based rendering, and I have a...
2017-07-17 21:19:22 +0000 UTC
View Post
Hey guys!
I have a bunch of various topics to talk about this week, so let’s get into it right away!
V0.06 Map Progress
Ubercharge spent ...
2017-07-10 03:30:19 +0000 UTC
View Post
Hey again!
For part 2 of the progress update I want to show off a few more character designs we’ve accomplished for v0.06. AltairPL also has a lengthy progress report, inc...
2017-07-02 22:14:47 +0000 UTC
View Post
Hey everyone!
This was my first full month back working on new content since finishing the game’s story, and there’s a whole lot to report. So much in fact that I’m dividing this update ...
2017-07-01 19:10:18 +0000 UTC
View Post
Hey guys!
The past few days I've been cleaning up from my character design flurry. This guy above is the mysterious "m...
2017-06-25 21:30:05 +0000 UTC
View Post