Test squares
I love using test squares, they make it easy, no need to focus on the final part, just stick some colorful squares and work on the code.
I love using test squares, they make it easy, no need to focus on the final part, just stick some colorful squares and work on the code.
Sometimes we code on game mechanics, sometimes on content requirements, and sometimes on tools that help us add content quickly to the game.
Right here I am using one such tool to quickly a...
2015-12-18 23:18:52 +0000 UTC View Post
We're working on rules, and content. Here is one of the text's that came in today:
Ghost Girl Ritual:
To the north-east of Riumno lies three ancient pillars, left by the first native tribe...
2015-12-17 22:05:52 +0000 UTC View Post
More maps! We've been working on lots of non content related things, lots of builder changes, lots of map drawing, and some concepts and little bit of coding in game.
Also since I traveled a lot...
2015-11-30 16:23:26 +0000 UTC View Post
J and I have been tossing ideas back and forth about how to show the intro to battle, how to show the cards (layout and animation) etc. I also showed the game off to several people at a game night in ...
2015-11-24 19:46:17 +0000 UTC View Post
You start here, and the adventure begins soon after.
Testing some cloud types... hopefully we can get some of this in the game by next release, right now the place holder clouds are barely noticeable.
- Ui update, not final yet, but less painful to look at.
- Also worked lots on the battle system (still no win conditions and other bugs)
- Buying and selling kind of working, though you c...
2015-09-30 14:35:54 +0000 UTC View Post
The sketch of our young (20 year old) hero is looking good, this is his token for the overworld
A few of my favorite genre's all rolled into one.
It's something like this, so far... I keep thinking of cases that change this enough to be frustrating. For example, if an action is instant and takes 0 action points, why disable input at all... in f...
2015-09-12 08:47:17 +0000 UTC View Post
Visually, I don't think much changed, basically the character icons at the bottom of the screenshot is for "real" now, there is an editor etc, that makes it easier to modify what it looks like, the on...
2015-08-31 14:45:54 +0000 UTC View Post
This is what I've been working on, The new system is more robust and is very "third-person" like in the code structure, it helps with the AI parts quite a lot. I doubt I can get the code fixed and run...
2015-08-30 11:29:54 +0000 UTC View Post
There is a tool that we're making to be able to track battle's in real time, theoretically there can be multiple battles at the same time.. not in Monster Girls, but in some game out there..
Cat Assassin, you will be able to find her wandering on the path looking for travelers to assault. She is a mid-game monster type that may be a fine addition to your arsenal. At least she'll look good...
2015-08-20 20:13:13 +0000 UTC View Post
Lots of files, nothing changed visually, that is always a pain, we're working on the "real" combat system, even without the numbers etc, just the underlying system of how an RPG battle can/should work...
2015-08-11 12:03:01 +0000 UTC View Post
Colored sketch of the snail gardener. Posts like this is typically reserved for only the higher tiered contributors, but once in a while everyone needs a sneak peak. :D
This weekend we ch...
2015-08-10 04:37:06 +0000 UTC View Post
We're working on the intro sketch/manga idea thing... hopefully we can raise enough money to make the intro into an animation.
Mmmmmm health bars in the main UI add so much... temporary bars just for testing, they will probably be in a different position when we decide on the design for the bottom.
2015-07-03 22:22:28 +0000 UTC View Post
Many monster girls moved around, to their proper spots, their spawn location is too predictable, and that will be fixed.
We're one step closer to the game becoming "real" and having ...
2015-06-30 14:08:47 +0000 UTC View Post
https://youtu.be/wpblhozxeHM Let's get back to videos, we spent all of the money we earned here (and then some) to buy a video edit...
2015-06-28 21:22:37 +0000 UTC View Post
Was trying to find something to post for today that wouldn't spoil the release image... so instead I'll show this girl that is making a starter appearance into the game, she's not scripted into anywhe...
2015-06-21 22:42:05 +0000 UTC View PostIs anyone else experiencing some major bugs with Patreon? Lots of content of my own is not appearing for me, making it very hard to work with... I'm worried it's my internet or browser.
2015-06-12 13:17:58 +0000 UTC View Post
http://screencast.com/t/Vd7AMRWi8RI End of the month, bug testing and stuff like that makes for little visual updates to pos...
2015-05-29 15:19:30 +0000 UTC View Post
We're going to need a bigger paper.... http://screencast.com/t/UZelnwau planning some problematic code, I have to get 3 logic c...
2015-05-21 20:00:36 +0000 UTC View Post
One of our sketches of upcoming monsters, The Puppet master. :) irony...
2015-05-09 10:46:25 +0000 UTC View Post