SakeTami
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Captain's Log, Stardate 32423.1

Hello! I'm back after some time away for work. Just thought I would write a quick post to update where things are at and a few thoughts about dev strategy.

I'm about to release another build with so...

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Alpha 49

## [Alpha 49] - 2018-05-06

### Fixed

- Plugin dependency check.

- Using furnitures from plugins.

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Alpha 48 Posted

1. Fixed ability to add notes to XML files. Hopefully, not at too much of a performance hit. Can tone down later if needed. ie. Don't remove comments from larger files that won't have them (like anima...

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Alpha 47 Posted


  • Easter egg.
  • Finally finished code restructure. All XML nodes classified.
  • Fixed issue causing non-English installs to incorrectly identify races.
  • Translation fil...

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With AAF, all of your wildest dreams will come true.


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Alpha 46 Posted

 

  • Fixed condition node in equipmentset xml.
  • Adjusted equipment handling to account for non-equipment items.
  • Fixed addEquipment, removeEquipment nodes.
  • Fixed iss...

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Build 45

Per usual, I will post the FOMOD version in public channels when available.

This build might be a bit boring for end users in the short term. It represents a lot of restructuring work under the hood...

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Check it out!

Reviewed by Ikari.

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Alpha 43

Will post FOMOD in public channels when it's ready.

1. Added more intelligent back-up routine to try to get actors to start travel package when/if it fails to start the first try.

2. Added sor...

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TEQUILAFIX Build Alpha 42

Will post the FOMOD version to public channels as soon as CG packages that up.

1. Added error message for broken startups so people don't think the game is working when startup failed but its still ...

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HOTFIX Build Alpha 40

I will post the FOMOD version to public channels tomorrow once CG is able to package that up. But, in the meantime, I wanted to get this out ASAP as it has a small but critical esp config fix. It has ...

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Build 37 Posted

 

  • Added improved error routine to tell user when an XML has formatting that can't be parsed.
  • Added improved error routine to tell user when a needed plugin is missing or inactive...

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Alpha 33 Posted

 

  • Adjusted font size.
  • Included LLFP in package.
  • Added distance in wizard to help distinguish multiple actors/locations with same name (option to turn distance off in set...

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ShinoPose in Action


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ShinoPose Patch Posted


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Alpha 28 and Patches for Two Pose Packs

  

4/22/18 - AAF DavesPoses2 Patch 1 and AAF SunsPoses Patch 1

  • Patches that make these two pose packs compatible with AAF. (You still need to download the actual pose pack...

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Alpha 26 Posted!


  • Added protectedEquipment system that prevents AAF from removing equipment that has a keyword listed in protectedEquipment xml.
  • Added action system. Defines in xml the basic actio...

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Good news!

I've been wrestling with a perplexing bug for the last several days. But, I seem to have fixed it. Turns out that the main .esp file was somehow corrupt. After rebuilding the entire thing, the bug was...

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Alpha 21 Posted

Fixed hard dependency on 4P Proxy.

Fixed bug preventing "OnStartAnimation" events from going out.

Fixed clothes-related error showing up in logs. Not sure if it was consequential.

Tested...

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Alpha 19 Posted

 

  • Major re-write of code that handles actor references. This may fix a lot of 4P dependent mods that had not worked previously. Please report any bugs!

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Alpha 18 Posted


  • Added morphSet system. Allows changing morphs at beginning and end of positions and also per animation.
  • Added condition layer to both morphSet and equipmentSet. Allows setting co...

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Alpha 17 Posted

 

  • Fixed issue that showed female player characters as male when starting from a brand new game.
  • Improved alignment process for player involved scenes. Appears to align properly e...

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Alpha 15 Posted

 

Fixed issue that had broken 4P Proxy. Tested with 4P SEU and that works. Please let me know if other 4P dependent mods don't work.

Made a significant improvement to animation syncing. B...

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UI Overlay Foundation In

The layout and icons are just things I threw together quickly as placeholders so I could focus on development. So, they are not by any means final.

Right now, they function almost like debugging too...

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Alpha 13 Released

Updates:

Previous version was missing an important file. Fixed.

Added equipmentSetData.xml. This allows modders to define what clothing slots get removed or replaced before and after animation...

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Initial Alpha Build Posted!

I'm excited to finally release this. There are still a lot of rough edges to work out and it might be kind of anti-climactic right now because there are no animation packs available for it yet.

I di...

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AAF Alpha Update

Made good progress today on some of the last few tasks needed for alpha release. Should be posted within one or two days.

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