Desert Temple Update/Website Release
I've made a website with a guide/screenshots/FAQ.
https://www.stylizedresourcepack.com/
T...
I've made a website with a guide/screenshots/FAQ.
https://www.stylizedresourcepack.com/
T...
Thanks to for your continued support and especially your feedback on the textures!
I've made a couple of fixes to the pack, notably the Bookshelf block.
New resolutions are now availa...
2020-07-04 19:39:16 +0000 UTC View Post
The bookshelf needed an update and here it is! Had a lot of fun making this one.
If someone could make a Library scene build, I would <3 you forever!
Pack Release Day!
Set Parallax Mapping (POM) to ON
Set Alternate Blocks to OFF
New Blocks: Polished Andesite, Polished Diorite, All Wool Colors
Updated Blocks: Po...
2020-06-27 17:52:30 +0000 UTC View Post
Thank you for supporting my work so far!
Excited to get these resolutions done, I will be releasing them alongside every Beta release.
You will need to adjust you...
2020-06-27 00:41:14 +0000 UTC View Post
Happy Friday!
Welcome to all my new Patrons, thank you for supporting my work!
Releasing the beta a bit early as I will be traveling all day tomorrow.
Set Alternate Blocks: OFF 2020-06-20 06:58:02 +0000 UTC View Post
Beacon and a work in progress version of the Sea Lantern for the next update
2020-06-20 02:33:06 +0000 UTC View Post
Happy Minecraft Monday, heres a work in progress render for the Observer Block. Just finishing up the top now. It's basically 6 blocks in one
2020-06-16 01:28:48 +0000 UTC View Post
Working on these, some high res renders. Textures will change a bit as I keep iterating
2020-06-14 22:54:13 +0000 UTC View Post
New Version today!
First of all, I want to thank you all for your support and ESPECIALLY the feedback! It's much easier to make better textures when I have so many eyes on the end resul...
2020-06-13 19:30:01 +0000 UTC View Post
Re did the bedrock mat, wanted it to feel like layered/deep rock
2020-06-12 16:53:03 +0000 UTC View Post
These were pretty fun to do, they will be in the next pack update
2020-06-10 20:41:38 +0000 UTC View Post
A quick build inspired by RandomBuilder and some High res renders of Stone and Dirt.
2020-06-08 23:48:58 +0000 UTC View Post
Updating these blocks, still figuring out detail ratios. Dirt might still be too busy but it's also the weakest block so it's nice to make it a bit more fragile/porous.
Good afternoon everyone!
New blocks as well as updates on older blocks.
Soulsand animation
Tall Grass fix
Trapdoors, Logs, Concrete and Concrete Powder
<... 2020-06-06 18:32:12 +0000 UTC View Post
Adjusted the ingame ore a bit and made a high res render for it
2020-06-03 17:05:08 +0000 UTC View Post
Still playing with the pane shape, but at least I figured out how to make it connect
2020-06-03 02:29:31 +0000 UTC View Post
Been working hard on these and need to day a break for a day or so. Up next will be doors, struggling with those as they are two separate textures for top/bottom. Trying to figure out how to connec...
2020-06-01 17:25:22 +0000 UTC View Post
Left the printer to do its thing today while I worked. Really liking this yellow material, but will reprint the Obsidian in a stone grey or a black
2020-05-31 04:51:12 +0000 UTC View Post
Good afternoon everyone!
Several new blocks in this pack as well as a bunch of fixes/updates on the previous blocks. There is one half textured block, which is a oak/dark oak door....
2020-05-30 18:37:01 +0000 UTC View Post
Hey! Version .03 of the pack will be going live in a couple of hours, just making sure everything is working.
I recently setup my 3D printer and wanted to print out some blocks for my Patro...
Re worked the emerald a bit so it should be a bit better
2020-05-30 16:34:24 +0000 UTC View Post
Finished this up so the Ore set is all done for next release
2020-05-29 16:29:26 +0000 UTC View Post
Definitely taking feedback on this one, but here's a finished-ish version
2020-05-28 20:18:27 +0000 UTC View Post
First WIP/breakdown of Soul Sand.
Using Substance Designer here. Basically I am using simple shapes to create a face pattern, then I use a Tile Sampler to populate that pattern across a textu...
2020-05-28 06:05:45 +0000 UTC View Post