Pinned | 4k
Fat robo balls galore~
2023-06-16 17:22:05 +0000 UTC View Post
Wanted to try and do something a little different with a bit of forced perspective... and with what seems to be the extra rubbery ass variant of the big bot boi~
Currently doing the lighting ...
2023-06-14 15:40:28 +0000 UTC View PostSo, it's almost been a year with having this Patreon up! Firstly, I'd like to thank everyone, past and present, for their one-off or continued support! I know I probably don't communicate with you ...
2023-06-14 15:33:06 +0000 UTC View Post
Links Below!
Escaping the noon heat, an abandoned, ransacked outpost in the middle of an arid landscape seems like a perfect place to relax, drink booze, and have some fun. 2023-06-06 11:44:37 +0000 UTC View Post
Links Below!
Escaping the noon heat, an abandoned, ransacked outpost in the middle of an arid landscape seems like a perfect place to relax, drink booze, and have some fun. 2023-06-06 11:39:42 +0000 UTC View Post
Some stills for the upcoming animation. Sorry about the delay, I decided to also render the 3rd alt angle alongside the 2nd one since it was pretty much a 50/50 split on the poll
2023-06-02 05:17:42 +0000 UTC
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To those that have seen my first attempt at using UE5 with the Spyglass and Spectre animation, I'm curious to know your thoughts on the overall visual fidelity of that project. Personally to me, it...
2023-05-26 08:17:27 +0000 UTC View PostI see its pretty close between B and C.
My GPU will hate me for this but... Ill try and render both if I have the time ^^
I plan on doing more of these types of polls in the fu...
2023-05-25 10:55:05 +0000 UTC View PostI have the two primary angles down, but I won't be able to render all three different alternate angles due to render times. Below I've posted gifs of the three proposed extra angles. 2023-05-24 06:19:13 +0000 UTC View Post
Here's a big info dump of what I've been working on! I was a bit on and off with art for the first half of this month, but I still think I got a decent amount done ^^
As the last WIP update p...
2023-05-14 07:51:34 +0000 UTC View PostUpcoming animation with Spork and one lucky Scorchlander! Testing out a new procedural animation system made by DiffusedLizard too! While the animation isn't finalized yet, feel free to comment on ...
2023-04-29 05:42:49 +0000 UTC View PostWell, there was definitely a bit of a wait for this, but as I've finished up all my other projects, I've gotten around to starting the Vortigaunt model that you all voted for last year.
Truth...
2023-04-21 17:09:39 +0000 UTC View Post
Bit of a delay, but here are the alt versions! One from another angle and the other without ...
2023-04-10 11:02:16 +0000 UTC View Post
Clappin fat reptile cheeks~
(alts will be uploaded for tier 2's onc...
2023-04-07 10:12:24 +0000 UTC View PostTook a bit longer than expected testing out different simulation settings, most looked practically the same in the end with this current method however.
Tried a few different lighting directi...
2023-04-03 11:42:42 +0000 UTC View PostHere's an update on what I've worked on
First off, this new simulation method is using a fully modeled guide mesh that should in theory give the most realistic results. I will still ...
2023-03-30 14:17:33 +0000 UTC View PostHeya all! Back from a small break. So, while this isn't really something I would normally work on, I liked the look of @DiffusedLizard's Thunder model and well, decided to thicken him up a...
2023-03-29 04:52:29 +0000 UTC View PostI've done something similar with sculpting before, but I wanted to try to have a way that could work in "real time" and update accordingly. Unfortunately at the moment its currently limited to only...
2023-03-10 05:36:28 +0000 UTC View Post
The warped inhabitants lurking in the lower fog islands are known for their savage and barbaric nature. As such, very few dare traverse its vast, encompassing interior lest they end up dead or as b...
2023-03-08 08:08:46 +0000 UTC View Post
It was said that an enormous cake would be present at the annual company office party. An illegally overclocked fast bot's fat and sweaty ass was, in fact, not the cake most had in mind from the in...
2023-02-26 16:16:27 +0000 UTC View Post
It was said that an enormous cake would be present at the annual company office party. An illegally overclocked fast bot's fat and sweaty ass was, in fact, not the cake most had in mind from the in...
2023-02-26 15:41:56 +0000 UTC View PostDecided to work on this so I can get back into my original faster workflow! This will just be a still, so no animation for this one. Will be ready post tomorrow/later today!
2023-02-25 07:04:36 +0000 UTC
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A quick update on the current project
Sorry for the lack of any updates this month. All projects are still coming along nicely, with the fogmen one just getting the finishing...
2023-02-19 06:15:36 +0000 UTC View PostJust waiting for all the angles to render! In the meantime here are some smaller WIPS of the project that I captured.
basic scene layout
2023-01-25 15:38:20 +0000 UTC
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Finally got the simulation down to something I was looking for! It was taking up quite bit of time each iteration and I'm a bit of a perfectionist with these things (for peeps wondering why its bee...
2023-01-11 07:15:52 +0000 UTC View Post
Deciding to sneak out of the colony to avoid daily tasks probably wasn't the smartest or safest idea..... In fact it seems one of the colony's automated security bots decided to follow and make sur...
2023-01-05 16:58:30 +0000 UTC View PostHello all!
As you might have guessed I've been working a few different projects this month, mainly perfecting the liquid sim for the fogmen animation along with concepting out ideas for the v...
2022-12-19 15:50:40 +0000 UTC View Post
Animation for when he is nutting down the dudes throat ;3. Next WIPs will be of the finalized animation and the fluid simulations!
2022-12-11 05:05:18 +0000 UTC View Post