HardLife v0.26916-hotfix1 (supporter build)
Hotfix -- game breaking bug(s) found in new items! FIXED. All content shoul...
2019-04-01 08:40:29 +0000 UTC View Post
Hotfix -- game breaking bug(s) found in new items! FIXED. All content shoul...
2019-04-01 08:40:29 +0000 UTC View Post
* DeviL abs still toxic to health stat-modifier, but now has infernal st...
2019-03-28 09:12:59 +0000 UTC View PostStill refactoring/cleaning up the old-UI branch. Have some new/updated features to post, but trying to split certain features out of the Twine passage system, to allow exercise & rest anywhere,...
2019-03-25 22:48:09 +0000 UTC View Post
* New Cheat: Wayfinder Mode (unlocks all locations)
* Enabled Venus...
* The Juice/Protein Bar is now open!
- 2 new items:
...
HardLife engine v0.26867 notes:
* difficulty now affects encounter rates
- mu...
HardLife v0.26867:
* difficulty now affects encounter rates
- multiplies rate...
Been reworking a lot of interfaces and components, I cannot promise stability on this ...
2019-03-09 23:11:13 +0000 UTC View Post
I don't want to start any rumors, but... I might have added a dozen or so items to A...
2019-03-07 10:55:32 +0000 UTC View Post
Beta Notes:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalk...
I'm planning to work on the leveling system, specifically I want to move levels from a byproduct of base-stats into their own variable with modifiers, and an internal system of growth (similar to X...
2019-03-04 17:18:08 +0000 UTC View Post
HardLife engine v0.26620 notes:
* Difficulty Levels (default is namesake)
* New ...
Working on new lift calculation... may not make it into this release, but it will finally reflect muscle-condition and muscle-mass properly in lifts.
The old method used power as a static wei...
2019-03-03 18:04:46 +0000 UTC View Post
* a lot of balancing, adjustments, and formula changes to better incorporate difficulty sel...
2019-03-01 12:21:12 +0000 UTC View Post
The new clothing system should support manual layer ordering... the fact is automatic layering is a very complex algorithm, and there are many exceptions that might move layers around in some cases...
2019-02-25 20:57:12 +0000 UTC View PostI have a feature idea for way down the road... but it might be possible to add a light-weight version of it sooner.
Obviously there's a lot to parsing and interpreting text, but it generally ...
2019-02-24 16:18:32 +0000 UTC View Post
* Difficulty Selection (default is self-titled option)
* Changes to formulas well in progress,...
A quick note on current plans for adding property ownership to the HardLife engine and game:
Planned phases for eventual implementation:
1. Basic Ownership - buy/sell/rent
2. Management...
I still have a lot to add body-wise before I'll be ready for a character creation system, but I'd like to get that together soon. (I'm not sure yet if it will be the old or new UI branch that gets ...
2019-02-15 08:13:16 +0000 UTC View PostCleaning up the encounter/combat preparation... some inconsistencies are blocking encounters from loading in new areas.
Once that is fixed, we will have non-NPC encounters using the species t...
2019-02-09 08:10:51 +0000 UTC View Post Okay, still need to work on the CMS multi-part field support for images and other files, but we have our very first graphic (manually converted) for testing in the new UI branch.
Th...
2019-02-03 03:02:08 +0000 UTC View PostUpdating Kendra's 4th Wall XP, and it looks like she's got enough to last until Chapter 26 now... gaining a level each chapter (roughly 25k bonus XP each cycle, using the DnD5e XP table -- extended...
2019-01-15 10:49:49 +0000 UTC View Post
HardLife engine v0.26536 notes:
* 4 new body-transformative items added.
(...
It's finally here!
The new encounter consists of 40 nodes... the la...
2019-01-09 22:38:21 +0000 UTC View Post
Updated preview, includes several rebalancing adjustments and bug fixes... plus the ...
2019-01-05 13:48:25 +0000 UTC View PostJust finished encoding a parser for compressed data fields, that will allow me to bring in content a lot easier, and tie both UI versions in with the new CMS.
(it will read and inflate/genera...
2019-01-01 09:58:05 +0000 UTC View Post
Let's try that again... if I can't FORMAT the post, we'll just show the spreadsheet ;p
This is what I have so far for species. As you can see, my succubi are a bit different than m...
2018-12-29 10:20:44 +0000 UTC View Post
2 New Transformative Items available in Parkhaven
* Oil of Engorgement (enlarges ...
There's still a lot of content missing/incomplete, especially the park encounters and ...
2018-12-25 13:39:33 +0000 UTC View Post