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Mike Mearls Games

Mike Mearls Games

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Mike Mearls Games posts

Odyssey and Patreon Update

As Odyssey comes together, the path forward to publishing actual products has come into view. I wanted to take some time to walk you through were things are going.

Odyssey is going to be its ...

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Talents and Subclasses

I always liked the concept of feats.

Way back in early 2000, I had the chance to playtest 3e. When the rules packet showed up at my apartment (this is the Olde Days, when stuff was p...

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Background Check

I mostly like backgrounds as they exist in 5e. They're simple and allow any character to take any skill. For Odyssey, I want to hit two main design points:

First, backgrounds are optional. If...

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Thief Revised

Today I have a PDF of the revised thief character class. This revision incorporates the resolve mechanic and adds a few more schemes.

A few things to point out:

  • The use of resol...

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Rethinking Sneak Attack in 5e

This week I spent some time diving into my approach to monster math when I was reminded that the 5e rogue is incredibly underpowered. It looks great at low levels. In fact, if you only play levels ...

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Resolve and Resources

Playtesting with a hack of an existing rules set gives you a big advantage in playtesting. It allows you to change one piece and focus you attention on it, knowing the rest of the game works.

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Stop, Thief!

Attached to this post is the latest revision of the thief character class. A few notes:

  • The class refers to the intentions phase. This is the step in each round where the DM checks if...

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TTRPG Design Tool: Character Maps

Many years ago, when I started work on what became 5e I developed a tool to look at how players experience a TTRPG system. I called them player maps.

A player map breaks down mechanics into a...

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Start of Round Options

I’ve been thinking a lot lately about that strategic approach to encounters. One of my rules of thumb for adventure design is that combat is the default end state for any interaction. You might s...

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Shadow Tactics

Shadow Tactics = Shadowdark + SSI Gold Box tactical combat.

Basically, I love miniatures. I don't always use them when I run games, but when I do I like battles that feel like fun tactical pu...

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Monster Levels and Roles

Below is a table that breaks down how to balance monsters by level and role for 5e.

Minions are meant to fight in large mobs, four per PC.

Troopers are...

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5e Minus... A Lot

Have you seen the movie Ford v Ferrari? My favorite sequence was watching the Ford team strip down their car, removing weight while simultaneously finding a way to add a more powerful but also ligh...

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Updated Thief Class

Earlier this week I posted my new take on initiative for Odyssey. Based on playtesting, I also need to make some adjustments to the thief class. That new version is posted here as a PDF.

I wa...

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Odyssey Initiative

I started a Shadowdark game that runs on Wednesdays. I wanted to run a game that was just for fun, with no playtesting or game design riding on it.

So of course, I started tinkering with init...

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Skill Challenges

Last year I wrote a bunch of posts about skills and DCs. I've been mulling those ideas over in my head and have come around to what I hope is a usable model for skill challenges in 5e. You can use ...

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Threat Timer for 5e

Last week I wrote up the threat clock for Shadowdark. I made a tweak to the name - going from clock to timer - based on some feedback I received. Clock is a term popularized by the excellent Blades...

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The Threat Clock: Shadowdark

Last week I talked about using real time mechanics to help keep your game move forward while keeping a sense of dread and danger in your game. I've been absolutely slammed at work, so I decided to ...

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Twenty Minutes of Fun, Four Hour of Play

Ryan Dancey, architect of the OGL and head of the D&D brand team in the halcyon days of 3e, once said that TTRPGs are twenty minutes of fun packed into four hours. That comment resonated back w...

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A Mysterious Discord Server Appears

It appears that Patreon just adds you to a Discord server attached to a paid tier, so sorry for any confusion about that. My assumption was that it would generate an invite for you to click on. I a...

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Outdoor Regions

In thinking over exploration and reading over the comments, I've made some tweaks to the system for outdoor travel.

Dungeon exploration, or any exploration that takes place on a tactical scal...

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Outdoor Survival

Earlier this week I wrote up my approach to exploration. The procedure works well for tactical scale exploration, like moving through a dungeon or a ruined city. What about larger scale exploration...

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Exploration Rules

Today I have the rough draft for the Odyssey exploration rules. I've struggled with creating a exploration rules that I've enjoyed using in play. I've tried using rules that break exploration down ...

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Rot Dragon

It's incredibly humbling that so many people have chosen to support my by opting into the paid tier. I'd like to start creating more exclusive content for this tier, so let's get started with somet...

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Monster Playtest

Attached to this entry is a set of orc stat blocks, a short encounter, and a link to a feedback form. I'd really appreciate it if you took the time to review the material and try giving it a run. View Post

Apprentice Tier Kobolds

Today I have a set of kobolds you can use with Odyssey. I built them using the spreadsheet from last week. I also wanted to use kobolds as an opportunity to show off my design approach for humanoid...

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Content Mix

Hey folks! I want to take a temperature check on where to take content. My thinking is to go with a 50/50 split between Odyssey content and content that works with 5e. Does that sound good? Sound o...

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CR is Dead!

I've hated CR since the earliest days of 5e development. It was pretty awkward back in 3e. I loved the 4e rules for monster design. As it happens, Odyssey uses a similar approach to building encoun...

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Math Update

I had requests for a spreadsheet that also supports champion and boss monsters. Here it is!

Also, thanks to the a LOT of work by Paul over at View Post

Monster Mash. I Mean, Math

I thought about designing some monsters but realized a few things. First and foremost, I am swamped with work right now. I also thought it would be interesting to pull back the curtain on the math ...

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Improvised Actions

Before I dive into today's topic, a few housekeeping updates:

I am behind on post comments, mainly because I have a few projects that are entering critical phases or just kicking off. I've be...

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