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Knick-Knack Games

Knick-Knack Games

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Knick-Knack Games posts

Concept Art - Royal Reef Resort & New Level

Hey Patrons!

Have some quick thumbnail concepts I did for two upcoming levels: Royal Reef Resort, an indoor waterpark level, and an unnamed Dungeons and Dragons/ Table-top themed level!

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February Patreon Update

Hey Patrons! We've been REALLY busy this month, so here's a quick update on what's been going on.

Since our vertical slice is done, we've decided to do a couple things.

Firstly, we're o...

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Rad Venture Alpha 0.0.5.6 - Vertical Slice 2.0

NO I DIDN'T FORGET it's been a busy week

Okay, for REAL this time. This build brings a lot of bug fixes and some more Vistabell city work. This is the build we'll be sending to publishers and...

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Vertical Slice Complete

I'm glad to say that the Rad Venture Vertical Slice is complete!

We just have a few more bugs to iron out, but we should be uploading a new build by tomorrow or later this week!

For wha...

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Final Camper Models

I forgot to post these like months ago, but we finished all the Shiver Swamp camper NPC models and they're in the game. They just need to be rigged and animated, which will happen eventually someti...

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Town Hall Concept and Model Progress

Hey guys! This week we started working on the first of the hero buildings in Vistabell, Town Hall and the clock tower! It's starting to come together with its base mesh and should be done sometime ...

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Vistabell Building Progress

Hey Patrons!

We've been working hard making more buildings in Vistabell! We're almost done, there's only a few sections left to make as well as hero buildings (town call, cafe, tall buildings...

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Challenge Level Update Concept

Hey Patrons!

After having the greybox and general idea of the challenge level for a few years now, we've decided to try a different idea for it.

We're going to try and change it into a ...

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New Years Update

Hey Patrons!

Happy new year! We're hoping to make 2022 an even better development year for Rad Venture!

As for this month's build, give us a few days to get everything around, we're sti...

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Vistabell Road Updates

Hey Patrons, sorry for the lack of posts this month, but it is the Holidays.

We've still been working hard to get more roads into Vistabell, and hopefully there won't be anymore holes soon an...

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Vertical Slice Update

Hey Patrons!

Just a quick update regarding the Rad Venture Vertical Slice. For those who don't know, we have been working hard the past 2 years to create a vertical slice for Rad Venture. A V...

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Webster Inc. Lab Model Progress

Decided to start working on Webster's Inc. Lab this week after more repository issues. A good chunk of the main building has been modeled and is in Unreal and can be explored! It's still pretty rou...

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Saves

That's it. That's the post.

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Vistabell Roads Concepts

Hey all, sorry for not posting much recently, we've been running into a lot of technical issues as of late and I (Brandt) can't even open the Rad project atm.

Anyway, have some concept art of...

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Camper Kim Model update

Here's a quick update on Kim's model and textures! I won't start riggin until I have the other 3 campers done.

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Next Month's Rad Venture Build P.S.A.

Just a quick P.S.A. about next month's build. There will be a ton of holes in Vistabell as we continue to create the models for the city. Hopefully they will be patched up for the next build, but j...

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New Campers Concept Art and First Sculpt WIP

Here's a quick look at the concept art and wip sculpt of one of them.

The concept art was done by our concept artist Kat (2021-10-27 16:35:35 +0000 UTC View Post

Vistabell Mesh/Props Update

A quick update to showcase some of the meshes and props being made for Vistabell.
We're really focusing on creating the city's ground pieces first before tackling the main buildings. We're also ...

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Major Bug in Recent Build

Hey Patrons!

Not sure if any of you have played the most recent build, but by fixing the packaging error, we deleted all of the game's splines, which was a good portion of the level geometry,...

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Stanley Update: Textures and Evolution

Here's another Stanley update! 

Almost done with his textures, we're also still trying to work on a shader for his hair in Unreal, so what you see now isn't what it'll look like in-engin...

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Stanley Sculpt Update 2

Just about done working on Stanley's sculpt! Just trying to figure out the hair. Also, I included a close-up of his backpack which is lookin super clean (not super sure on the colors yet, but it's ...

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October Build Delay

Hey Patrons!

We're really sorry, but we're having packaging errors with the most recent Rad Venture build and it'll probably be a few days before we can get it out. We're still trying to figu...

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Stanley Sculpt Update

I know it's been, like half a year, but I've returned to working Stanley's sculpt!

I wasn't satisfied with the face before and I took some time off to work on the NPCs and Leslie, and I came ...

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Shiver Swamp - Glowworms & Terraces

Here's some progress on the Glow Worm room in Shiver Swamp. We've been working on the water terraces in this specific room and the glowworm effect.

We've replaced the terrace meshes we used b...

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Do you guys still want wallpapers?

I'm tired of making them and I'm not sure if anyone uses them. I'd be happy to keep making them if y'all want them.

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September Update

Hey guys, since our vacation is over and we're about to get back to work, I thought I'd give you guys a quick update on a few things.

Firstly, we had a meeting last night and we discussed our...

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Shiver Swamp - Final Level Geo for Swamp

Here's a quick update on Shiver Swamp: We finished all the main level geometry for the swamp portion of the level! It was pretty much these last three rock wall thingies: the twin pillar parts and ...

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August End Of Month Update

Hey everyone, here's a quick update for the end of the month of August, 2021.

SAGE and Hubworld 2021 were HUGE successes! Thank you to everyone who helped, playtested, and gave feedback about...

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Rad Venture SAGE 21' Demo

Hey Patrons! After a long wait and a lotta work, the Rad Venture SAGE 21' Demo is live on the SAGE website. Go check it out (This is pretty much the same build you guys got at the beginning of the ...

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Ducktor's Lab Concept Art 1

We've started work concepting out Ducktor's lab. I've got a rough and a top-down blueprint started so far

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