Hey Patrons!
Have some quick thumbnail concepts I did for two upcoming levels: Royal Reef Resort, an indoor waterpark level, and an unnamed Dungeons and Dragons/ Table-top themed level!
2022-03-03 16:23:20 +0000 UTC
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Hey Patrons! We've been REALLY busy this month, so here's a quick update on what's been going on.
Since our vertical slice is done, we've decided to do a couple things.
Firstly, we're o...
2022-02-21 16:02:25 +0000 UTC
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NO I DIDN'T FORGET it's been a busy week
Okay, for REAL this time. This build brings a lot of bug fixes and some more Vistabell city work. This is the build we'll be sending to publishers and...
2022-02-05 17:27:04 +0000 UTC
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I'm glad to say that the Rad Venture Vertical Slice is complete!
We just have a few more bugs to iron out, but we should be uploading a new build by tomorrow or later this week!
For wha...
2022-02-01 17:23:00 +0000 UTC
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I forgot to post these like months ago, but we finished all the Shiver Swamp camper NPC models and they're in the game. They just need to be rigged and animated, which will happen eventually someti...
2022-01-27 16:12:44 +0000 UTC
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Hey guys! This week we started working on the first of the hero buildings in Vistabell, Town Hall and the clock tower! It's starting to come together with its base mesh and should be done sometime ...
2022-01-27 15:50:41 +0000 UTC
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Hey Patrons!
We've been working hard making more buildings in Vistabell! We're almost done, there's only a few sections left to make as well as hero buildings (town call, cafe, tall buildings...
2022-01-14 15:55:29 +0000 UTC
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Hey Patrons!
After having the greybox and general idea of the challenge level for a few years now, we've decided to try a different idea for it.
We're going to try and change it into a ...
2022-01-10 21:03:28 +0000 UTC
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Hey Patrons!
Happy new year! We're hoping to make 2022 an even better development year for Rad Venture!
As for this month's build, give us a few days to get everything around, we're sti...
2022-01-01 19:48:34 +0000 UTC
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Hey Patrons, sorry for the lack of posts this month, but it is the Holidays.
We've still been working hard to get more roads into Vistabell, and hopefully there won't be anymore holes soon an...
2021-12-21 19:14:49 +0000 UTC
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Hey Patrons!
Just a quick update regarding the Rad Venture Vertical Slice. For those who don't know, we have been working hard the past 2 years to create a vertical slice for Rad Venture. A V...
2021-12-01 21:49:54 +0000 UTC
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Decided to start working on Webster's Inc. Lab this week after more repository issues. A good chunk of the main building has been modeled and is in Unreal and can be explored! It's still pretty rou...
2021-11-24 22:32:15 +0000 UTC
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That's it. That's the post.
2021-11-22 16:15:07 +0000 UTC
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Hey all, sorry for not posting much recently, we've been running into a lot of technical issues as of late and I (Brandt) can't even open the Rad project atm.
Anyway, have some concept art of...
2021-11-16 17:32:50 +0000 UTC
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Here's a quick update on Kim's model and textures! I won't start riggin until I have the other 3 campers done.
2021-11-01 22:20:46 +0000 UTC
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Just a quick P.S.A. about next month's build. There will be a ton of holes in Vistabell as we continue to create the models for the city. Hopefully they will be patched up for the next build, but j...
2021-10-30 16:12:54 +0000 UTC
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Here's a quick look at the concept art and wip sculpt of one of them.
The concept art was done by our concept artist Kat (2021-10-27 16:35:35 +0000 UTC
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A quick update to showcase some of the meshes and props being made for Vistabell.
We're really focusing on creating the city's ground pieces first before tackling the main buildings. We're also ...
2021-10-27 16:31:10 +0000 UTC
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Hey Patrons!
Not sure if any of you have played the most recent build, but by fixing the packaging error, we deleted all of the game's splines, which was a good portion of the level geometry,...
2021-10-13 16:51:12 +0000 UTC
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Here's another Stanley update!
Almost done with his textures, we're also still trying to work on a shader for his hair in Unreal, so what you see now isn't what it'll look like in-engin...
2021-10-11 16:33:03 +0000 UTC
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Just about done working on Stanley's sculpt! Just trying to figure out the hair. Also, I included a close-up of his backpack which is lookin super clean (not super sure on the colors yet, but it's ...
2021-10-04 22:55:00 +0000 UTC
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Hey Patrons!
We're really sorry, but we're having packaging errors with the most recent Rad Venture build and it'll probably be a few days before we can get it out. We're still trying to figu...
2021-10-02 16:48:08 +0000 UTC
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I know it's been, like half a year, but I've returned to working Stanley's sculpt!
I wasn't satisfied with the face before and I took some time off to work on the NPCs and Leslie, and I came ...
2021-09-29 17:31:26 +0000 UTC
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Here's some progress on the Glow Worm room in Shiver Swamp. We've been working on the water terraces in this specific room and the glowworm effect.
We've replaced the terrace meshes we used b...
2021-09-17 15:35:53 +0000 UTC
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I'm tired of making them and I'm not sure if anyone uses them. I'd be happy to keep making them if y'all want them.
2021-09-13 15:53:57 +0000 UTC
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Hey guys, since our vacation is over and we're about to get back to work, I thought I'd give you guys a quick update on a few things.
Firstly, we had a meeting last night and we discussed our...
2021-09-08 15:32:57 +0000 UTC
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Here's a quick update on Shiver Swamp: We finished all the main level geometry for the swamp portion of the level! It was pretty much these last three rock wall thingies: the twin pillar parts and ...
2021-09-01 16:00:10 +0000 UTC
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Hey everyone, here's a quick update for the end of the month of August, 2021.
SAGE and Hubworld 2021 were HUGE successes! Thank you to everyone who helped, playtested, and gave feedback about...
2021-08-30 16:01:53 +0000 UTC
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Hey Patrons! After a long wait and a lotta work, the Rad Venture SAGE 21' Demo is live on the SAGE website. Go check it out (This is pretty much the same build you guys got at the beginning of the ...
2021-08-21 15:07:52 +0000 UTC
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We've started work concepting out Ducktor's lab. I've got a rough and a top-down blueprint started so far
2021-08-19 21:41:26 +0000 UTC
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