- Change it in Core options, restart the Core, enjoy :sanic: speeds in GoldenEye
- GLide64 is hardcoded to lowest accuracy in this build, so don't complain about render issues with it, will add ...
2020-09-03 20:01:08 +0000 UTC
View Post
Make sure you read it, it contains important informations.
2020-06-27 00:59:50 +0000 UTC
View Post
I will have some progress reports on my recent Projects coming within a few days, so stay stuned.
Just wanted to give a little headsup.
It's more Reverse engineering related than emulator...
2020-04-27 10:10:46 +0000 UTC
View Post
Mupen64Plus-Next v2.0.5 is now available on the libretro buildbot!
Grab it while its hot!
This is a intermediate release before pulling in the latest updates.
Interrupt scheduling w...
2020-04-15 10:59:18 +0000 UTC
View Post
Hey folks,
If you missed the tweet, the time has finally come!
With the help of flyinghead my port was merged into the libretro repository.
I wanted to do it since a while but I got crazy ...
2020-03-27 15:59:16 +0000 UTC
View Post
I think all is said sufficiently in the blogpost, so additionally: I am gonna target v2.1 for the thr renderer stable release as well improved romhack support without losing any accuracy.
Might ...
2020-02-19 22:53:15 +0000 UTC
View Post
The last few days I worked on DD support, you can find the current branches on my gitlab/github.
This build has fixed uncached code execution in new_dynarec which enables Zelda Dawn & Dus...
2020-02-14 21:03:12 +0000 UTC
View Post
You may grab it here already: https://git.m4xw.net/libretro/cores/mupen64plus-l...
2020-01-24 20:01:44 +0000 UTC
View Post
Happy new year folks!
Hope you guys had fancy holidays.
I just wanted to quickly drop by and say that I am back from my winter vacations.
Currently back in the office with a GIANT back...
2020-01-08 11:53:45 +0000 UTC
View Post
I guess I'm due to give some updates, lately the focus has been on re-working the entire libretro infrastructure.
This will allow us to do more automated testing, faste...
2019-11-26 21:23:29 +0000 UTC
View Post
Just a quick fix for this old Issue.
More infos: https://twitter.com/m4xwdev/status/1189135943372099...
2019-10-29 11:33:49 +0000 UTC
View Post
Hey guys,
Just wanted to let you know, lots of stuff is happening behind the scenes.
Will do some progress reports in a week or so, if you are on the Discord, you might know already, but n...
2019-10-18 09:13:59 +0000 UTC
View Post
Make sure to enable threaded renderer in the core options, its not enabled by default in that build (it will be when its on the bot).
2019-09-24 21:46:34 +0000 UTC
View Post
My Flycast fork has just been added to the bot!
You can expect a preview on the next nightlies, this also gives me some time to do proper cleanup!
It will include my latest fixes whi...
2019-09-24 13:55:31 +0000 UTC
View Post
(This also updates the old link)
2019-09-15 11:47:35 +0000 UTC
View Post
Hey folks,
emuMMC has been updated, featuring full 9.0.0 support, it will ship with the next hekate/Atmosphere releases!
Due to some HID changes, I will need to provide new builds for ...
2019-09-12 12:29:39 +0000 UTC
View Post
Hey,
it's been a while since some updates happened, so here we go.
Lately have been making shifts till 8pm at work due to 2 new projects, this kinda slowed down progress hard. So, I don't hav...
2019-09-02 14:21:32 +0000 UTC
View Post
The public release has been updated to include ad-hoc multiplayer.
For instructions please look through the PPSSPP forums!
2019-07-26 15:12:46 +0000 UTC
View Post
Foreword for Patrons:
First and foremost, thanks for your continued support! I planned to release the test version here on Friday, but I got hung up in real life so I didn't find time to post it...
2019-07-22 11:35:57 +0000 UTC
View Post
Hello Patrons!
With emuMMC closing in on the finish line, I want to ask you all where I should shift my focus towards.
Please note that this poll is only a indication for me since it's ...
2019-07-03 10:19:15 +0000 UTC
View Post
Hello Patrons!
This post is a bit late, but here is the code for emuMMC, which is basically a emuNAND solution for Horizon with more advanced features.
I have been working on it in secret for...
2019-06-17 13:14:40 +0000 UTC
View Post
The GLideN64 update bounty is finally finished!
The new version is currently being rolled out, it supports Android armv7/aarch64 (already on the bot), Windows x86/64, Linux ...
2019-05-20 20:19:18 +0000 UTC
View Post
-Added Vertex JIT Core option (turning it off fixes some games currently)
-Added Disable slow Framebuffer effects Core option (Speedhack)
-Increased Savestate Chunk size to 4MB (speeds up sav...
2019-04-23 12:32:11 +0000 UTC
View Post
Updates
==========================================
Added JIT and JIT Vertex Decoder Support
- When loading Savestates with JIT, make sure to instantly open t...
2019-04-15 11:32:34 +0000 UTC
View Post

After a lot of work, I am very happy to share this with all of you.
Currently it only supports "I...
2019-04-05 10:49:01 +0000 UTC
View Post
Just for completion, here is DosBox SVN incl. the aarch64 dynarec.
This core was improved in a cooperation with https://www...
2019-03-25 10:15:45 +0000 UTC
View Post
Fixes Resident Evil 2, Rogue Squadron, Indiana Jones and others!
Changelog in the README
2019-03-19 23:42:19 +0000 UTC
View Post
After a lot of work, here is a little preview of the upcoming big update (not including LLE Plugins just yet)!
Note: This is the JIT version, Kernel patches are required!
Also Windows x64 ...
2019-03-14 11:29:29 +0000 UTC
View Post
-Adds timestamp and version to logs
-Games and profile changes now always trigger a reset to stock values, even for games that would not change clocks on their own
2019-03-07 17:56:03 +0000 UTC
View Post
This is an unofficial Nintendo Switch port of the Fox Interactive / Rebellion Developments game, Aliens Versus Predator Gold.
Note: Requires the full game (AvP Gold ...
2019-02-28 20:23:56 +0000 UTC
View Post