Now I properly approximate the position of the nipple based on the soft body physics, blendshapes, and bone scaling.
I also do real rigidbody constraints in order to attach stuff to them-- bu...
2020-07-17 09:32:20 +0000 UTC
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I almost didn't make a post for this, but it's still neat anyway.
Settings are now serialized to json scripts found in your data folder, so finally changed settings stick through restarts.
2020-07-17 09:12:55 +0000 UTC
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Kobolds now spawn with a random hue variation, in the future hues will be restricted to certain species.
I'm also planning on there being a random set of dicks and horns that kobolds can get ...
2020-07-17 08:58:07 +0000 UTC
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I originally made the Kobolds have no belly buttons for two reasons:
1. Belly buttons are hard.
2. Lizards and scalies don't have belly buttons.
I found out both reason...
2020-07-17 08:53:53 +0000 UTC
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Just finished handing out keys to new patrons for June. Let me know if I missed you and you think you deserve a key!
2020-07-05 21:54:49 +0000 UTC
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Hit boxes of penetrators now adjust themselves based on how much is visible, so you cannot grab an invisible part of a huge dick.
Also, kobolds no longer instantaneously react to...
2020-07-05 02:46:18 +0000 UTC
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Kobolds no longer try to right themselves if there's a big enough penetrator in them.
This lets Kobolds just casually hang from knots. Like so!
2020-07-04 23:30:43 +0000 UTC
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Trying to prevent issues like this one. (Than...
2020-07-04 23:14:59 +0000 UTC
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I used to hate visual programming. Things like Unreal Blueprints are dreadfully slow and very difficult to read. While also being very awful for versioning tools like git.
Though I realized t...
2020-07-04 22:40:37 +0000 UTC
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Sorry I've been so quiet about this update, most of my time was spent trying to home-grow my own behavior tree system for AI. (Technical post soon.) I also spent a lot of time developing a conversa...
2020-06-30 07:27:48 +0000 UTC
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This won't be super interesting for people wanting to see Kobold boobs but I think it's still worth talking about.
I was just running the CI machines near my workstation, hooked up to random ...
2020-06-30 06:21:50 +0000 UTC
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From now on I'll be using Steam to handle distributing builds. So I'll be handing Steam keys to patrons in private messages in order for you to get your hands on it!
I just sent out a set of ...
2020-06-05 21:40:34 +0000 UTC
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A new KoboldKare patch available on Steam right now! Still lots to do, but I did some world-building and plopped some characters into the scene. I'm going to be working on NPC interaction and AI ne...
2020-05-31 01:19:33 +0000 UTC
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I wrote a proper physics solver for making penetrations work! This leads to slightly less accurate penetrations, but now they have a proper effect on the physics of the characters.
Using my f...
2020-05-13 03:46:25 +0000 UTC
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This is going to be a more technical post, I was surprised how little information online there is about rendering decals on a skinned mesh.
First off, I'm using HDRP, the fancy new render pip...
2020-04-20 12:14:04 +0000 UTC
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Kobolds have a lot of complex calculations going on-- They've got IK to dynamically pose their limbs, soft body physics for bounciness, soft body collisions, and they've got 8-10 colliders so that ...
2020-04-14 04:39:06 +0000 UTC
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- Eggplants no longer turn into melons on save/load.
- Macro Kobolds get properly saved and loaded now.
- Added a tiny tutorial for picking things up, you can't get outside withou...
2020-04-07 21:59:46 +0000 UTC
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During a system re-write they were lost, I got them working again though!
Though I've received a bit of a negative response to it. What do you guys think?
2020-04-07 03:27:46 +0000 UTC
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I sent out keys to every "active" patron! (These are the folks who have paid for march).
There's a good 30 of you who are recent patrons and just haven't hit the pay period yet, if you're one...
2020-04-01 02:14:15 +0000 UTC
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I didn't just release the same build, I've made some changes too!
First off is that my Linux machine hard-drive failed. I didn't lose any work-- but this means that the Linux build is going t...
2020-04-01 02:00:41 +0000 UTC
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KoboldKare is now available on Steam! Please wait for me to send keys to all my current patrons, it might take me a while but I'll get keys out to everyone in a bit. Please be patient with me!
<...
2020-04-01 01:03:00 +0000 UTC
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I was trying really hard to release to steam as the next build, but the trailer I released is reeling in some people and I'm not ready to release to Steam yet! Here's the changes for th...
2020-03-10 01:48:54 +0000 UTC
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The game is in a state where I think it's almost ready to go on Early Access for Steam! Builds from now on will be using Steam as a way to distribute builds and updates.
When it's ready, all ...
2020-03-09 23:24:44 +0000 UTC
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I'm sorry it took so long, I honestly was writing up a big post about how porting to HDRP wasn't going to work. Despite being out of preview, Unity keeps pushing project-breaking updates to the ren...
2020-02-27 22:50:11 +0000 UTC
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There was a couple assets I've been using that don't support Linux or Mac, with the release of the High Definition Render Pipeline in Unity 2019.3. I've been working on updating the game to work wi...
2020-02-01 08:59:24 +0000 UTC
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Get it here: https://gum.co/wxdO/patreon
Sorry for no KoboldKare updates in January, I'll make a few progress posts d...
2020-02-01 08:48:16 +0000 UTC
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I sent free codes for the Kobold Player Model Pack ( https://gumroad.com/l/wxdO ) to Kobold tiers and above.
Let me know if ...
2020-01-24 03:34:13 +0000 UTC
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Got around to fixing the blendshapes, and cleaned up the math so bellys can bulge again.
In this demonstration the nozzle was hacked to output much more flow, inflation would normally be lock...
2020-01-14 23:41:01 +0000 UTC
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A Zoey and Rochelle replacement for Left 4 Dead 2! Part of the Kobold Playermodel Pack (https://gum.co/wxdO) It supports the bile shader,...
2020-01-08 21:04:14 +0000 UTC
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An Alyx and Kleiner replacement for Garry's Mod, as well as a proper playermodel with view model. Part of the Kobold Playermodel Pack (https:...
2020-01-08 20:58:47 +0000 UTC
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