SO, before I drop in this month's update (which is actually focused on the new version of Gejhi, being started, as well as a combo and button system rework.) I wanted to just make a quick personal ...
2022-11-30 15:58:54 +0000 UTC
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Download pinned to bottom of post.
So this update isn't as big as I'd have liked it to be, but I'm still coming off of a commission grind. I'm still gonna need more commissio...
2022-10-27 07:41:12 +0000 UTC
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I've decided to pause the cycle for October because while I have been trying to do some work on the projects, I've ended up a failed experiment. (For now)
I was trying to rework the w...
2022-09-29 01:14:32 +0000 UTC
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Post update: I made a quick patch to Gejhi's (and Aurumo's) AI. I noticed for some reason Gejhi's AI was having an issue with jumping, so I added a quick fix for that. I'm also aware of ano...
2022-08-31 04:52:27 +0000 UTC
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Hello all, I squeezed in some time this month between my heavy commission workload to get some more work on this stuff out.
This update is focused on Mango, But ALSO, I fixed the issu...
2022-07-28 07:40:14 +0000 UTC
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As I said in the last post. I was going to focus on gettin the AI working so that I can present it at AnthroCon.
Download ZIP at the bottom of post.
I have Gejhi and Au...
2022-06-29 09:42:21 +0000 UTC
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Well I have a new update finally, and this one features Shiren now. Sh'e still very early in development and is still using a lot of Aurumo's older assets as I worked on top of an older version of ...
2022-05-31 21:58:58 +0000 UTC
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I starting working on AI again. Starting specifically with rewriting Gejhi's AI. His previous AI was rushed because I wanted to get the character out for folks to finally play with, but after some ...
2022-05-05 23:08:15 +0000 UTC
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Yeah, like the title says. I wanna wave the charge coming up in a couple days for current patrons. I've been trying to pick at work on the characters, but I've not been able to do a satisfactory am...
2022-04-29 01:38:47 +0000 UTC
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This month's update focused on Aurumo again.
Before I go over the Aurumo updates, a couple things of note are universal:
I adjusted the tag-in attack positioning of each character to redu...
2022-03-30 22:03:26 +0000 UTC
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Sorry for the lag on gettin Shiren and more character updates out. It really feels like my ADHD has been full-blown lately and I'm struggling to stay on top of things. (long story with meds and hea...
2022-03-10 20:46:21 +0000 UTC
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Ey, sorry for the delays on gettin Shiren out, but stuff has came up and I needed to shift my focus a bit, so I couldn't focus mega hard on this stuff recently, but I'm gonna try to get that Shiren...
2022-02-17 00:21:40 +0000 UTC
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I'm gonna be pushing to get another WIP critter out for you all!
This here is Shiren. I have a file started for her in the game, but only basic movements so far.
She's gonna be a ...
2022-02-05 00:03:13 +0000 UTC
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CHARACTER DOWNLOAD AT BOTTOM OF POST.
EDIT: SMall change to add small and large portraits to Mango's file, instead of the placeholder Aurumo. Also Mango's Read-...
2022-01-11 06:42:59 +0000 UTC
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Download pack is at the bottom of this post.
EDIT: Fixed an issue I overlooked with Aurumo and Mango not crashing the MUGEN versions on load. IkemenGO has a weird sma...
2021-12-31 23:48:16 +0000 UTC
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This here is Mango, a new WIP critter I'll be adding in the next batch of characters I'm planning to drop in tomorrow. Along with some updates given to Aurumo since the last drop, but I still have ...
2021-12-31 06:52:03 +0000 UTC
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It's been a bit since I've posted an update animation sprite set for download, so, here's a new set for Aurumo with all the frames and gif exports I made so far. It has a handful of updated animati...
2021-11-30 05:44:42 +0000 UTC
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This update is largely focused on Aurumo, but also have a universal update for the other two characters.
AS USUAL, download is at the bottom of the post.
EDIT:<...
2021-11-30 05:33:05 +0000 UTC
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[Quick patch 11/13/21] Just posting this up at the top of this post. I noticed that Aurumo and Feliro's Omega supers didn't activate when the meter said so. I forgot to change one ...
2021-11-01 01:04:52 +0000 UTC
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So, the last couple of weeks I've been picking at working my code a bit to play nice with Ikemen Go, which is an engine that has expanded on the Mugen 1.1b engine considerably with a lot of added f...
2021-10-18 22:36:49 +0000 UTC
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Soooo, I'm letting October come free for current patrons again. I've been very bogged down with personal stuff going on lately and my motivation hasn't been the greatest. Among the issues, I've bee...
2021-09-28 07:48:37 +0000 UTC
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I'm not gonna charge supporters on September 1st. This month was a quiet one for meaningful updates outside of what I posted at the start of the month. I haven't had a ton of time to grind out anim...
2021-08-31 18:13:10 +0000 UTC
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For this update, it's mostly a character mechanic and adjustments update. I did a lot of play testing and made various adjustments to the system.
Both Aurumo and Feliro got changes and fixes...
2021-07-31 22:35:56 +0000 UTC
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Downloads are at the bottom of this post.
This Update focuses on Feliro mainly.
Before I get into the Feliro-specific details. Some small adjustments were made to the inte...
2021-06-28 00:03:28 +0000 UTC
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Finally here, as I stated in the evening. Feliro is also included with a small universal update.
DOWNLOAD IS AT THE BOTTOM OF THIS HUGE POST. There's a LOT of patch notes to this update....
2021-06-01 08:41:27 +0000 UTC
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I'm almost done with the big wave of updates for Aurumo where his moveset will be complete with all animations except intro/win/time over loose animations.
I'm gonna drop in within a few hou...
2021-06-01 02:33:28 +0000 UTC
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So, I've been trying to squeeze in work on Aurumo's file, and I'm dangerously close to the end of the month again. Commission work's been heavy, at least with me trying to finish various commission...
2021-05-29 06:37:33 +0000 UTC
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Just giving a quick news post.

I'm not happy with my progress on Aurumo and Feliro that I'v...
2021-04-29 00:11:44 +0000 UTC
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So, I'm at the point with Aurumo and Feliro now where I can focus on cleaning and detailing up their animations while I fill in the last bits of what they are missing. So, even though the detailing...
2021-04-15 21:40:08 +0000 UTC
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So here's a double update for both of these critters.
For the most part this update is a balance and mechanical tweak for these two. I didn't get a chance to add in too much in the way of mis...
2021-03-30 00:01:13 +0000 UTC
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