I managed to start on the ragdoll editor tools. This will be used to allow the user to specify what part of their custom model is the legs, arms, head, etc of the ragdoll. The system looks like thi...
2020-12-02 08:30:00 +0000 UTC
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I hope you had a happy Thanksgiving break. I made lots of progress with model importing framework for the new character system.
As I said before, we are going to be using fbx files instead of...
2020-11-28 06:09:15 +0000 UTC
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First a word on the release of v0.8:
SteamVR has caused many issues throughout the development of the game. COVID has imposed an injunction on the development between Steam and Unity making b...
2020-11-19 07:34:29 +0000 UTC
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The stable release for this game is now live! Changelog:

I will be on high alert for important ho...
2020-11-14 08:01:37 +0000 UTC
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Code: banana split
This version includes a number of bugfixes and improvements. Namely:
I was supposed to write a devpost 2 days ago but I was hung up on the US election. Anyways I've been hammering away with the other new developer trying to fix and improve the feel of ragdolls and o...
2020-11-05 07:40:18 +0000 UTC
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The release date for v0.8 has been delayed by 2 weeks. The new release date window will be 11/14/20. It's the first delay I've ever had to do but the game just needs a bit more time to iron out som...
2020-10-30 08:11:58 +0000 UTC
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Code: scary
Sorry I needed an extra day to release this. This beta will be for testing the new sl...
2020-10-25 09:12:31 +0000 UTC
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I finished 2 big things in the past few days. Sleeping and the Halloween easter egg.
Sleeping works like before where you tell them to sleep and they will wake up in the morning. There are sl...
2020-10-19 08:45:15 +0000 UTC
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I am halfway through adding sleeping mechanics back in. I also worked on the special Halloween part of the October release. I will not show that part of the update in this devpost to keep it a surp...
2020-10-14 09:24:01 +0000 UTC
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I've completed 95% of the poker logic to be compatible with physics and multiple characters. There are a few changes and improvements to the card game.
Before starting the game, the player mu...
2020-10-11 06:48:55 +0000 UTC
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I am continuing to add more and more of the original behaviors and making them compatible with physics and multiple lolis.
To start simple, idle animations are back. If you played the most re...
2020-10-06 08:46:02 +0000 UTC
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Code: trailer features
This Beta is the same as the last one except it has a decent amount of bug...
2020-10-03 04:14:58 +0000 UTC
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Beta was delayed to push this trailer out. Next beta in 1~2 days.
Stay tuned!
2020-09-29 10:31:05 +0000 UTC
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I am continuing to add back in and polish previously removed behaviors to work with the new logic pipeline as well as with multiple characters. Most of the work I did in the past few days was mainl...
2020-09-26 04:26:04 +0000 UTC
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I added a few final necessary improvements for managing lots of lolis.
For starters I added name tags which will appear on their shirt if they are part of a profession. If they are employees ...
2020-09-22 08:55:46 +0000 UTC
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I did a lot to fix and improve the existing loli mechanics in the past few days. Also, I started adding existing behaviors that were previously temporarily removed.
To start, I received some ...
2020-09-18 07:22:12 +0000 UTC
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code: onsen banana
This Beta you can test out the onsen with 4 lolis. This b...
2020-09-14 09:13:21 +0000 UTC
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Devpost arrived a day later than usual due to Labor Day in the USA.
At last. Actual footage of the characters swimming in the pool. There were quite a few things I've been working on to get r...
2020-09-09 09:51:40 +0000 UTC
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There's a bunch of fun stuff I completed in the past 3 days.
To start, I needed to make sure that the fusuma sliding doors did not act as obstacles for the lolis. As a result, lolis are now s...
2020-09-03 06:43:15 +0000 UTC
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The past few days I modeled a new clothing piece and implemented more onsen behavior logic.
The new clothing piece that will be customizable is the towel wrap. This is a simple towel that wil...
2020-08-30 07:36:48 +0000 UTC
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The new logic rewrite is done and it is very efficient and robust. It was used to create the reception desk character job. This will employ lolis to attend clients at the front desk and help them a...
2020-08-26 09:00:33 +0000 UTC
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I hope you tried out the latest Beta. It is downloadable via the viva launcher. If you did you will notice that the functional reception bell will make Shinobu face you and bow to greet you. ...
2020-08-21 09:43:30 +0000 UTC
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Code: onsen preview
This Beta is a preview of the onsen facility. I have disabled the majority of...
2020-08-17 09:39:54 +0000 UTC
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The Onsen is complete! Before I get into the new pictures, I'd like to show some new small details that have been added to the stone path leading to the place.
The bamboo forest now has falli...
2020-08-11 07:19:16 +0000 UTC
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Thanks to having a highly optimized pipeline for asset creation, I am roughly 90% done with all onsen models, textures, and materials. For the modeling side I hooked up UV Packmaster with Substance...
2020-08-06 10:29:03 +0000 UTC
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Before I get into today's devpost, here are the results of the latest VR headset poll:

According ...
2020-08-02 09:03:35 +0000 UTC
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In order to find out what VR headsets should be catered to, please select what headset you primarily use.
2020-07-28 09:45:03 +0000 UTC
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Apologies game launcher is still going through some issues. Please use this Google drive 0.8f 2020-07-28 09:36:56 +0000 UTC
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I finished all onsen main interior and exterior props and began texturing and making materials for the pieces.
2020-07-25 07:41:13 +0000 UTC
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