SakeTami
Daent

Daent

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TBOE Tuesday Upd8

Good afternoon. Today I have for you an update with a bit of a smorgasbord of stuff.
As lightly mentioned last time, some reconfiguring had broken the behaviour of vantawhite, maid and robo item...

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TBOE Tuesday Upd8: Spooky enemies

Today I have for you an update which adds two notable things: curses and costumed enemies
Each floor has a chance to be inflicted with a Binding of Isaac-style curse, which could hide the map or...

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TBOE Tuesday Upd8: G-G-G-Ghosts!

Good morrow, today I have for you a spooky feature, Spectres. During the months of October and November, each floor will have a chance to spawn one spectre, an enemy which is invisible until it get...

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TBOE Tuesday Devlog

Good midday everyone. Today have for you a preview image of some ponygirl stuff. I am still mulling over the exact functionality of these items and the role of the pony.
I would like a task that...

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TBOE Tuesday Devlog: Further Editor Stuff

Good tuesday to you. Today I have for you more talk of the "secret editor".

I have been doing further work in making the item-making part of this tool usable by people who don't have the kno...

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TBOE Tuesday devlog: Scope of the game

One of the things that I often think about is how this kind of subscription-funded game development incentivises a kind of endless development process that involves adding a bunch of meaningless ta...

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TBOE Tuesday Upd8: Tentacle moving and lootboxes

Good tuesday to you. Today I have for you an update that includes a couple previously mentioned features: Tentacles, when you remove them, have a good chance to move to a different part of the body...

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TBOE Tuesday devlog: Lootbox improvements

Good evening. Recently I have addressed the long standing problem of lootboxes being rather shitty in TBOE. Previously they would free you of an item if you were wearing one, or put a usually benef...

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TBOE Tuesday Devlog: Editor stuff

Good afternoon. today I have for you an update to the "secret editor". Which if you hadn't noticed is a tool in-game with which you can make your own items and rooms.

For a while in the past,...

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Choose your loadout!

You awaken trapped in a small room, door locked.
By the door is a screen announcing: In order to leave, you must choose and wear three of the listed items.
Given that, which three of the nine...

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TBOE Tuesday Upd8: Tentacles

Good morning. Today I have for you a new hazard: Occasional tentacle monsters will appear throughout the dungeon and cling if possible to Eliza as she passes by.
Partly I have made this in order...

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TBOE Tuesday Upd8: Tape 'n' money

Good afternoon. two main changes today:
- The Robozone now intermittently features tape guys. As you might expect, they use tape to bind you, which has this new removal minigame that you see bef...

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Tape?

Tape.

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TBOE Tuesday Upd8: More art rework

Good evening. I have further updates for you today.

  • Item buttons and tooltips (as shown in the screenshot above) have some explanatory text

  • More UI elements are control...

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TBOE Tuesday Upd8: Art rework

I've spoken much of this ongoing rework of the character and item art. Here you will find a delivery of... most of it. Some of the wardrobe items are not yet redrawn, neither are the ending slates....

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TBOE Tuesday Devlog: Redrawing progress

As you know, I am currently in the process of redrawing the big Eliza portrait, and all the items in the game to match. For whatever reason I have decided that the new item sprites will be more ref...

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TBOE Tuesday Devlog: Art rework sketch

As part of the art update I have been making a fair number of sketches of Eliza, working out the details of her visual design. here's one o them with some of the changes annotated. lemme know what ...

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TBOE Tuesday Upd8

Today I have for you some improvements to presentation. More little animations here and there , and sound effects. For instance, the Recruiter now has a global ominous sound effect. What's more, th...

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TBOE Tuesday devlog: Presentation

Over the next month or so I intend to improve the visual presentation of TBOE. Primarily that involves replacing the character portrait with a better drawing, and therefore probably also redoing th...

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The Running Gag

Behold, for the solution to all issues of laziness is here! As long as they are specifically issues relating to not running for long enough. The Running Gag will, once configured and worn, force it...

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TBOE Tuesday Upd8

Hello again. Today's upd8 includes a couple minor points as usual.

Dead key pieces used to be handed to you for free when you win a run. That's basically still the case, but you have to do th...

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ICBM: Intercontinental Bondage Missile

Game's here: https://daent.itch.io/icbm 

I made a game in this recent DID Games jam! Check it out!

You have one ...

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TBOE tuesday upd8

Today I have for you some more stuff for the janitor archetype. Most notably, an associated ending. Once all five articles of janitor gear have been equipped, then Permalockers throughout the dunge...

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TBOE Tuesday Upd8

Hello, today I have for you some opportunities to slave away for the cult's benefit! Here's how it works:

If you linger too long on one floor, a Recruiter (shown above) will arrive. This enem...

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TBOE Tuesday devlog

This week I have been working on your subservience! The dungeon will have occasional detritus building up within it. Dirt and grime. If you are placed into the gear of the Janitor, then you will be...

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TBOE Tuesday Upd8

Today I bring you an upd8. The major changes are:

You can win! There's an NPC at home from whomst you can claim victory if you become fully freed. The endings you have a...

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TBOE devlog: shuffled UI

All those buttons and indicators were getting a bit cramped and irritating. Whenever the next upd8 arrives it'll have the things shuffled around in this more appealing manner.

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Teleport suit

Hey, do folks keep escaping your territory? Or disguising themselves? Simply slap a Teleport Suit on them and you'll be able to instantly recall them whenever you please! Bring back naughty runaway...

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Choose your bondage!

You now have the opportunity to influence the fate of this fresh new slave! In this first stage you can describe the appearance and functionality of any collar that you want to force her to wear, o...

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Supermarket trip

In reference to: https://www.patreon.com/posts/getting-ready-to-100047084

If you bring a submi...

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