Morning all,
I'm sincerely sorry for the lack of updates, things are difficult at the moment. One thing I did get the chance to look at was Luma Labs new release. Obviously I'm obliged to cav...
2024-06-18 08:25:03 +0000 UTC
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Hello!
Here's a little making-of showing how I put together this latest telesnap recreation.
Gav
2024-05-01 17:00:05 +0000 UTC
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Hellooo!
Now, here's one I could really get my teeth stuck into. A very complex composition, with three main performances, plus two background people. Lots of layers to deal with and a prop t...
2024-04-28 13:00:08 +0000 UTC
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Hello!
This was an earlier version where the entire body had movement which I had wondered if it made him look a bit artificial. So for the version I posted earlier I tweaked it so the arm an...
2024-04-25 21:21:01 +0000 UTC
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Evening All,
This was only a moderate success with Viggle, and maybe it would have been better done a different way. I may revisit this one. It was pretty straightforward to do, but a extra l...
2024-04-25 14:24:34 +0000 UTC
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Hello everyone!
Here's my rendition of the TARDIS crew leaving the ship. I acted out the movements myself for each of the three characters, and then used that as motion capture and fed it to...
2024-04-20 17:03:06 +0000 UTC
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Evening all,
Another new software tool called Viggle has presented itself which has shown a lot of potential. This is back to using motion-capture again, so requires me to act out the movemen...
2024-04-16 20:05:21 +0000 UTC
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First attempt at using this new lip-sync on Troughton. It's not great. Part of the problem is that in the original telesnap, he's smiling and his eyes are closed, so it's all a bit uncanny for that...
2024-04-02 11:00:08 +0000 UTC
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Each time I do one of these, I work out how I can improve it, but instead of redoing the same ones I'll keep moving forward and apply my ideas to the next one. Eventually I'll circle back round and...
2024-04-01 13:25:04 +0000 UTC
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Recently, one of the Machine Learning systems (which everyone is calling AI) called Runway released a little update with a new lip-sync tool. Previously I had experimented with the MyHeritage tool ...
2024-03-31 15:41:18 +0000 UTC
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Hello!
After my break I've started back on this again and having lots fun with it. This is a nice and easy one to tick off. I know the dolly movement of the camera is almost certainly incorre...
2024-03-31 15:21:34 +0000 UTC
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Hello all,
Just a quick update to say that the project is still progressing, but not as quickly I'd hoped so rather than let more time go by without a decent update, I'm pausing subscriptions...
2023-12-21 15:26:58 +0000 UTC
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As a small apology for the lack of update, here's a video of what it would have been like to walk to walk round part of the set of Silver Carrier! Sorry about the glitch, I only just spotted it!
2023-11-17 16:26:50 +0000 UTC
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Hello!
Sorry for the lack of updates! I did what I said I wouldn't do and jumped ahead to work on the backgrounds of other shots whilst also trying to get that TNA video finishing so I'll upl...
2023-11-17 16:17:21 +0000 UTC
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To offer you a little something extra, I thought I'd share this set recreation I did of The Space Pirates atomic fuel store and adjacent room as seen in episode six. This is how it appeared in Eali...
2023-09-29 13:41:35 +0000 UTC
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Hello!
Sorry it's been quiet. I failed to get the mocap for Snap #1 done this week because I want to do it outside and the weather has been shocking. Here's the clear background plate and I'v...
2023-09-29 13:29:46 +0000 UTC
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Well this is a baptism of fire. I'm determined to be methodical and not skip ahead. But this shot of four figures all interacting and overlapping with what I suspect is a camera dolly ... is tricky...
2023-09-10 16:03:31 +0000 UTC
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Another experiment I dug up from the depths of my hard drive, done many years ago. I never intended to DeepFake this or anything, I just thought I'd see what a virtual set and virtual Dalek looked ...
2023-09-09 20:16:03 +0000 UTC
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Hello and welcome to everyone! Thanks so much for supporting this project. I'm really very grateful as I know times are hard for us all.
The votes have been counted and the winner with 44% is...
2023-09-06 07:56:28 +0000 UTC
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Using the camera script I have tried to faithfully recreate all the shots. It was tricky to work some of it out because we don't have a studio plan, but by following the camera moves and looking at...
2023-08-25 16:10:43 +0000 UTC
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Out of the stories with Tele-Snaps, there are three which I'm particularly keen to work on, as they feel the least familiar and it would be most stimulating to try to resurrect. They're also only f...
2023-08-25 16:10:27 +0000 UTC
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So this is the culmination of all the methods I've been playing around with to recreate 50 seconds of The Smugglers for Tim Burrows' Missing Episodes Podcast. Most of the MoCap is done using my dad...
2023-08-25 16:10:10 +0000 UTC
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This is my trailer for Tim Burrows' Missing Episode Podcast covering "The Savages", on which I appeared. I used this as a focus of my efforts to create shots relatively faithfully based on Tele-sna...
2023-08-25 15:57:46 +0000 UTC
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This was an early test to see if this process might work, and I found it fairly encouraging. The body is animated first (rather too exaggeratedly I know) and then fed to the Wav2Lip software to mak...
2023-08-25 15:37:20 +0000 UTC
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A very speedy way of generating footage, but the trade-off is that it's uncanny. And as with several of these processes, the only animation is in the mouth, so the lack of expression is jarring.
2023-08-25 15:34:01 +0000 UTC
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If ever I want to recreate footage with Unreal Engine, I'd need a motion capture solution. This piece of software is pretty amazing for pulling MoCap data out of video, which means no ping pong bal...
2023-08-25 15:30:54 +0000 UTC
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I did have a longer version of this where the Monk continues speaking and moves his head, but I just couldn't smooth it out well enough to keep it. The shots are not authentic to the camera script ...
2023-08-25 15:28:04 +0000 UTC
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Mostly Deepfake with a bit of jiggery-pokery to create the image on the screen.
2023-08-25 15:23:12 +0000 UTC
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A Deepfake again based on a single shot, and without compositing onto a body, therefore hidden in a TV frame to hide the issues!
2023-08-25 15:16:32 +0000 UTC
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Tried desperately to hide the shortcomings of this (and failed). The problem I have is that training on multiple clips taken from different scenes tends to produce a lot of flicker. So by restricti...
2023-08-25 15:05:46 +0000 UTC
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