I was a bit frustrated by the rigging in Blender.
Rigging is to apply an armature, like a skeleton, to the model. Tjis way, you can pose him, as if it was a doll. But with the muscles of my me...
2015-09-07 21:37:20 +0000 UTC
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And testing a new way of lighting.
August 2012
2015-09-07 21:27:49 +0000 UTC
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Texturing is a long process... :-)
August 2012
2015-09-07 21:25:09 +0000 UTC
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2012
2015-09-07 21:23:52 +0000 UTC
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Going a little further in the sculpting and the posing...
2012
2015-09-07 21:22:59 +0000 UTC
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2012
2015-09-07 21:21:42 +0000 UTC
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2012
2015-09-07 21:19:43 +0000 UTC
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2012
2015-09-07 21:18:41 +0000 UTC
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The armature was ok with Peter 4.0.
2012
2015-09-07 21:16:22 +0000 UTC
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2015-09-07 21:08:22 +0000 UTC
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Another scene more complex
2011
2015-09-07 21:05:09 +0000 UTC
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And testing a new way of lighting
August 2012
2015-09-07 21:03:10 +0000 UTC
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Curtis also was a model based on Peter 3.0.
2011
2015-09-07 19:53:54 +0000 UTC
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2015-09-07 19:40:59 +0000 UTC
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Kurt was the first nex character based on Peter 3.0. I was sculpting the face in Zbrush.
2011
2015-09-07 19:22:04 +0000 UTC
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2011
2015-09-07 19:17:28 +0000 UTC
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2010
2015-09-07 19:07:42 +0000 UTC
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2015-09-07 19:06:12 +0000 UTC
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2015-09-07 18:58:37 +0000 UTC
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2010
2015-09-07 18:53:37 +0000 UTC
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2015-09-07 18:51:55 +0000 UTC
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As I lst everything, I had to restart from zero.
And I wanted to change the style direction of all this. I wanted something funnier...
I came back to that kind of renders for my cur...
2015-09-07 18:49:58 +0000 UTC
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2015-09-07 18:47:39 +0000 UTC
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All this work dissapeared in a hard drive crash... I lost all my work from this time...
2010
2015-09-07 18:46:49 +0000 UTC
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2015-09-07 18:42:54 +0000 UTC
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FIrst attempt to rig a model in Blender... It was not really great... :-)
2010
2015-09-07 18:41:14 +0000 UTC
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Whole body. This was actually Peter 2.0
2010
2015-09-07 18:24:56 +0000 UTC
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2010
2015-09-07 18:12:24 +0000 UTC
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Poser work
SFW version
2015-09-07 18:04:47 +0000 UTC
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2015-09-07 17:53:45 +0000 UTC
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