SakeTami
psychoseal

psychoseal

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psychoseal posts

Village Artwork Update

As you can see I started making the new village buildings. The next two updates will possibly be about the village map since it's an important potion of the game. Some of the following will be incl...

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v0.2.1

Just added 3 save slots quickly, it was something in my mind for a long time and I decided I shouldn't delay this any further. Links updated. You can keep your old save file, it shouldn't be proble...

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v0.172 Update

Changelog

  • Fixed: Game will no longer crash if you die at Shaman fight
  • Fixed: Loading game after dying crashes the game
  • Fixed: Adrey no longer giving y...

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Version 0.171 is out of alpha state

It was tough, but I updated everything except combat system and remade every cutscene in new system.  

WARNING: There might be some interactions like "Blank cutscene object", just ignore...

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Current State

 Since it seemed like people were able to see everything we could offer in latest version, I didn't think it was necessary to release another version just to fix bugs. 

 The ma...

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Upcoming character and map

 There wil be a new area for the village nearby and we have many plans for what you can do in the ...

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New Character Designs

There are 4 new characters coming for the next update! Leana is getting a new outfit. Most of the animations are done for them. Maybe you can guess who falls for Leana?

Designing these guys w...

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Little Delay

 There are still few things missing, so new version will be delayed until June 3rd at most. We had to delay mostly because new scene is not ready, when the scene is completed, we will release ...

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New areas WIP

Most of t...

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Weekly Progress

Combat

  • Tutorial difficulty decreased: QTE 1 seconds -> 1.30 seconds.
  • Every enemy has it's own difficulty value that adds up to the QTE timer(Only active ene...

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Weekly Progress on v0.2

Dialogues:

- Added 204 lines of dialogue(%90 complete)

- Changed Evenon's name to "Mysterious Man" since he's currently unknown to Leana

Added 3 main areas:

- Church

-...

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Bandit Camp small mockup


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Changes to tiers and release schedule

 I'm a person that usually takes things serious, like too serious, so even though this started as an hobby project, as soon as I launched this patreon, it became a job more than anything for u...

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Church WIP


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Weekly recap and about first release

  First release was kind of rushed and I was tired as heck, these cutscenes are killing me. Everything else is easy, simple and fun but configuring the timing of cutscene steps are so ann...

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Version 0.132

 I wasn't satisfied with frustrating interrupt mechanic and adding more time just to make player not mess up was not a good solution, just a band aid. I hope this feature will make combat more...

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Reworking On Trees

I decided to change up the scatter effect and pretty much re-did every tree. Also changed up the road tile color. Going to keep working on this map.

~Seel

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Quick bugfix and balance update(v0.11)

I can't believe I forgot to turn of sprite visibility, this is so embarrassing.  Anyway, while testing the game, I always had this doubt about if the game is too hard or too easy? I don't want...

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