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Progress Report

Howdy! Here’s what’s up:

This is the last progress report before an update. I’ve dragged this moment for as long as I could, to be certain that we'll stay true to our word.

As a side effect of that, this post has a lot of new information for both the upcoming version and the next one that’s already in the works.

There’s been some complications due to the change of layers and the amount of new body-mods Kira now has (plus personal life), but they are more or less resolved now.

As you may have noticed, we’re drowning under the sea of body-mods Kira has, but worry not comrades - I know how to swim:

The character art expansion doubled the size of Kira’s art, because I drew all planned (and unplanned) mods in advance to resolve this issue forever. We also did our best to write, code and draw new events with everything in mind, which significantly complicated an already complex situation.

That said, we had two ideas on how we could cut some corners and release content faster.

First idea is to have more events that don't feature Kira and the second one is to utilize her “Red” version a bit differently and more often.

We also decided to let you customize Farm NPCs (to some extent) and we changed the artwork in the upcoming “harassment” event (previously it reused assets).

New additions to the next version (0.4.9.3):

- We’ll temporarily add the ability to customize the appearance of Kira’s Farm “colleagues”.

- New pose for the “harassment system” (I previously re-used existing ones from gym etc.)

- New character art for male Vivarium NPCs.

New additions to the future versions (most likely in 0.4.9.4):

- Three new NPCs with their own stories and events (technically they will be added in 0.4.9.3, but they will have a placeholder dialogue.

- Random voyeuristic events with said NPCs

Once the next version will drop, our development cycle will become easier, but it will still be difficult due to the body-mods and mental changes.

The easiest solution would be to cut out half of everything. Merge Lust and Intelligence into one stat and remove half of our body-mods (at least a half). However, this was a “body-mod” game from day 1 and that’s the game we want to make. So, let’s talk about the alternative.

Our first idea is to utilize “Red” Kira more and give her more H-events, but... She will always look the same (one outfit and no body-mods).

I intend to make her unique in her own way, but she will always temporarily transform Kira into her “prefered” shape whenever she takes over her body. It’s also worth mentioning that “Red” Kira has no alternative dialogue, intelligence and lust doesn’t work on her, so it’s easier to write for her. But, most importantly - I really do like writing her lines.

Since she will become a more prominent character, I think it’s about time we properly neme her.

From now on,“Red Kira” wil be known as Killer Queen, and we’ll alter her initial dialogue in 0.4.9.4.

If you don’t mind this, we’ll conduct some polls to pick her default appearance and move on with the plan. (with her events on the table - we will be able to breathe a bit easier).

Now, for the next solution:

We want to start writing events that don't feature Kira at all and I also want to reuse our Art. In this particular case, I’ve decided to give the girls some customisation, effectively they are “mini-Kiras” when it comes to their art (they have ~12 layers, Kira has 100).

I did this because the art is reused and I’m afraid they might become dull rather quickly.

In (0.4.9.3) you will be able to customize the ladies from the options above, but there’s a few things that you need to know:

-Their appearance will be reset to Default in 0.4.9.4 (cows for players with lactation or pregnancy content enabled, black latex for players without it)

-There will be a vendor that sells all these items (including items for Kira) later on

-All of that is shown in events

-Because you’re not meant to leave the Farm or customize them for free, the text might not make sense in some cases (only when it comes to pregnancy)

-Their dialogue is a placeholder for now and we’re only including this in the next version because we want to test it.

I also want to make them a bit more unique for the players that have lactation/pregnancy disabled, so we will add different tails and headbands in 0.4.9.4.

So please do tell me what animals you want to see the girls cosplaying as (dog? horse? pig? bunny? This is an “Animal Farm” after all).

P.S: When Vivarium’s vendor will be added, all players will be able to dress them at will (if the necessary affection will be reached), don't worry.

Above you can see what I meant - I intend to reuse the artwork from the “boobjob” event and create individual events for Kira’s “colleagues”.

This move would cost us nothing and I believe it will further increase the immersion (even though the artwork is reused).

I also want to create the same events that Kira already experienced in Vivarium, but with the girls instead of her.

In other words, I plan to have a ton of events where the art is reused and Kira is an offscreen observer - to limit our workload.

P.S: Of course we’ll continue to work on events for Kira, but she’s grown to be quite difficult to manage and we need to upload new versions more regularly.

I’ve already mentioned that some dialogue won’t make sense because you’re not meant to leave the farm. Here’s why:

All girls will have their own storylines and “affection” levels (without any grind, as per usual). The piercing that “Rosie” rocks on the example above has a purpose, Rosie has an oral obsession and whenever she tries to go for someone's tit or dick - it hurts both her and her victim.

In her case, if or rather “when” Kira will remove her piercing - an event will immediately trigger. Cow Kiras will have to protect their breasts, while Kira’s without lactation or pregnancy enabled will have to protect their crotch.

So, in the boobjob event she has her piercing removed, while her character art might still have it. And Sugartits (blond one) can’t get pregnant without the quest.

The main point of this part is to show you an example of events without Kira and what Farm ladies will do in the future. Writing this was interesting to me and I hope you’ll also find their storylines to your liking.

Now, this is a new thing that I recently did. Initially, this event used the artwork that you already saw in Gym, AUGS shop and Imperator. But I’ve decided to draw yet another pose for our system given how much time has passed.

The best part of this is the fact that this is a part of our “harassment” system, meaning that Moana just has to follow a formula and we don’t even have to test it. This also means that adding new things to it (like a tattoo) will automatically upgrade other events that use this.

Ultimately, all our events have to become like this - automated. And we’re still figuring out how to properly do that.

Oh, and that’s a new random Vivarium NPC. 0.4.9.3 will add character art to some Vivarium fellas and I think this addition will further increase the immersion.

I hope you can understand that sometimes we get too overwhelmed because of the  amount of alternative dialogue and art, especially when things don't work out the way we envisioned them. But, I assure you, we’re not going anywhere and we’re dead set on finishing the game.

I also hope that this post conveys what I’ve been saying for the past couple of months - I’m already working on the new content, we’re delaying only because Kira’s character art doesn't work yet due to it growing twice the size of the previous version. (Plus, I couldn't help myself and there are some surprises)

With that out of they way, I really do want to know your opinion on everything I’ve mentioned in this post:

- What alternative costumes should the girls have? (one each, so ideally they should be different).

- Are you okay with me reusing art?

- What do you think about the idea of giving “Killer Queen” one permanent appearance?

- Any ideas on how “Killer Queen” should look?

Thank you all for your patience and support, we’re doing our best and I’m certain that my next post will finally be a positive one! The end is near!

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Progress Report

Howdy! Here’s what’s up:

Moana is still working on the update and I’m continuing to write farm continuation.

Character art upgrade unfortunately takes a lot of time, especially with the rest of the breast sizes that we’re implementing in advance. Moana is doing her best to finish testing and fixing it and we will upload our new version as soon as possible.

I can’t give you a specific date, but I can say this - one more “progress report” and then the new version will finally arrive.

Since we ran out of things to say about the upcoming version and are working on making them a reality, this post is primarily focused on the “Farm” update that I’m currently writing.

Above you can see an edited version of our newest “Boobjob” event. I edited it because I didn’t want to spoil it too much and because it was fun:)

The red haired girl is called “Rosie” and just like in the case of our “Sugartits” NPC (the blond-pink one), her face was generated by an AI and edited by me.

In the event itself, the background is “Farm” instead of the “red square” and there's dicks instead of Lenins between the breasts. Plus, everyone except for Kira, is wearing either black gloves and stockings or cow patterned ones (based on content preference). Pregnancy, lactations and stockings will be shown in this event and it’s not limited to Kira.

It’s also worth mentioning that later down the line it will be possible to enlarge the breasts of the other girls and the event was already drawn and coded with that possibility in mind.

In order to enlarge their breasts, you’ll need to allow Red Kira to save you from Snowball at the Farm and this leads me to the next major change:

I created a quick graph above, hoping that it manages to convey the message - I changed the “Barn” intro and restructured the routes.

Note: It won’t be implemented in the next update, it will be added in the one that comes after it. I’m still writing “Red Kira” path.

Currently accessible route won’t be changed at all, except for the intro. Now, instead of “the bet”, Kira will be straight up kidnapped. As for the “Sharon” route, it will be integrated into the new “Red Kira” path.

In the new intro, Kira will have to either accept her “training” or allow her Red counterpart to take control.

However, this time it will be different and instead of waking up later on and figuring out what the “red one” did, Kira will be watching from the backseat - they will literally switch places and you will play as Red Kira for a couple of days.

I’m adding this route because it’s significantly easier to do this than to write for a regular Kira. Because red Kira has no “lust” or “intelligence”, her dialogue lines are the same in all cases.

Plus, so far I had a ton of fun writing for her and I hope you all will enjoy this alternative path.

The events that this path will feature are primarily focused on other characters, again, because it’s significantly easier to draw other characters. A good example of that is what I already mentioned - you will be able to enlarge the breasts of other girls, because why not?

I’m hoping that this addition will allow us to produce more content in a shorter period of time and I also hope that you will enjoy this alternative to the submissive Kira.

That’s all I wanted to say today.

Moana is still figuring out what’s wrong with our systems and I’m writing the continuation of the Farm whenever my services are not needed.

There really are a lot of changes in code this time around. Due to the increased amount of pictures and layers Moana added a loading screen that preloads everything every time you enter the location. The title screen was altered, the interface, the “squat boy”, the logic behind breasts, outfits and fetishes.

She went through a colossal amount of work, we both did, and not surprisingly, there’s a lot of bugs. We do not aim for a bugless release, but we are hoping to fix everything that we can.

It’s been a long time since we started this expansion and this truly is a finish line, thank you all for your patience and support, I assure you - the end is near!

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PROMO - PARASITE BLACK

Hello traveler! Take a moment to browse our wares!  

Welcome to our new game, PARASITE BLACK, our newest 2D Sandbox VN RPG!  

 After 15 Months of work and 12000$ spent later, we can now proudly introduce our exciting new game to you all!  

Patreon link: https://www.patreon.com/damnedstudios

Discord link: https://discord.gg/ETkUmNQs

The game will be available for you guys to play for free on September 1st!   

A bit about the world of PARASITE BLACK...  

Parasite Black is a mature, dark fantasy adult game set in Mirnos, a world under the fierce onslaught of a dangerous, bizarre race known as the Demorai. 

Born into the Kingdom of Alderay, you're sent on a suicide mission that should have cost you your life. Instead, you've been blessed with a second chance... 

Or rather cursed. But with your newfound "gift", you may just be able to turn the tides of war and save the realm from the clutches of the Demorai!  Features: Thoroughly developed lore of a large, dark fantasy world open to exploration. 

An ample choice of classic and unique fantasy characters to romance or join you on your adventures. Unique turn-based combat system. Plenty of adult content to spice up your adventures!  

The game includes a metric tone of fetishes for you to find out. 

If you like the project, please follow and support us .

We're keen to make something truly special, but we can't do it without your help!

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Progress Report

Howdy! Here's what’s up:

We’re still working on the next release and we’re at a stage where my skills are not as needed. I finished random female NPCs, though I still would like to work more on random males. And Moana is busy fixing stuff and finishing the “boobjob” event.

As you may know, the boobjob event features three more girls and four fellas, and while the girls are fully shown, the dudes don’t have their faces on screen in this particular event. Meaning that random male NPCs are not required for this release and while I’m still going to work on their art, we can upload new version without them.

On top of that, the separation of tops from bottoms meant the changes in layering order and logic in general (how the pictures are called etc.). So, we were and still are running through the game, looking where we might’ve missed something when it comes to outfits.

That said, the new version will be out as soon as Moana finishes layering and testing the boobjob event, and once we finish testing the whole game to the best of our abilities (this task is not as important, since I’m sure we’ll still miss something).

Here’s our two new female NPCs - “Sugartits” and “Dottie”:

The blond/pink haired girl is named “Sugartits”, her face was drawn by an AI and edited by me.

This NPC is a successful test that should speed up the development and make the game feel more populated. I used a website called “Artbreeder” and edited her face, which was a lot quicker than drawing a face from scratch.

With the help of “Artbreeder” I intend to create more random NPCs with a face (clients at a bar, gym, random pervs, etc.). I do not intend to give every NPC a face and we will continue to use helmets/masks to cover some faces. But, the addition of faces to some of them should benefit the game's atmosphere and further bring it to life.

The downside of “Artbreeder” is that it would take more time for me to try and draw its faces from different angles, so I won’t even attempt to do so and limit its use to random NPCs.

The black/white haired lady is named “Dottie”, her face was drawn by me because I need her from multiple angles for other planned events.

Dottie is either an “Alpha” or “Alpha cow” (based on content preferences), she’s just like the rest of the girls, but she has more freedom. She will have some lesbian events and an exclusive hand-milking event for people that play with “lactation” turned on. These events will be added once we return to the farm.

In total, I’ve drawn 4 new girls, but I’m only showing two in case I’ll need to make another teaser before the release.

Now, a little bit on our other plans that I haven't announced yet:

-Underwear:

P.S: You might have noticed these new undies in my previous progress report and I’d like to clarify that they are an upgraded version of “ghost” underwear.

Now, I assume most of you play as Kira who went to Chief Officer right away, meaning that she’s physically incapable of wearing any underwear. So this upgrade is irrelevant to you, which is a topic I’d like to discuss.

I’m deliberately not adding any new underwear to the game, because I’m pretty sure that after we’d implement something like “pink crotchless panties” or a “transparent neon g-string”, people would ask us to add in a way to remove “no underwear” fetish from Kiras mind.

Fetishes that Kira currently has are meant to have downsides to them, and this downside is currently most noticeable in “no panties” case. However, there will be a way to remove them, and we will finally start adding new lingerie after we’ll add this “fetish removal” feature in.

-Fetish removal:

This feature will be added to the rebel’s base and will require the completion of “New You” quest on any path (Corrupt or not, Kira just needs the prototype from it).

With the help of the prototype a new way of “indoctrination removal'' will be discovered.

Alas the use of this new tech will slightly damage Kira’s brain every time she’ll change something. Meaning that you will pay for fetish removal with your stats.

-Random NPCs names:

Instead of “man1”, “dude2” or “fella7” we will have all our random NPCs named as colors -  “Mr. Brown”, “Mr. White and etc.

We’ve decided to do this, because our upcoming “boobjob” event turned out to be pretty confusing in game, with colors as names it’s really more understandable who is talking and why.

However, this was a last minute decision, so it will only be implemented in a “boobjob” event for now, we’ll have to edit the rest of our events in due time.

-Repeatable events have repeatable sections inside of them:

If your Kira gets branded, knocked up or acquires a new related fetish after the first viewing of the random event - you will still see “complete” parts of it in the repeatable version. Meaning that it should be interesting to revisit random events whenever something new happens to Kira.

The difference is not drastic, but we’re hoping that with the amount of customization in both art and text, repeatable events will remain interesting for a long time.

Initially, repeatable events were just shortened versions of their corresponding regular events. But, ever since I’ve started editing them, I slowly developed this new way of writing for repeatable versions, where the events consist of “blocks” that are either normal or repeatable on their own, instead of making one giant repeatable version that completely ignores any new changes to Kira’s personality.

And while not all our currently present random events were written this way, all of them have some variability and I do intend to keep on writing like this in all our future random encounters.

Overall, we’re still working, primarily on bug fixes and “boobjob”. The character art expansion is done but we still have to test and fix it in every scenario. And the “boobjob” event is nearing its completion.

At this stage, I have more free time than Moana, so I’m already working on the Farm content. “Dottie” is a part of our future farm continuation and I’m going to talk about her, changes to the “farm” and other upcoming events in my next progress report.

Thank you all for your patience and support, the end is near!

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Preg System

Howdy again! I have to warn you that this post is completely dedicated to our optional pregnancy content, so if it’s not your cup of tea - you can safely skip it.

Now, as promised, here’s an explanation on how the “pregnancy system” will work in our game.

But first, I want to specify that everything listed in this post won’t happen in a single update. We will be implementing the whole system in waves, along with regular events.

Pregnancy system in a nutshell:

- It will support all outfits and will be shown in all events (eventually all, currently just Viavarium).

- There will be no limitations, have as many children as you like, use contraceptives, complete the game with perma pregnant Kira. You do you, comrades.

- Due to the fact that all outfits are supported, there will only be one “belly” size.

- Once again, the system will be implemented in “waves”, so you won’t see everything in a single update.

- The whole system is tied to the “bed/sleeping”. Technically, you can just spam the “sleep” button and she will give birth in 10 seconds. It’s up to you.

- Pregnancy will take 9 days (can become temporarily or even permanently faster/slower)

Currently available update (V0.4.9.2) already has a “pregnancy system” in it and, as you can see on the pictures attached to this post, Vivarium events also have pregnancy in them.

A while ago I finished redrawing the belly (picture above) and here’s our current plan:

Preg update “part 1”:

Upcoming update will upgrade our systems to include compatibility with outfits and a better flow of impregnation, pregnancy and fertility logic.

The system will also support “expansions” in the form of various potential consumables or permanent upgrades.

Preg update “part 2”:

After our boobjob/character expansion update - we will return to the farm.

In the next two days of Kira’s imprisonment, she will become pregnant. But, it’s a different kind of pregnancy - a “scripted” pregnancy.

Meaning, that even though there will be everything needed for pregnancy to work, it won’t function properly.

The system will be in the game, but you won’t be able to do anything with it, since story-wise Kira is still “learning” about pregnancy at the farm.

Preg update “part 3”:

After the farm is over, Kira will be allowed to leave and the system will start to function properly.

All vivarium events, including the ones we’re working on right now, will feature pregnancy (like in pictures attached to this post).

However, there’s currently only one repeatable vaginal event - so there will only be one potential place for her to fall pregnant repeatedly.

Events that feature vaginal sex will all have a chance of impregnating Kira, but they are not repeatable.

Besides, we still have to re-layer our older events to include pregnancy.

Preg update “part 4”:

This part will come after we’ll layer our older events and add pregnancy references to the rest of the game.

In it, there will be some pregnancy specific content like an orphanage, pills, augmentations etc.

Note: Along with constant updates to the pregnancy system, the game will also grow in terms of content, so there will be more “vaginal” events and more opportunities for Kira to become knocked up.

For example, once the farm will be over - it will become repeatable, yet another place for Kira to have her spawns.

Above you can see an example of how the pregnancy system works from a technical point.

There’s 4 separate layers that appear on top of Kira’s outfits in case she is pregnant. This allows for pregnancy to work with all boobsizes, hips and outfits without any issues.

And here’s how it will work from a gameplay point:

If the “pregnancy content” is enabled, Kira has to “turn on” her sci fi implants and actually allow herself to become pregnant (Complete the “Farm” part of “Vivarium”).

After the first scripted pregnancy that doesn’t follow any rules - the system will start working.

Note: The whole system is tied to the “bed/sleeping”. Technically, you can just spam the “sleep” button and she will give birth in 10 seconds. It’s up to you.

Fertility:

Kira will now have a base fertility of 10%. Meaning that whenever an event with a vaginal creampie will occur, there will be a 10% chance that she will become “Impregnated”.

Impregnated status:

That said, now that Kira is “impregnated” she will experience morning sickness for three days and will wonder why (no art involved).

On the fourth day she will wake up with a belly and finally will become visibly knocked up.

Pregnant status:

Visible pregnancy will last for 6 days, it will work with all outfits and will be shown in all events (eventually).

On the last day Kira will comment that her water just broke, etc and you will have to visit the hospital. Kira won’t be able to sleep until she gives birth.

Giving birth:

It’s a repeatable event, won’t feature any gore (because I’m sensitive) and no kids (because of Patreon rules).

However, later down the line, there will be some optional egg pregnancies, eggnancies, if you will. And they will be fully shown.

Pregnancy related upgrades (All names are placeholders):

- Heroic Mother: After giving birth to 10 children Kira will be awarded a “Heroic Mother” title. This will allow her to optionally call a “hospital taxi” (teleport to give birth). So you won’t have to walk there yourself.

- Fertility pill: This pill adds +40% to Kira’s fertility for a day - each vaginal event will have a 50% chance of impregnation.

- Fertility implant (maybe it will be a tattoo): This thing permanently adds +50% to Kira’s fertility and is stackable with a pill.

- Impregnation speed pill: Kira becomes visibly pregnant the next day, one time.

- Impregnation speed implant: Kira becomes visibly pregnant the next day, permanently.

- Pregnancy speed pill: Next day labor. And the opposite version of it (increases the time).

- Pregnancy speed implant: Permanently reduces the time it takes for Kira to give birth by 3 days. You can have multiple implants (adjust the speed from 6 days to 3 or even 1). And the opposite version of it (increases the time).

- Broodmother mutation: Kira will be able to become visibly pregnant right after the vaginal creampie event. This thing will be added last and will be irreversible.

Kira’s offsprings:

First pregnancy is scripted and Kira will give birth to a healthy comrade that you will be able to name. He will have some small, purely comedic events - Kira will occasionally give him some motherly advice.

All of Kira’s spawns, including the first one, will live at an orphanage, where you will be able to visit them. Again, all children's interactions will be purely comedic.

This is not everything we did or will do, but I think this post covers the basics.

Overall, the hardest part is behind us - character art. Making all outfits work with pregnancy was a challenging task, but I think it’s worth it.

Thank you all for your patience and support, please write your thoughts and ideas on what you’ve read today and as per usual, the end is near!

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Progress Report / Survey

Howdy! Here’s what’s up:

We implemented the winners of our polls to the game and now both me and Moana are busy with the final event for the next update (boobjob).

In this post I’ll primarily talk about “breasts” and I’m curious to know what sizes are popular, so there is a small survey at the end.

Above you can see the winners of our last three polls - nose ring, hips and “fake” breasts.

Nose Ring - Option “V3” won with 108 votes (option “V5” had 100 votes).

Fake breasts - Option 1 won with 137 votes (option 4 had 76 votes)

Hips - Option 2 won and is far ahead of its competition.

P.S: There’s a small announcement in regards to the “fake” size at the end of this post.

After reading your feedback under our last “fake breasts” poll, I’d like to talk about “technical debt”:

It’s no secret that our game wasn’t intended to be like this from the beginning, we initially didn’t plan to include this amount of customization in it - it kind of happened over the course of multiple updates.

Which means that we have “technical debt” - text that needs to be updated, events that need to be layered, NPC art that needs to be redrawn.

To make sure that our “technical debt” won’t grow any further, we’re now implementing this character art overhaul for Kira. Including body-mods that won’t be accessible for a long time.

Now, knowing what sizes of breasts Kira will have and how they look - I am finally able to draw “full” events, with all artwork being present in advance.

As for the “technical debt” we already have, I’ve been slowly preparing to deal with it, and now I just have to finish drawing 5 remaining breast sizes for older events. This way, when we will implement new body mods - we won’t have to redo every single event in our game.

Our current plan is to upgrade older events along with new content, one older event per update, right after we finish the “Farm” part of Vivarium.

We’re proud of the amount of variability Defenestration has to offer, I can’t even imagine our game without “Dumb” Kira or breast expansion events. But, because of the same variability, it’s pretty hard and time consuming to implement anything new.

However, just like I passively became better at drawing and Moana at coding, I’m sure we’ll adjust and become faster at working with this amount of variability. Especially now when we have all shapes and sizes set in stone.

With all that in mind, here's what I’ve been thinking in regards to “fake” breasts.

Yes, maybe we’ll add it, and here’s what I mean by “maybe”:

Originally, the game was planned to only have “natural” breast sizes and I’ve added one “fake” size to our roster, due to it being requested a couple of times. But, now that I can see that there is a demand for it, I might be able to do something about it.

First of all, adding new breasts to Kira’s character art is a lot of work, since we have plenty of outfits and some poses to adjust in order for them to work. But, it’s a “one time” thing.

So, once again, the real issue is events

I have sizes 1, 3 and 5 ready for pretty much all our events (not implemented everywhere, but drawn), and I’ve yet to finish drawing three more sizes - 7,9 and Fake for older events.

In the near future, I’ll have to draw every single event with 6 different sizes which is a lot. Especially since, more often than not, the difference in the size of Kira’s breasts means that I also have to draw different hands, writings, piercings, fluids etc.

However, since I’m going to revisit my old art, I will draw “Fake 2” breasts in a couple of events and time myself.

Given that “Fake 2” size has the same shape as the “Fake 1”, it might not be that time consuming to add it. But I still have to test it.

That is why, maybe we’ll add it. First, I have to test it out and see how much of my time it will eat.

I hope this post manages to convey what we’re thinking and I hope you understand why I’m hesitant to include “Fake 2” to our game. But I do hear you and I will test out how difficult this addition might be.

Current event that I’m working on (boobjob) seems perfect for this test, but each event is a different case, so I’ll have to test it in multiple places. In any case, I will share our final decision in the upcoming weeks.

On top of that, I still remember a time when our game had only 4 events and most of them were about “brainwashing”. Back then, not surprisingly, every “event” poll we conducted resulted in more “brainwashing” events winning - because that was our audience at a time.

Because of that experience, I think that once our game will have “fake” and “giant” breast sizes, we will attract more people interested in them.

Since this post turned out to be so heavily focused on “breasts”, I’d like to conduct a little survey:

With what breast size do you plan on playing? (If "Fake 2" will be implemented)

That’s all I wanted to ask today, thank you all for your feedback, patience and support! The end is near!

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Progress Report

Howdy! Here’s what’s up:

I still need a couple of days to finish Kira’s character art, but it’s the end of her art expansion.

Primarily, I’ll need a couple of days to save lower body/fake breasts outfits after the remaining three polls will run their course.

Apart from that, this week I’m returning to work on the “boobjob” event, which is the last major thing needed for the next update.

We all know that thicc thighs save lives, but like most things, they come in various shapes. And it’s ultimately a matter of personal preference which shapes you prefer.

That said, while I am a firm believer that “thicc is thicc”, some of you wanted to see a slightly different version:

I definitely can’t please everyone when it comes to appearance preferences, but this art expansion is meant to be the final one, so I went ahead and drew an alternative version based on your feedback. Now it’s time for democracy to decide what kind of thicc will be “party approved” and implemented.

P.S: Due to both versions of hips being roughly the same size, I’ll only need to adjust pants for hips 2 and 3 (skirts/shorts/panties/fluids/belly/tattoos/piercings/writings are good). That is why I believe it won’t take a lot of my time to implement whatever hip design wins our polls.

A while ago, I promised that I would conduct a poll on the nose ring design. I really tried to do my best, but given the resolution of the game itself - this is the best I could do.

The piercing itself has to be a ring, because of the whole “farm” theme, however, there will be other piercings in the game, don’t worry.

It’s also worth mentioning that while I am personally not happy with any of the versions I made. This piercing will be shown in events where it should look better. So this poll also decides how it will look (shape/size) in our events.

And our final stop today:

This is the final thing we need to pick - the size of “fake” breasts. The game will have only one, because there’s already a lot of customizations and we struggle to do them all as it is.

In total, three polls are running right now, hips, fake breasts and nose ring. The last three questions I have and the last three issues that we have to solve. Once the polls will run their course, the character art expansion will be concluded.

Well, to be fair, I also need to know the “breasts tattoo'' design, because based on its location the layer order and the amount of pictures might change. But it’s not a pressing matter and we could do it a bit later.

The picture also shows the winners of our previous polls - “platinum blond” and “parted lips” (second lip enlargement).

P.S: Blond hair, fake breasts and second lip enlargement will become accessible in our “Movies” storyline, which is scheduled to return after Vivarium.

That should be all, this week we have to figure out the last 3 questions for Kira’s art and I’m continuing my work on events.

After the “artwork expansion” update will be out, we will return to the Farm questline.

Current polls:

Hip design (click me) 

Fake breasts (click me) 

Nose ring (click me) 

Thank you for your patience and support! The end is near!

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Nose ring re-design

Howdy again! As promised, here are some redesigns I did of our currently present nose ring piercing.

In my opinion, neither of them look all that good on Kira, but this piercing is shown in events. So, keep in mind that you’re also picking the size/design for all our events, and some of them show more of Kira’s face.

The designs are similar and there’s an unusual amount of them, but I honestly couldn’t pick it myself and decided to show you all versions I did.

Oh, and option “V0 (old)” is the one that is currently in the game.

Once again, thank you for your feedback and participation!

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Fake breasts size

Salutations! Here we’ll decide the size of the only “Fake” breast size the game will feature.

While I’d certainly like to add them all, our game already has an absurd amount of customization. In other words, out of pity for my future self, I’ve decided to only implement one “fake” breast size.

Thank you for your feedback and participation!

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Hips poll

Howdy! This is a hips poll.

The first “size” will remain the same regardless of the winner, what I want to know is what kind of thicc should Kira rock - good old “thunder thighs” or my new “firm” version.

Thank you for your feedback and participation!

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Progress Report

Howdy! Here’s what’s up:

I was busy with the artwork for breast sizes, since I’m doing them all in advance (with all outfits and poses). This way when we decide to add another “breast enlargement” event, I won’t have to redraw every single outfit and event - it all will happen automatically.

From “visible” content the next version will have one event (boobjob), one mini-event (harassment), some npcs, one new skirt and the ability to combine outfits (tops and bottoms).

From what’s left to do, I believe I will finish the adjustments by the end of the next week. Then I’ll continue drawing a boobjob event which already has 50% of its art ready. The text is good to go, the code is there for everything except for the boobjob event, which is what Moana is doing right now.

After that we will focus on the continuation of the farm with minor rewrites, more days/ events and a working pregnancy system.

Poll results:

Option One: 82 votes;

Option Two: 37 votes;

And the winner:

Option Three, with 90 votes.

Don’t be sad if your favorite skirt didn’t win, we plan to conduct “pants/skirts” polls for each update from now on. And they will return as poll options again later down the line.

Events:

One of our two planned events is good to go. It’s a “harassment” event that uses the same art system as in gym/ imperator/ katya piercing. I picked this one because it requires almost no new art and we had a ton of work on our plate with Kira's character art expansion.

The event itself is 23 pages, but it’s extremely dependent on variables, so you’ll see around 3-6 pages at a time. Then when something changes in Kira’s mind, you’ll see slightly different 3-6 pages.

The second event we picked is a “boobjob” with multiple participants (8 actors). I already had some artwork for it and continued to work on it.

This event is 26 pages long, and you’ll see around 10, due to Kira not talking as much as she usually does (there’s 7 other actors after all).

Both events were written by LostRaven, and edited by me to include all references.

Overall next update will have:

-A pregnancy system that works with all outfits (won’t be accessible yet)

-A system that allows to combine outfits (tops and bottoms)

-New skirt

-Two new characters and their various versions (random male and female npcs with different hats, etc.)

-All possible body modifications the game will feature up until the end (10 breastizes, new hairstyle, even bigger lips)

-Updated artwork in Gym harassment events, Katya piecing event, Imperator event (to include 5th breast size, nose ring etc.)

-Vivarium harassment event

-Vivarium boobjob event

-A ton of other work Moana did (bug fixes, improvements, etc.)

What we were working on, but won't include in the next update:

-Text edits at “farm/barn intro”

-Two missing mini-events at “Farm/Barn”

-Continuation of Farm/Barn events

-The event to finally turn our new “pregnancy” system “on”.

-Sharon’s Farm/Barn path.

-Mini quest to unlock Vivarium shop (it will sell stockings)

Endgame breast sizes:

Here you can see all breast sizes the game will have. All of them will be optional (as per usual).

A while ago I asked you to give me examples of what “the max breast size” should look like, and I did my best to do it justice.

I understand that the “end result” is pretty extreme to some people, so we will expand our intro questions (and add another “preferences” option to the infobox near the hospital).

The expanded intro will ask you whether or not you want to play with “extreme proportions” and with “silicone” turned on.

In case you decide that you do want to see this type of content, Kira’s surroundings will change in the form of other NPCs having giant breasts or fake lips etc.

This way Kira won’t stand out as much, because I’ll layer some other characters and make them look according to your preferences and her potential future appearance.

For the most part, I was busy with sizes 6-9. Because I had to include “poses” ( cover pose, etc) and all currently present outfits, writings, fluids, piercings..

On top of that, I went ahead and adjusted her currently present breast sizes as well.

I personally like my new edits more, but I understand that my opinion might not be shared.

If you prefer the old design of Kira’s breasts - tell me and I’ll conduct a poll.

P.S: This will not add extra work for us, since her old design already has all outfits drawn.

Above you can see my edits, based on your suggestions. Currently there’s two polls up, in them we will determine what shade of blond and what “style” of lips Kira should have shown in both her dialogue and event artworks.

I also remember all other suggestions and I am working on them. But, while I can see the end of a tunnel (hopefully it’s not a stroke), there’s still plenty of work to do.

My plan is to do a “bimbo” breasts poll and other suggestions last. So I’ll conduct more polls next week.

Overall, I still have a bit of character art to edit, a boobjob event to finish drawing and Moana has one event to code. Then it’s business as usual, comrades.

It’s an insane amount of work, but we’ve been preparing for this art expansion since the beginning of the year.

I do not want to redo anything again, and I’m doing my best with this “final cut”. If you have more suggestions or notes on what I’ve shown you today, please do share them now, because after this update I really want to just focus on finishing Vivarium quests.

Links to current polls:

Lips (click me) 

Hair (click me) 

Thank you for your patience and support! The end is near!

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Lips poll

Howdy! This is a lips poll.

I’ve made alternative lips - a bit more glossy and more “parted”. Whatever option wins will be added in both Kira’s dialogue art and in events.

Thank you for your opinions and participation! The polls will run for a week and then I’ll announce the winners.

P.S: In case of a tie - my voice is a deciding one.

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Hair poll

Howdy again! This is a hair poll.

Some people asked for platinum blond and this is what I did. I could’ve made it even more “platinum”, but then it wouldn’t be much different from white.

Thank you for your opinions and participation!

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Progress Report

Howdy comrades! I’m out of Hermit mode!

The last couple of months/updates we were basically trying to sit on two chairs with one ass - Working on a massive Character art overhaul and adding more content in a form of repeatable random events.

I’ve decided that it’s time to stop, and just crunch the remaining parts of Kira’s artwork for good, which is what we did.

The new and improved system now supports outfit combinations and outfits for preggo Kira. Plus we’re adding all ten breast sizes the game will have to character art (for the future).

This is meant to be the “final cut” of Kira’s art, I do not want to ever redo it again.

Since our goal was to finish her art “once and for all” I had to redraw her bottom - Kira is now slightly taller, to show more of her leg. Plus, this position gives more room for layers to breathe. Here’s an example:

As you can see on the picture above, due to Kira’s old legs being more open, pants did not cover her future crotch piercing. This issue could be fixed by manual coding (removing the “piercing” layer every time Kira wears pants), but this “fix” is less than ideal. Besides, the problem goes beyond piercings, the same thing would happen with future wearable sextoys etc.

Now for the new stuff:

Above you can see three new expressions and “Red” Kira face progression. 

Moving forward “Red” choices will cause Kira’s face to change, limited to character art I’m afraid, since we don’t have a separate layer for this and each “Red” stage multiplies the amount of expressions.

Things like tattoos are decided by polls, so I can’t draw them in advance. But, breast sizes and hair is a different story.

Overall the game will have 6 hairstyles that will be shown in events, plus different styling options limited to character art.

Three are already in the game, “black” one is coming soon and I took the liberty and already added a “blond” hairstyle, since it was the most requested one.

Meaning that there’s only one hairstyle left, and it will be decided later on via polls.

Here’s a pic of blond Kira:

This hairstyle will be added with the second “Dream” event. And just like in the first one, you will be able to refuse any body mods proposed to Kira. Current plan is to add it in the Movies storyline, right after Vivarium.

Additionally, this teaser shows some new skirts, and the current running poll will decide which one we will add.

Due to the separation of tops from bottoms, we can now add skirts and pants to the game more frequently. A “full” outfit has around 30 pictures, while pants and skirts have 3-6 pics.

And finally, here’s a “Silicone” Kira:

Like I’ve said, I’m drawing everything in advance. The art will be in the next release, but it won’t be accessible.

Oh, and worry not, I’m fully aware that this is not everyones cup of tea, so “Silicone” will be a content preference option (like pregnancy/lactation).

The game will have 10 breatsizes in total, and I’m still editing outfits for some of them. Every second one is shown in events - 1,3,5,7,9 and “Fake”.

Since there will only be one “fake” size, I think we should decide how big it should be. In the upcoming weeks I’ll conduct a poll about it.

Just like I’ve been saying for the last couple of months - we’re working on character art overhaul, which is why we’re so slow.

This is not an easy thing to do and there’s plenty of other changes that I’ll announce in the upcoming weeks. But, I believe this is necessary.

We promised the game would have this amount of body mods, it certainly drags us down, but I intend to keep my word and I truly feel that after I finish them all, the progress will return to a relative normality.

That said, we picked a chair, and soon we will be ready to stand up. Next update will have character art overhaul, new “combine” outfits with an extra skirt and one simple random event.

Thank you all for your patience and support! I’m off to continue my crunch.

P.S: Here’s a link to the skirt poll, just in case - click me (link) 

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Skirt Poll

Howdy again! It’s been a while since we had any polls, but thankfully this will change.

Now that adding pants/skirts/underwear/stockings is a fairly easy task, we will be able to regularly conduct polls like this one.

For a start, I created different microskirts and a classic cyberpunk plastic skirt.

As per usual, in case of a tie, my vote will be a deciding one. And if your favorite skirt won't win, don’t worry - I’m sure the rejected ones will be included in future skirts polls, just not as soon.

Thank you for your support and participation! The poll will run for a week and then I’ll start counting the votes.

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V0.4.9.2

Hear ye! Hear ye! New update is here! Thine ears do not deceive ye!

We were and still are working on “Character Art” expansion for Kira, updates with random events are here to make the wait more tolerable.

Character Art expansion is meant to end any and all work with Kira’s bust - we’re implementing all 10 breast sizes the game will feature, changing Kira’s height and legs to better show sextoys and stockings, separating tops from bottoms and implementing pregnancy for all outfits.

I will talk more about Character Art, and overall changes in my progress report (in a couple of days), this post is all about the current update.

Click me (Mega Link) 

Click me (Anonfiles Link) 

In terms of the “size”, this update is just like our previous one.

- 45 pages of text

- 1 new reusable “event-starter” (Basically a mini-event, 35 pictures)

- 1 new event “Vaginal/Full Nelson” (84 pictures, written by LostRaven)

- Repeatabe version of this new encounter.

- 1 new random male NPC artwork

- Fixed lactation not being shown in Vivarium events if Kira is able to lactate (Mother/church, Technopriestess/pillory, Vaginal/Full Nelson)

Req:

Temporarily the event has no requirements.

There’s a 14% chance of man spawning in a particular location (near Oasis entrance/ near Farm entrance/ center of Vivarium)

He will then chase after you (you can just run away).

It’s also worth mentioning that the man has “eyes” (noticing radius), so you might want to walk around for a bit in every Vivarium location you enter.

Options:

In this particular event, instead of the game showing you “lustful” text automatically - you can pick it yourself if you have 50+ Lust by choosing the “eager” option.

(Please let me know if you like this way of “Lust” implementation better)

If your Kira is not “branded” (she will be at the end of the Farm, can’t be branded yet), you can simply refuse his request or kill him (if you have “Red Kira” unlocked). Killing the man 3 times will permanently remove this event from the game.

This event is made with the end of Vivarium in mind, so it will show stockings, lactation, pregnancy, alternative fetish dialogue, and you will be able to impregnate Kira in it again.

Note:

The event was written by LostRaven, but I feel obligated to mention that I’ve edited the text to include references to Kira’s mental/physical changes.

I was also asked to not post the amount of pictures in the changelog, but it’s important to me - it shows the amount of effort it took. Besides, even though some of them are easier to produce than the others - they all are equal in the eyes of code.

While the update took longer than we’d hoped for, it was still finished quicker than usual and its development has shown me new ways on how we can work faster (more on that in my progress report).

This particular event is the first one where Kira gets approached by someone and gets a choice on how to act. Since it is the first one, and since we plan on implementing a ton of them - all feedback is appreciated.

That said, thank you all for your patience and support! And I’ll talk to you soon!

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Progress Report

Howdy! Here’s what’s up:

The next update is coming along nicely, the artwork is drawn / layered (to include body mods), and the text was written by LostRaven back in winter. Right now I’m working on a “mini-scene” that precedes our new random-repeatable event - Kira gets carried on a shoulder like a bag of potatoes, I intend to use this scene in multiple places, so it’s a solid investment of our time in my opinion.

Here’s what we did in two words:

-First week of April was dedicated to Character Art expansion for Kira

-The rest was spent on drawing new events and characters.

Our plan still stands, we’re working on random events while upgrading Kira’s Character Art, which is crucial for the next “Farm” day. And we will continue to post updates every time something new gets done.

New version will have a random male NPC for Vivarium and one repeatable sex scene - this time it’s going to be “vaginal/full nelson”.

I was working on the artwork for two events, boobjob and this one, I picked this one to finish first because of NPC artworks - boobjob required both new male and female NPCs. So it made sense to work on “full nelson” first, since I can use this new male NPC at boobjob again.

That said, the boobjob is definitely the next event we’ll add.

This event is a little bit different from our previous one, here Kira will be randomly approached by our new male NPC and then you’ll get to pick how to react. We’ve decided to temporarily set the spawn chance to 25% and it triggers every time you move between Vivarium locations.

On top of that, we’re going to conduct a little experiment - In our newer events (Redtardis, Gym, Vivarium) the game shows you “horny” Kira text if your lust is above 50. And here, we’ve decided to let you pick, but only if your Kira has above 50 Lust (I think it makes more sense this way). I’m curious to learn your thoughts on this idea.

This update is short (like our previous one), because we need more time to finish Kira’s character art upgrade:

Since our very first release, Kira’s character art continued to grow which often led to multiple problems. This time we aim to finish it once and for all, we’re setting permanent ground rules for ourselves and we won’t butcher our system to go beyond them again.

From what we already did for the system - worked on preg version of Kira’s outfits, decided to change Kira’s legs due to a potential conflict with sex-toys. And got rid of the unnecessary stuff (no content was cut, it was just optimized and restructured).

Currently, the amount of pictures in Kira’s character art system was reduced from 1738 to 776 (again, no content was cut, just restructured).

It’s also worth mentioning that drastic changes in variables and layer order might lead to corrupted saves - so we’re currently working on Kira’s character art in a separate version of the game. We will do our best to keep your saves intact, but I will tell you when we will implement these changes.

In a nutshell, we’re at the finish line with our new update, the character art expansion is going along steadily

And while I wish things would move along quicker, this is the best we can do at our current stage of development.

Thank you all for your patience and support! The end is near!

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0.4.9.1

Howdy! In the last post I’ve said that my next one will be an update, and here it is. (I didn’t think it would take so long to be fair)

Like I’ve said in my previous posts, we’ve decided that while we’re still working on the character art expansion required for the Farm, we will upload smaller and easier to produce updates that will contain random events. This is a first one of multiple “small updates” that we’ve been preparing. From now on, we will try to release multiple updates per month, each update will have 1 event and 1 new random NPC.

This particular update has suffered from my desire to partially animate the event. The result is good (in my humble opinion), but the time spent working on it is not worth it (116 pics per one event is an overkill). So, further random events will have no animation and nothing as complex, we’re going to focus on quantity over “excessive” quality in the future.

And here it is, 0.4.9.1:

Click me

This is one of the events written by LostRaven, but I feel obligated to mention that I’ve edited it (added more references to Kira’s state)

-116 new pictures;

-30 pages of script;

-Random npc ”Technopriestess” (dressed);

-Random npc ”Technopriestess” (nude);

-Random event “Priestess-pillory”;

-Repeatable version (male partner);

-Repeatable version (female partner);

-Initial BE remade a little;

-Initial "bust call" blink issue resolved;

-Minor grammar fixes;

-Intro event queue bug fixed.

Req: To make things easier and due to the lack of random events right now, it has 100% spawn chance and zero requirements (temporarily). Just interact with a new smaller pillory near the center of the “Vivarium” location.

Note: The repeatable version has a 50% chance for a male or female partner with minor text differences to spice things up. The event was written with every possible mental and physical alteration in mind (including stockings), both currently present and future ones (when Vivarium will be completed). So we won’t have to redo it.

On top of partially animating the event, I’ve also redrawn it. And redrawing events that weren’t even present in the game is a new level for me. Since we are kind of on a clock, I can’t afford to work on events for as long as I did, so I’ll try to manage my time and ideas better.

I couldn’t help myself and needlessly overcomplicated this particular event with alternative art and partial animation. I won’t do this again, because it took too much of my time and we need to work faster. So, one of the new rules I’m setting for myself and this project is - no animation. I’m dropping the one I was doing for the “Boobjob” event to release it quicker.

However, parts of this event will be reused in other places. Sex animation will definitely be used again, the “Pillory” will be used again closer to the end of the farm, and the new NPC will be used again at the church (Red Square). So, while this event ate a ton of my time, it might still be worth it due to its reusability.

In the upcoming weeks we will post more updates with random npcs and encounters necessary for Vivarium questline to work. Next repeatable random events we will work on are “Boobjob” and a “regular” sex.

Like I’ve said, we can’t progress the farm without an upgrade in Kira’s character art, which is not an easy thing to do. So, as a compromise, we’ve decided to do random events at the same time.

Once the boobjob event will be completed (without any animation this time) we will post another version and then we will continue posting updates every time we’ll add something new as often as we can (even if it’s just one event) up until the Character art will be finalized for good (we don’t want to change it ever again).

Thank you all for your patience and support! I’m off to work since we plan to publish another update in the upcoming weeks.

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Progress Report

Howdy! Here’s what’s up:

I really wanted to surprise you all tomorrow with an update, butwe definitely won’t manage. That said, due to the amount of work left to finish, I can guarantee you this - my next post will be an update.

What we recently did:

-Finished writing/drawing and layering first random event (Pillory)

-Started editing the text for another random event (Boobjob)

-Drawn Around 50% of "Boobjob" event

-Tested animations for the "Boobjob" event (animations similar to “Gym squatting” event, nothing fancy)

-Started drawing random female NPCs for said event (again, nothing fancy)

-Started layering and testing the animations for the"Boobjob" event

-Worked more on Kira's character art (pregnancy/outfit system update) 

Overall, we’re not yet done with the pillory event, we can cut some corners and release it quicker, but I’d really prefer to finish it properly. Meanwhile, I’ve already started working on the next one.

Both random events happen at Vivarium and both of them were written by LostRaven, but they’re not exactly “random” right now.

When we’ll have more of them, we will flip the switch and tie it all to a % chance, but for now - there is a 100% guarantee that you will find all “random” events and with zero requirements.

I picked “pillory” as the first event because I had the artwork prepared in advance, it was the easiest thing we could do. As for the second event, I picked it for the opposite reasons - it’s the hardest, due to Kira’s multi-sized breasts and multiple NPCs in the script. The idea was for them to “balance” eachother out in my head. 

Pillory event:

Random events are edited with all of the references, including things that will happen at the end of the "Vivarium" questline - so we won’t have to edit them.

Initial pillory event has male partners, and it’s repeatable version has a 50% chance of Kira being fucked by the “Technopriestess” herself.

The text changes, but not by a lot, because with all of the references the event has grown from initial 6 pages to 25.

The boobjob:

Kira will have a unique opportunity to give boobjob alongside some random cows/pets of Vivarium, and I’m working on their artwork right now.

Because faces are hard and I don’t want to “waste” them on random NPCs, their heads have to be cowered. So, I will give them all a “cow” helmet or multiple different “animal” masks if you’re playing without Lactation/Preg content enabled.

Since I didn’t finish drawing the random NPCs, here’s a teaser with Sharon and Buttercup instead:

To be clear, I included Buttercup and Sharon in this picture just for the teaser, because current in-game art has no head.

All three of them will be animated, to an extent. Since we’re making a “body-mod” game, animations are kind of impossible (they are just not worth it), so we can’t do anything more complex than the “gym squatting”.

But I believe this event has to have some animation, even if it’s just 4 frames, since it is repeatable.

Because the “boobjob” event is a pain in the ass, it won’t be included in the next release, we realistically won’t have time for it. However, the next update will have some other surprises.

Due to the amount of work left, and because time is our biggest enemy - my next post will be an update.

We have around 10 random events in store, the idea is for them to add up to other quests and enhance the experience. I’ve decided to work on them right now, because we’re still busy with the Character art expansion of Kira, but unfortunately, they don’t add a lot of playtime, since they’re basically pure sex. That is why the next version might seem shorter than usual.

That’s pretty much all I wanted to say, thank you all for your patience and support, the end is near once again!

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Progress Report/Teaser

Howdy! Here’s what’s up:

I wanted to post this a bit sooner, but decided to give the NPC teased in this post a face (she had her face covered).

We’ve been primarily working on the next version, on one specific event in particular. We want our updates to have 2 events each (at least) and we’re almost done with the first one. However, we’ve decided to release the game more often, so we will release a version with just one event if the second one will take too long to finish.

Major things that we worked on:

-Character art for a “Technopriestess”

-Edited the artwork of the pillory events

-Edited the H-text for commissioned events

-Wrote more regular script (jokes, lore etc.)

-Worked more on Kira’s character art expansion (separation of tops and pants, hats, glasses, lingerie, pregnacy)

-Worked more on the first part of Kira’s flashback (will happen at the end of the current “Farm” plotline)

We’ve decided to work on one of the LostRaven’s events that we had in store, primarily because it was the easiest one to do.

We picked something easy to implement because we’re currently working on the Character art expansion, and new pants/tops combinations add zero new minutes of gameplay. And we need this overhaul for the next farm day (Kira will get knocked up).

I’m telling you this just so you wouldn't think that we abandoned a Farm plotline - we’re just trying to avoid releases that take too long to make.

As some of you may know we’ve commissioned a writer (LostRaven) a couple of months ago to write some juicy H-events. And that I made some artworks in advance.

Now we will finally start using all of the resources I’ve gathered to hopefully become more efficient, starting with a pillory event:

This pure, modest and god-fearing woman will have no choice but to sodomize Kira, for the sake of our lord and savior Jesus Christ of course. Though, as per usual, Kira will have a choice to refuse to let the Holy spirit enter her body.

She’s one of the current inhabitants of St.Basil's Cathedral (Red Square), known as “Technopriests”. And if you’ll be curious about her and her faction, you’ll be able to ask her in the next update (optionally).

I liked LostRaven’s idea of this npc so much that I’ve decided to integrate her religion into the one I previously had in store. That said, she is just a random NPC with a repeatable event at Vivarium center, not a quest giver or integral to the plot. I intend to use her atwork for other random NPC of Technopriest faction, so don’t worry - I didn’t waste my time drawing her.

PS: I feel obligated to say that I edited LostRaven’s events just to include references and an intro, due to the artwork of the character being finalized.

Speaking of NPC’s:

Their art eats a ton of my time, but they add 0 new minutes to the gameplay. That is why the “main” story wasn’t advanced yet. By my grand design, at the current stage in the main story Kira will have to talk to “Koba” and his sidekicks (rebel leaders), then to Razin and important KGB faction members and only then will she be asked to go to Vivarium by Koba. That is why we still didn’t advance the main plot - I need time to draw a ton of other NPCs.

I’m telling you this because today I’ve teased “Technopriests”, a cult run by Rasputin's spiritual successor. That particular plotline will be unlocked after Vivarium and we’re already set to work on the “movie” plot after it, so it will be a long time before we will get there.

Character art expansion:

Kira’s artwork is the most complex thing our game has and I want to make it even more complex, yes. The thing is, right now we can’t add outfits that “squeeze” Kira’s breasts because we need to know a breast tattoo for that. Plus, outfits are extremely time consuming and hard to implement, and adding something like a new skirt each update is a lot more easier.

In other words, I want to do this for the future Mulan and for you to have more options.

We’re working and trying to do better, pregnancy and Farm continuation are coming, just not in the next update, due to how much time character art expansion is eating.

That said, the next update will feature repeatable events at Vivarium and more atwork for the NPCs, which had to be done. Especially considering that at the moment there are no repeatable sex scenes in the entire game.

Next week we will focus on finally finishing alt nose ring options, artbook and the first event for the next update.

Thank you all for your patience and support! The end is near!

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Progress Report

Howdy! Here’s what’s up:

After the new year celebration I had some personal business to take care of, legal things, visiting my ancestors, allies and general hustling. Due to the weather conditions I inevitably got sick, fortunately with just a regular flu.

And while I’ve been working this whole time, the real work only began last week.

That’s why the progress report is only arriving now - I’ve had nothing substantial to share.

All in all, I feel well-rested and healthy to proceed with the development. I do feel guilt for not working as much as I should, but my pigeon-brain really needed some time off.

This year we’re going to try and publish our updates more regularly. I'm almost done with the writing part for the next one, already have some art prepared in advance, but we still need to finish editing it all to include all references. I will probably post another teaser next week and talk more about the content of the next update then.

That said, here’s what we did:

- Wrote more dialogue and scenes for the “flashback” sequence that will happen at the very end of the Farm (it’s long, been preparing resources for it in advance);

- Revisited and revised Kira’s character art system (not done yet);

- Revisited and revised the intro to include preg/bimbo options there (not done yet);

- Edited Vivarium “pillory/nun” encounter text (commissioned by LostRaven) to include alternative dialogue;

- Edited Vivarium “pillory/nun” encounter art (drawn back in August) to include all body-mods;

- Started drawing a new character “nun” (not related to the cult of Veles).

- Minor changes done by Moana on her own (like better art-flow at the first Hospital BE event)

-Worked on an updated artbook for 10$+ patrons and multiple requested screensavers for all tiers.

Kira’s past:

The only hint about Kira’s past I’ll give is that, in my opinion, it’s better for an “amnesiac” protagonist to be someone important. An amnesia creates a mystery around the character, and every mystery should have a satisfying answer.

I personally do not like “flashbacks” in any form of media, since they usually have no consequences. But in our “flashback” you will have a choice with some consequences and it will be playable for a bit, because it happens in another part of the world, which should be interesting (If done right).

Stockings:

We’ve added stockings in the last update, but there was a complication. Apparently Kira’s character art is coded with the wrong coordinates, which we previously didn’t notice due to insignificance of the mistake. The issue only became apparent once we’ve implemented stockings into the game.

The fix for this required manual re-coding of every picture in her art (thousands of pictures). Moana attempted to do this for the last update, but we had to revert the change for multiple reasons:

-It was buggy, due to the fact that she simply made some mistakes while re-coding this amount of pictures.

-It’s pointless, since we’re currently in the process of changing Kira’s character art (logic, not the visuals) for the final time (hopefully).

Note: At the end of the farm you’ll get all stockings (cow pattern and black latex) regardless of your content preferences and the events will become repeatable. This is done on purpose to give you another reason to revisit repeatable versions of said events. We will also add more types of stockings to the game in general.

Character art changes:

It started because I’ve found a way for pregnancy to work with all outfits. Then we’ve noticed that we can technically separate tops from bottoms. Here’s why I believe it has to be done and soon:

-Next “farm” day will lead to Kira being able to get knocked up for some players, so we need to finish the “preg” system prior to that.

Note: I’m also going to go through all of the in-game dialogue once more to include references to Kira’s appearance, including pregnancy and random “milk spills”.

-Current Character art system is a bit outdated, meaning that it has parts of other systems built in - we need to remove them, separate them completely to further boost up a performance of the game and make our dev-lifes easier.

Again, we’re trying to return to a monthly release schedule, and character art changes will eat a ton of time, so the change will be implemented gradually.

Nose ring:

Some of you didn’t like it. Fortunately I see it as yet another opportunity for us all to pick it together, and we’ll just need to replace three pictures.

So, I will draw alt versions and conduct a poll next week.

Polls:

We need to know a few things before finalizing our character art changes, based on the final version of the character art system - we will gradually begin the re-coding process of all events to show every body-mod option in the upcoming updates.

I already asked you about the max size, now I need to know how “silicone breasts” will look (how big). And I need to know how her breast tattoo will look, what do you want to see?

Next week I will post a poll about the nose-ring. Then about optional fake-breasts and finally about the breast tattoo.

We need to determine three things together in the upcoming weeks:

-Nose ring;

-Fake breasts;

-Breast tattoo.

For a breast tattoo, please send me references if you want to see something particular, I will then add them to the poll and we will decide who’s the winner together. You can dm me on patreon, on discord or email me (freshmulan@gmail.com)

Meanwhile, we’re still working on the next update, we have every intention to return to a monthly schedule and I will tell you more about new content in my next teaser post.

Thank you all for your patience and support! This year is going to have a lot of exciting content, and a lot of things will finally start to pay off.

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0.4.9

Howdy! Last year we were in an exact same situation - trying to finish an update on the 31st. I’m proud to announce that for once we did manage to deliver, which is truly unprecedented. And I am extremely happy that we actually did it.

Needless to say, I’m still not done with this update, it works, it has everything I promised and a little bit more, but not everything I wanted it to have. So please consider backing up your save files before playing it, since the events are “timed”. I’ll tell you more in my next post.

Click me 

NOTE: This particular update has the biggest amount of alternative art/text, due to it being centered around either hucows, breeding cows or CNC, based on player preferences. Each player will see a quarter of what is there. Content and narrative adapts to your preferences.

213 pictures

214 pages of script.

To start - enter the barn at Vivarium (animal farm part). 

- did a remix of trent reznor's song to include breast-pump sound in it, due to a limitation of RPG maker and human technologies.

- Hopefully fixed memory leak/cash dumping/ crashing problem by fixing one of the plugins.

- Added “space out” (skip) option where it was requested or seemed necessary (gym locker, Vivarium intro, and new Farm “training”intro)

- Added first three days of Hucow/CNC path (counting the initial “intro” day)

- Started adding lactation to Kira, for now it’s limited to Vivarium.

- Switched the layering order of top and bottom to implement pregnancy for every outfit (around 500 pictures)

- Added 5th breast size to the game (new events, character art and every outfit for now)

- Two new “regular” NPC artworks

- One new layered NPC (pregnant or not, based on content preferences) with two poses.

- Stockings mechanic and wearable stockings (it’s was a pain in the ass and needs even more work)

- Added cow stockings that are shown in Farm events (for players with either lactation or pregnancy enabled)

- Added latex black stockings that are shown in Vivarium events (for players with no pregnancy and lactation)

- Added nose ring (limited to character art and Vivarium events for now)

- Added accessories mechanic to the game.

- Added cow bell collar that is shown in Farm events (for players with either lactation or pregnancy enabled)

- Added posture collar that is shown in Vivarium events (for players with no pregnancy and lactation)

- 2 new farm “sleep” events that use the same base art

- 2 new farm “rack” events that use the same base art

Minor:

We did what people asked us to do and fixed a ton of bugs.

- You can now teleport from dorm to Chief Officer every time you’re prompted to visit him

- Stairs at Kremlin work normally now

- random teleportation to red square was fixed

I 100% forgot something major, but I’m sure I’ll remember some day.

Happy new year comrades, thank you for not giving up on us and sticking around, despite all our problems. And especially thank you all for your patience!

The end is here!

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Heads Up

Howdy! As promised here’s a heads up post.

We’re crunching what’s left of my last-minute changes. New version will drop on the 31st in the first half of the day. If it will be ready sooner - we will upload it sooner.

Whatever the case may be, we will stop on the 31st, compile the game and upload it. I just wanted to confirm that there will be no delay this time. 

Thank you for your patience and support! I’m going back to work now.

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Final release date (this time for sure)

Howdy! just wanted to reconfirm that we’re alive and kicking. New version will drop next week.

New Year is rapidly approaching and we really want to release the game before it (which will be unprecedented), everything that I’ve promised and more is already in the game. I’m doing extra stuff because plans and ideas change.

This game is a work in progress, it’s not a finished product - so yes, things like this delay might and will happen. I just want to give you the best game I can, that’s all.

Here’s my reasoning to give you a better picture:

The stuff that I’m currently working on happens at a set time. If we’ll not add it in this version, all of you will have to replay it later on to actually see it. Which is something I’d like to avoid.

Second reason.

We never really go back and finish what’s missing. Here’s an example of that:

“Conduction suit” and “Web” - I wanted the “terminal” at the sewer to have an interface, a mini-game and another outfit to be later used in events. The dialogue references it all, but it doesn't actually happen. So now, I will edit it all out, because there’s no chance we’ll ever return to this idea and finish it.

Third reason.

I do not control myself, I work best under stress, and the fact that it took Moana so long to code it all in made me irrational, so I started changing stuff and adding more content to it, fully aware that it will prolong the development. To quote one modern-day philosopher - “I know I’m kinda retarded”.

I will tell you what I did, why and what it means in a long post after the release - right now I have to work.

Again, we already did what we were supposed to do, the next version will drop next week, there’s no “Or” and there's no possibility of failure.

To reassure you, I vow to just release it without the extra content that we’re currently working on - which would be less than ideal, but acceptable in my books.

I went into a “hermit mode” not because something is wrong, but because I need to work on the game. I spend every waking minute on it and I apologize that I’m not spending enough time with you.

Thank you all for your patience and support! I will make a “head’s up” post on Monday and properly congratulate you’all with christmas with a release next week. 


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Usual last minute edits for the glory.

I had the game in my hands, but then I had another idea and one thing led to another - it now has a 20 frame long hologram that has alt versions for breast sizes.

I really didn’t want to show it and I really didn’t want to say anything, because I know that the majority of people would prefer an update to be already out instead.

That is why I’ve been awfully silent. And here it is (it’s a gif):

Moana did her part, but I couldn’t stop myself and drew a hologram of Kira and added more work for her.

It wasn’t supposed to be hard to accomplish, but it turned out to have 20 frames and there’s a different Holo-Kira for each breast size. What I didn’t take into account is that this event also has an optional milk-pump, and holo-Kira’s hand needs to be above it, which meant that I had to cut her and create even more layers.

So this event now has 30 additional pictures for Moana to code in and animate.

I’ve decided to do this now because I think the event is more interesting this way and because I’m clearly insane.

I really didn’t want to show it and I wanted to stay silent up until the release, but I think you deserve to know what’s going on despite my fears.

I assume you’re here not just because of the "new build", I believe you like my work and you wish to see me continue doing it, for that I see you all as saints. Please understand that I’m constantly editing stuff because I want the game to be as good as it can be.

And If we won’t add this hologram now, we’ll never add it, that’s what usually happens with stuff that I save for later.

Every update we do is bound to have some last minute edits, I don’t know why - maybe it’s my horrible habit, or maybe I get more creative when stressed.

But this is it - we’ll just add this hologram in and it’s good to go, I promise I’ll handcuff myself to stop myself editing everything like a headless chicken.

Once again, thank you all for your patience and support. My warrior blood demanded yet another sacrifice, but the voices in my head seem to be satisfied with the result.

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Progress Report

Howdy! Here’s what’s up:

34 days in a Month is objectively not enough, so I think I should go even further back in time and fight ancient Egyptians for inventing time, instead of Romans with their so called “Calendar”.

In all seriousness, multiplying time Moana asked for by four wasn’t enough and I should’ve asked you to give us a week. The update is literally in our hands, it’s almost good to go, but it’s still not ready. It’s not a question of perfectionism, it’s a question of delivering a quality content with everything we’ve promised.

I apologise for once again making a severe lapse of judgement and being delusional. It will be out soon, just in a couple of days.

To make sure that it would come out, I showed a never seen before restraint and stayed away from adding last minute edits and improvements. The current problem Moana is having is not really a problem, it’s just a question of time - she didn’t have enough for an update of this complexity.

Once the new version will drop and you’ll have context - I will explain in detail what exactly went wrong, with examples.

Once again, I am awful with time and I shouldn’t be near any sorts of “plannings”, with this game I just do whatever I feel like doing, without ever questioning how much of our time/resources it would take.

This is a good example of that, an “adaptive” story in a game that has alternative dialogues is a bad idea - lesson learned. We will finish the farm, but I won’t do something as complex ever again.

Expect the update soon, we’re honestly doing our best and you won’t be disappointed by it, if we won’t deliver it this month.

Meanwhile, I’m off to buy some liquid cheese, since I now have to poison myself. Liquid cheese has been a long-time frenemy of mine, it is the prime source of my writing powers, and I mean my cheesy dialogues of course. But it’s also a backstabbing son of a gun that likes to “go bad” and poison me for no reason.

Thank you all for your patience and support, apologies for the confusion, I’m doing my best to improve our time management and content delivery methods. But I am certain that you will see the results of our hard labor and it all will be worth it, in just a couple of days.

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Heads-up!

It’s traditional for our game to always be delayed, and we take our traditions seriously.

Seriously tho, I was certain that we’d break our “tradition” this time, unfortunately it seems that we won’t. I promised a more stable release schedule and that is where we’re headed, but it can’t happen overnight. We’re doing our best, and we’re just not there yet.

Moana says she needs another day, and usually the situation is reversed - she has to wait for me. I know how it feels to be under pressure and feel like everything is on fire, and she never pushed or rushed me, despite us having equal say in this project, so I’m going to give her the same courtesy and multiply the time she asked for by four.

The update is pushed to Friday, if it will be finished sooner - we will upload it sooner.

I don’t want to upload it in its current state, since Moana believes she needs just another day to make it better. That is why, and I’m afraid I have to insist - I declare that this month has 34 days. I’ve spoken to the chief human and he said I have the authority.

I also have other interesting news, but I think I should stop announcing what we’ll do next while we still didn’t upload what we’re supposed to. So I’ll be brief and will only list what’s relevant for the upcoming update:

- Moana fixed “stockings”, they won’t be viewed as underwear and so “No undies” fetish won’t affect them.

- Moana found what was causing the memory leak, it was one plugin working incorrectly (the game should crash less or, if we’re lucky, it won’t crash at all)

- Farm training might ultimately lead to a “bad end” (in the future), if you want to avoid it don’t pick to “give in”.

This situation could’ve been easily avoided if this month had 34 days to begin with, so I blame Romans.

I’m also a little bit guilty, since I wrote too much text and in a really complex way, I also pushed for this update to have 4 events and a story, even the npcs look differently based on choices in this one, not to mention customization it adds to the game.

I should have foreseen that, while I’ve been writing and drawing Vivarium for over a year, Moana couldn't do anything to prepare for it.

That said, we’re good overall, this is just yet another minor setback and an obstacle that we will overcome.

New and final release date is the 34th of November 2020. If we won’t manage - I’ll poison myself with liquid cheese again.

Thank you for your patience and support, the end is delayed, but just for a tiny bit!

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Progress Report

Howdy! Here’s what’s up:

This week is the week - we will finally release our new version.

I will give you a quick heads up a day before the release, but it will be close to Monday (hopefully sooner).

Here’s what we did this week:

- Edited the text for “Movies” quest

- Mapped second “Slutification” quest (optional, starts at the Movies)

- Developed involved characters and thor story arcs (for the Movies)

- Wrote some new interactions and a start of said new quest

- Wrote alternative text to existing interactions with “Imperator” and “Napoleon” (You’ll pick how Kira should speak to them)

- Went through the game and wrote places where “Lust” should be added.

- Moana continues her fight, there’s a ton of tiny things that can only be described as bug-fixes and polish.

1. So, I’ve been primarily working on the next version for the last couple of weeks and I am not sure what we should focus on:

I really want us to publish another update before the new year, so I’m trying to decide what content we should start implementing right after this week's release.

It would be pretty cool if we released the Movies before the New Year. On the other hand, I have a ton of resources ready for the Farm. Or maybe we shouldn’t get overambitious with this one, and focus on random events that don’t require the same amount of time.

In other words - we’ll see what type of content we’ll work on next. I’ll talk with Moana after we’ll release this one, and after I’ll read your impressions of it.

Speaking of Moana, I have another heroic act of hers to share with you. Apparently, RPG Maker didn’t like the amount of sound effects Farm events had, so Moana edited our background music for said events and made the “breast-pump remix” that only plays if “lact” content is on - now, that’s what I call a “dedication to the craft”.

And that is what she does, she’s not just implementing my insane ideas, she’s also responsible for sound, sprites, movements, locations and everything related to the actual game. I do art and text, she’s the one who actually turns that into the game.

More alternative text & Lust:

Both issues were brought to my attention and suggested to me on our Discord. Basically, for the sake of role-playing and immersion you should be able to pick how Kira talks to certain “key” characters (like Imperator), this will lead to the same result, but it adds more game-play value. I already wrote it, but I don’t want Moana to implement it now - she should just finish what she’s currently doing and upload the update.

Same with ‘Lust”, I went through the game and wrote down some places where “Lust” should be given, but she shouldn’t add it yet, since she might mess something up by doing so and it all will need some testing.

2. Movies:

We cut this quest out a year ago, due to the changes I wanted to implement there and other technical issues - The quest wasn’t written completely and it wasn't ready, meaning that if we were to change the quest and add more “steps” to it, the saves would become corrupted for everyone. Since then I had other ideas for it, but no time to finish it.

This is something I’ve avoided with Vivarium by writing the quest as a “whole” thing, instead of building it as we go (and trying to not break savefiles in the process). And that is something I want to do with the Movies - ensure that it’s properly mapped out and working before adding it back.

So that is what I was doing, mapping and writing key parts.

The quest will use multiple locations - Mosfilm, Cinema (Red Square), fancy restaurant (City Center), factory (City Gate), “new you” clinic and even prison.

It will have multiple ways of completion based on how far you are in the story, mainly influenced by whether or not Shwift (prison pole girl) was brought back to a relative “normality”, and for that particular path I need to slightly advance the rebellion story line.

On top of that, I am not happy with how the “Prison” quest starts, I can do better than that with slight adjustments to the lore and the set-up of the quest. This will require more effort from Moana, since I intend to turn “Prison” into a “Prison-town” of sorts. We also need this change for another thing, but it’s too soon for it.

It’s hard to talk about it without spoilers, but this is a quest that will further corrupt Kira and unlock “silicone” breasts and a second lip enlargement  (optionally).

And since the game structure is close to a “spider-web” (with everything referencing everything), we need to work on more locations and polish existing ones, which brings me to the next point.

3. Nothing is finished, it simply can’t be finished yet (by design):

We’re building locations, adding new important characters, systems and expanding what you can do in the game overall.

After we’ll finish our “preg” system over the course of the upcoming updates, we will finally pass an important milestone - character art will be almost complete and we will be able to layer events properly.

What we were doing with basically all of our updates always had multiple purposes.

We never really just did a simple quest. “Gym” added a shop, "grope" system and hip enlargement. “New You” has breasts customization and fetishes, “Vivarium” will add stockings, wearable sex toys, lactation and pregnancy. And all our other quests always had new locations, outfits, body customization and characters attached to them.

The thing is, this will end someday. I will have my “scene” set, all of the locations and all of the characters will be present, all of the systems will be implemented and all of the events will be layered.

When my grand plan will come to its fruition - I will be able to just add any quest or event that comes into my mind to the existing “infrastructure”.

We do our best to add interesting quests at the same time as we’re working on this world I imagined, and with each update we’re getting closer to its finish. But this is a really ambitious project and sometimes things just don’t go our way.

The next version is set to release this week (Monday is the deadline), and I will give you a heads-up the day before it will drop.

While Moana is still finishing her part, I took this time to create more resources for the game and map some quests out. We want to release another version before the new year, but I’m not sure what we should do first. I’ll return to this topic after the release of the current build.

Don't get me wrong, It’s good that we have many options, it’s just hard to pick right now. Preg content was voted for back in the day and we should not deviate from what we already planned, but I fear it won’t be done by the New Year - that’s the root of my doubts.

Thank you all for your patience and support! The end is just around the corner!

P.S: Everything will be optional and choice-based as always, so don’t worry - no one will force a “breast enlargement” on Kira.

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Progress Report

Howdy! Here’s what’s up:

Moana is doing her best, and I’m continuing working on the next update. I don’t blame her for struggling with what I wrote, since it is me who created this situation, but I believe it’s worth the extra effort. It’s big, really varied and pretty weird in general, everything has an alternative version, even the sound effects in events (nothing drastic, but still - she had to listen to a bunch of “milk pump” sounds and then cut them for the game).

I wanted this version to drop last month, but overall this is still progress in my books - we had a release last month, we’re working on a release for this one. But I’m going to say “we’re back on monthly releases” only after it actually happens.

I mean, this is the “turning point” and it certainly didn’t go without hiccups, but we’re doing everything we can to deliver the game as soon as possible without any game breaking bugs.

I want to say that our new version will finally arrive this week, it looks like it will happen, but I’m not sure. So instead I’m going to stick to being vague.

In any case, here’s what we did this week:

-Conceptualized the new intro

-Started rewriting the intro to include new “fetish” content preferences.

-Decided the logic behind the “max” breast size (it all needs to change).

-Tested “max” breast size at the park event to see if the pose needs to change (yep, it needs to and I’m on it.)

-Continued working on the “pregnancy” system

-Conceptualized and wrote some content for orphanage, repeatable “birthing event” (no gore), offspring system, interactions with the firstborn and more.

-Worked some more for the future Church event that lets you remove fetishes.

-Moana fought hard with divine fences, neo-chickens and God himself (it will make sense later).

Intro, changes and boobs:

To be perfectly clear, since I think some people didn’t know this:

You don’t have to avoid the Farm part if the whole “cow” thing is not your cup of tea.

The text will adjust to your content preferences and “breast enlargement” that happens during the first farm event is optional, just like everything else.

As for the “max size”, thank you all for your opinions and even references, I think “the max” size will have to work a bit differently:

Some Vivarium characters already have “layered” art that changes their appearance based on your content preferences (“Mother” becomes pregnant etc.) and I wanted to do the same thing with Moscow characters.

I want to add more questions to the intro of the game and let you pick your content preferences there.

Previously I wanted to just add two more questions - "Silicone content" and "Preg content".

If Silicone content is “on” - second “bimbofication/slutification” will lead to Kira getting fake breasts and some of the other characters already having them (like Nadya).

If preg content is “on” - some of the characters will get preggers (like Liuda).

The idea behind this is simple - I think it would be pretty weird if Kira was the only one with “fake breasts” or “pregnant”, so I want other characters to match your content preferences and your Kira of choices.

At the same time, I don’t want it to be “forced”, so it will be an optional content that you can turn on/off in intro, or in the game settings later on.

Based on your opinions and the above mentioned changes to the game, here’s my decision:

Potential “Max” breast size will be insanely huge, but you will pick a preference in the intro for other npcs.

You’ll get a question “how big” and you’ll press stop when you’ll think “that’s too much”. For some players the “max” size might be 6, for some 9.

Regardless of that, “breast size” is a customization, and you will always be able to refuse any offer of breast enlargement + just enlarge/reduce breasts later on.

9ths size will be inhumanly big, half of her body will become boobs basically, and again - it would be weird if she was the only one as huge. So the intro choice will affect other npcs.

Intro choice doesn’t “cap” Kira’s max size, you’ll still be able to get an impossible huge rack if you’d want to (optionally), it’s required for other npcs.

We were going to include “fake” and “preg” options in the intro anyways, so I don’t see why we shouldn’t also put  “max size” in there for the sake of immersion.

When it comes to “work” and “effort”, this is not a hard thing to do, since the game already has 9 sizes and a “fake” one coded in, we’ll just need to slightly adjust the code, which won’t even affect your saves. That is why, I believe this decision of mine is the best solution for everyone.

Fetishes and the “brand”:

Here’s a “long-term” idea behind the farm “brand” - It’s basically a softer version of the “Public use” conditioning you’ve seen at “New You” (Benevolence training).

With the “brand” - All Vivarium residents will just use Kira, and just a % of Moscow events will become “irrefusable”.

The “public use” fetish (Benevolence) - It’s much much worse, since Kira won’t be able to refuse any offer of sex, and she won’t even take money at her future “brothel” job.

Right now, there’s really no reason for you to participate in the “Benevolence” event, but there will be additional incentive in the future, once we’ll return to “New You”. On top of that, you will be able to “acquire” fetishes naturally, so if your Kira will “put out” for free too often - she’ll also gain “public use” fetish.

That said, we will also add an option of removing fetishes at Vivarium (Mother/church), but for a price. I’m still thinking about what price you’ll have to pay.

And that’s pretty much it, the biggest enemy in the game is the environment itself, characters want to dumb you down and your mind is a mess that can just “reward” you with a fetish. If you don’t want to be completely drawn in depravity - you have to be careful with your choices or constantly manage them to your liking.

Preg content:

I wrote a fun little interaction for Kira’s firstborn, and the potential names for him - you’ll pick one. All of her kids will go straight to the orphanage, but the first one will have a unique fate.

The orphanage will be added to the city center later on, but we needed to have the plan now, so that the right variables would be created (fathers system, etc.)

The “birthing” event won’t feature any gore, but it will have some sexy nurses - I’ll tease it when it’s ready (it’s not gross, I promise), we need it for the system, but it’s not a priority, since we can use a placeholder text for now.

While my plan didn’t go as smooth as I wanted, we’re getting better and I can already see that things are finally returning to the normal.

I severely misjudged the amount of time required for the Farm to be done (as always unfortunately). It is different from the rest of the game due to the place having three more versions (normal, lact and preg). I assumed Moana would do this quickly, because usually she’s the one waiting for me, but I was wrong.

We’re doing our best to publish the game as quickly as we can. But realistically, I think I should shut up about any mention of any date.

Thank you for your patience and support! And I assure you, the end is near!

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Progress Report

I’m waiting for Moana to catch up to me and finish testing every option and possibility. Meanwhile I’m already working on the next update.

-I worked on “pregnancy” option for the outfits;

-I rewrote “mid day” task for Farm “day four” (basically wrote a new one);

-I worked on a “layered” version of “Fisherman Park” event;

-Moana has moved from fourth event and now she’s doing “mid day” tasks and fixing bugs.

I still believe that it's a question of days, but this is something I can’t predict and can only speculate on.

Tha said, the update will happen this month and it will happen soon. I'm certain that from now on we will manage to deliver updates once a month, but the actual “date” can’t be predicted.

As you know, there will be 4 events (2 sleep + 2 Barn), but for us it’s closer to 12, due to all of the different text and appearances (Preg, lact, lust, int, fetishes and their combinations.)

The nature of new events changes drastically based on your content preferences, the “thing” Kira is required to do is completely different and so is the motivation of her captors.

The thing Moana struggles the most is not the text or art (that does take time tho), it’s hard for her to code in “the action”.

So, when I write a simple line like (Kira moves to… Kira needs to gather… Character appears… Etc.) Moana is coding in and testing all of the “permissions”, new characters move from location to location and they all have different dialogue before and after the events tied to your content preferences, some doors become closed, some become open and it all needs to happen at the right moment for every possible path, otherwise you will be stuck or won’t know what to do.

And that is what she's doing right now.

Example: There was an “action” part where Kira needed to go from point A to point B, and she was “punished” every time she took a step in a wrong direction - this was our way of telling you where you need to go, after the “testing” on multiple PCs we had to change that, since this “invisible wall of events” was eating too much of memory and causing the game to lag.

Usually Moana has to wait for me to finish writing/drawing, this time is an exception due to the farm having more routes.

On top of that, she’s still struggling with our “memory leaks” issue (crashes).

The constant experiments with loading screens, cash dumps and different ways of fixing this problem do take a solid chunk of her time. Especially since the problem is rooted in how RPG Maker is made. But I may have a solution for this.

I need Moana to code in events and my script, I can no longer afford to let her work on a solution to our “crashes”, and I can’t fix the issue myself either - so I will hire a person to create a custom plugin for us in the upcoming month.

As for me, I’m done with my part, so I was working on the “system” stuff and artwork for pregnancy in character art. I also had a funnier idea for a “mid-day” task, so I rewrote it and then I moved on to the logic behind our “layers” system (since we now have “preg” and “lact” content, I think this is the final time we’ll change it).

P.S: This doesn’t break save files.

Changes to our “Layers” system (V1):

Moana insisted that I’d tell about her heroic act of fixing a “problem” (not really) she herself created a year ago, something that wouldn’t ever be noticed by anyone, wasn’t an issue at all, and was known only to her - “outfit top” layer was below the “outfit bottom”, and now they are in the right positions.

She accomplished this miracle by manually switching the layer order of all outfits (1000+ pictures), which caused her severe emotional distress.

But in all seriousness, this heroic act had some logic behind it - it technically allows us to separate outfits, yes we are now “technically” able to let you pick and combine different tops and bottoms. This was her own idea, and that’s why she did it.

I’m saying “technically”, because this feature requires a complete overhaul of our current outfit system, I’ll need to resave every outfit and Moana will need to assign each “part” how revealing it is, so that the npcs could react. This overhaul will also require a new interface, since our current “wardrobe” pop-up window is less than ideal.

We will do this “outfits” overhaul, but not now, since it’s just a nice feature and it’s not a “burning” issue that needs to be addressed.

This new “layers” system is included in the next update, it does nothing in terms of gameplay, but it is important for the future.

Changes to our “Layers” system (V2):

I was doing “pregnancy” layers this week, and this is what changes our layers will need to go through in order for it to work.

Yes, half of the work Moana did when she switched top with bottom for V1 was basically wasted, since she’ll need to move the “bottom” layer even further, but that’s the price of any development - things change, and they change fast.

That said, I am now certain that “pregnancy” for every outfit is possible and will be included right after our next release. We will also start transferring our older events to the system, starting from the “Fisherman park” event.

I’ve looked at the park event and I think I need to know the “max” size prior to editing it, or any event for that matter - since depending on how big Kira can get, we might have to change the pose completely.

So, if you have any thoughts on how “giant” Kira’s breasts should ultimately get - please dm me some examples. It is my understanding that some of you wish to see “ridiculously” giant proportions, but how big? I mean the final 9th size the game will have.

We’re wrapping things up, I’m already working on the next version and Moana is finishing up with what’s left for the upcoming update.

Moving forward the updates will be released each month, including this one, and I intend to commission a person to create a custom plugin for our game. A specific plugin that will fix our crashes.

Meanwhile, please tell me what should be the upper limit of Kira’s breasts, I need that information to properly layer all of our events, now that we’re finally starting to layer them.

Thank you all for your patience and support, the end is almost here!

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