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Ariestra

Ariestra

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Ariestra posts

Public release 0.4.4

The new content happens on day 1 of Slave Path, if you use a save after day 1, you could skip it. For non-new players, it's advised to use the checkpoint map or start a new game.

Windows:

...

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0.4.3 Release

Hello!

Here's the last release. All the new content is on the slave path.

- Added 3 new characters, one of them can be futa.

- Added one scene for Cassandra after day 2.

- R...

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Weekly report

Hey there!

Not much to say this week. As scheduled, there will be a stable update next week, making it public the week after.

I still need to finish and polish some scenes.

Back t...

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Weekly report

This one has been a busy week for me, so It took me a little longer than expected to finish the cutscene of two of the new characters (the ones involved in the battle of the last poll), but I think...

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Weekly report + poll results

Hey there!

Part of this week has been dedicated to coding to prepare the scenes for the new characters. Also, while I'm at it, I've made "space" for future scenes, allowing you to sit on any ...

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Battle result (changed voting settings)

I forgot to set the previous poll as a "one response per person". So I'll just make it again, sorry about that!

FYI: If you are curious about the personalities, Sheila will be a friendly / ya...

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Weekly report + Alpha Release + Poll

Hey there!

In this Alpha version, you'll witness the start of a battle between two Mistresses (well, "technically", you will be involved). You can check it out starting from the third checkpo...

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Weekly report

Well, this week I'll keep it short.

I've been fixing some stuff from the previous release. Currently working on slave path.

I'll publish an alpha version of the 0.4 next week so you can...

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Hotfix 0.3.6

This is a quick hotfix for pending stuff on the runaway path.

- Fixed loot bug with Aisha.

- Eating now properly restores hunger.

- Re-added NPC with reworked chase system. (3 ver...

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Weekly report

Hey there!

I've had a quite busy week, so progress it's been a bit slowed down, and this weekend I'm having a "forced vacation", which is why I'm writing this report from my laptop. I serious...

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Public release 0.3.3 + Weekly Report

Windows: GoogleDrive  -  2022-05-06 23:57:11 +0000 UTC View Post

First poll!

Hello there! Well, now that you've seen proper content on both paths, it's time to decide which milestone should be the next one.

Keep in mind that the plan is to do all of them, this is just...

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Hotfix 0.3.2 + cheat

- Fixed error with Aisha's sprite in case you win the battle.
- Properly placed the "End of content" message on the runaway path.
- You can now turn toggle cat form by clicking/tapping on the...

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0.3.1 Release

Change notes:

- Extended Runaway Path, introducing one new character and location.
- Fixed bug about Black screening with certain filters when you're Amy's chair on Slave Path. Also added ...

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Weekly report + slight release change

I'm currently working on the third and last phase of Aisha's fight. I really wanted to get it done by this week, but today I've been "kidnapped" by familiar responsibilities, so it hasn't been a ve...

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Weekly report

Hi there!

Well, the QTE mechanic is complete, I don't think I'll tweak it too much.

How I intend to approach battles (or at least this one) is by three main attacks: Physical hits, grap...

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Weekly report

Couldn't work too much on the game this week, I've been a couple of days under the weather. I've been able to make a few renders, but most of the week has been spent configuring new plugins and cod...

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Weekly report

Hey there!

Well, I'm writing this report from my son's bed, waiting for him to fall asleep. He's been sick for a couple of days, but now he looks much better (he's 2 years old).

So as y...

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Sneak peek (Spoiler!)

Well, shit's getting real. It took me a little longer than expected, but Aisha's intro is 99% done, I just need to polish some tiny details.

There's also good news coming up ...

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Weekly report

Sadly, this Saturday I've been caught up in family stuff, but in compensation, I've got the coast clear to make a good sprint for the next 24 hours, so it's not that bad.

As for the game, map...

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Status report

Hey there! This week I haven't got much time to develop, and I've also been fixing some existing bugs, but still progress has been made.

I've learned how to make more detailed maps, so I've b...

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Quick Hotfix

Here's a quick hotfix only for Android, fixing the remove shoe skill, you can now remove them by touching the screen when the circles overlap.

Edit: Also fixed an issue with the blood cleanin...

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Hotfix 0.2.6

Hi there!

As much as I'd like to focus on making progress, I can't do that unless all I have until now works correctly. Here are notes for this hotfix:


You can now skip the c...

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Public 0.2.5 + Android release

Yup, after a couple of sleep depravation sessions, I managed to make an apk for android. It's still very untested, so I guess we'll have to see how it works.

It doesn't really changes anythin...

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0.2.4 Release

Well, this is supposed to be the "final" version of the first milestone of the slave path. There should be no more placeholders left, and I've also introduced a scene selection and a recollection r...

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Status report

Hi there!

This week has been quite busy, so I couldn't dedicate much time on developing... The weekend, however, will be very productive!

So the plan for now is to release a 0.2.4 versi...

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Public release

Hi! Please excuse me for skipping the deadline. I was convinced I set it for today.

I wanted to release it in a few hours after doing some more playtest, but I gotta keep my word, so this is ...

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Status report

Kinda good news / bad news situation this week.

Bad news is that I've been very busy during the week, so I couldn't dedicate as much time as I wanted to the game.

Good news is that I've...

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Hotfix update 0.2.2

Hello again. Thanks for your feedback! I'll keep updating this post with the hotfixes.

v0.2.1

- Got rid of a plugin which caused error loading on certain maps.

- You can now see t...

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0.2 Release

Well, I'm still not finished, but here's what I got so far. I guess you'll have like 20min of gameplay.

As mentioned, this version is focused on opening the slave path, so to see the new cont...

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