SakeTami
everlaster

everlaster

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everlaster posts

Naturalis v1.3-beta2 (59.var)

Hi, this is a small release containing automatic nipple clipping prevention for clothing profiles, split left and right nipple erection sliders, and a few fixes.

Update post with more detaile...

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Naturalis v1.3 status - custom soft physics

Just wanted to shed some light on what I'm currently working on.

I've made some progress on replacing the soft physics mesh with an entirely custom mesh. Building on top of the work done by S...

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UXPlus v1.0-alpha2 (2.var)

Hi.

If you're not familiar with what this plugin is, check out the alpha 1 release post.

Right click menu...

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Having issues accessing content?

A few users reported not being able to access content here on Patreon even though they were subscribed.

The membership page at 2024-01-10 21:01:13 +0000 UTC View Post

Naturalis v1.3-beta1 (58.var)

Happy 2024 everyone! I hope the year is off to a great start.

I will update the Hub post tomorrow, it'll just have the same video and summarize changes so far relative to v1.2, so probably no...

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Naturalis v1.3-alpha5 (57.var)

Summary

This update improves how pressure is calculated, making it more natural and automatically adapt to the amount of Fat Spring. It fixes an issue with the glute soft physics not updati...

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Naturalis v1.3-alpha4b (56.var)

This contains fixes to breaking bugs and a few other issues in the previous alpha:

  • fixed person atom crashing when disabling depth physics and local distortion physics was not enabled View Post

Naturalis v1.2.1 (50.var) & Naturalis v1.3-alpha4 (55.var)

Patching things up and other small changes. 

Naturalis 1.2 is essentially a release you can fall back on in case there are issues with the v1.3 alpha or if you want to use the version th...

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Naturalis v1.3-alpha3 (54.var)

Changes

Improved the way that friction drops off towards zero as hard colliders move away from the volume. Previously, friction only started dropping if the collider protruded outside of th...

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Naturalis v1.3-alpha2 (53.var)

Ok, I think I've made enough progress now to release another alpha. (Still no v1.3 Hub post.)

I'm gonna ramble a bit about the pressure implementation for anyone interested:

The interna...

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Naturalis v1.2 update post and documentation

The hub update post for v1.2 is published, including a 2 minute features overview video: https:...

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Naturalis v1.3-alpha1 (52.var)

Let's start off Naturalis v1.3 with a couple of surprises! I know you guys are waiting for the pressure implementation - it's up next. It's definitely a bigger implementation than anything included...

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Naturalis v1.2.0 (49.var)

Alright, v1.2 is now considered done. This is a soft launch, I will update the Hub post once I have made a new features showcase video and updated the documentation.

Changes

I...

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Performance Overlay v1.0-beta2

Changes:

  • optimizations to reduce memory overhead of the overlay itself - only update the overlay if the displayed value has changed since the last interval
  • reduced all default ...

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Performance Overlay v1.0-beta1

Performance Overlay is a little utility session plugin that can be used in place of the built-in performance monitor. 

I wanted to be able to monitor the heap memory use more accurately ...

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Naturalis Depth Physics WIP

Depth physics is the change of soft physics parameter values based on the depth of soft joints relative to the center of the mesh. It'll be available in v1.3. It's similar to Local Distortion Physi...

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Naturalis v1.2-beta5

Release notes: https://hub.virtamate.com/resources/naturalis.33647/update/56297/

This...

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Physics issues in Naturalis v1.2-beta4

Hi,

There's an issue with high softness values in TittyMagic where the breast will jitter or shake on its own. This seems to be connected to the joint's rotation limit - when the current angl...

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UXPlus v1.0-alpha1

Hello. I have something a bit different for you.

I started planning and prototyping this side project a few weeks ago, and worked on it properly for the last couple of days. Here's the first ...

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Naturalis v1.2-beta4

Joint base angle parameters, calibrated angle limits, new plugin defaults for TittyMagic, fixes and various other changes - full release notes on the Hub: 2023-11-14 18:14:21 +0000 UTC View Post

Naturalis v1.2-beta3

This release introduces the spring and damper parameters for hard colliders. Release notes: htt...

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WIP: Hard collider springs and dampers

In VAM, every collider in the body has a joint which adds physical characteristics like springs and dampers to the collider. In the video, I show you how adjusting these springs and dampers affects...

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Naturalis v1.2-beta2

This is an update on parts of the UI plus some quality of life improvements and fixes. Release notes: 2023-11-01 22:21:32 +0000 UTC View Post

Updated plan for Naturalis v1.2 & v1.3

Hi guys,

I'll be moving some of the features planned for v1.2 into v1.3. Essentially, v1.2 will be a smaller intermediate version. The pressure model and planned morphing improvements are mov...

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Proof of concept: volume compensation via internal pressure

A common concept in soft physics simulation is the compensation of volume loss by expanding the soft physics mesh with an internal pressure force.

I made a very simple breast depth calculatio...

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Large breast physics test, opinions needed

If the video is not showing, try this direct link:

2023-10-26 13:10:33 +0000 UTC View Post

Naturalis v1.2-beta1

Hello,

v1.2 beta 1 overhauls the hard colliders, introduces physics parameters for limiting joint motion and rotation, has various updates to the UI, and includes all of the fixes from the ne...

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WIP: Accurate hard collider positioning

I mentioned earlier that setting up the new collider positions by changing which skin vertex each collider targets would reduce the need to shift their positions with changes to breast size and sha...

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WIP: Joint rotation limits

Inspired by the Contortionist plugin which recently added configurable limits for the pectoral joint...

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Naturalis v1.2 development underway

Hi,

V1.1 required quite a bit of patching after early access was over. I'm trying to make the v1.2 releases a bit less messy, so I'm avoiding the "alpha" nomenclature entirely this time aroun...

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