SakeTami
Pamatronic

Pamatronic

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Pamatronic posts

Slight adjustment to the Cross

Uploaded a new Version of the Crucifixion to LoversLab.

The only issue that seemed to pop up was the fact that some people simply are to lazy to read the requirements section, so i added a sm...

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Public Version of Pama´s Permanent Crucifixes is out!

As the title says, you can now get it on LoversLab.

https://www.loverslab.com/...

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Almost there

Its almost finished, but there's still a potential issue left when loading from an Autosave.

so the Release here will be delayed by 1-2 days until i can solve that.

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Back at Work

After the way to short but nonetheless very pleasant Christmas holliday, i got right back to coding today and basically have basically redone the entire thing from scratch.

-First of, i have ...

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End of the Year

Due to the rapidly approaching Hollidays, I´ll be leaving for my Family home tomorrow, so i wont be able to work on anything till early January, but i will still be checking in here and on LL regu...

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Progress Update: an unexspected discovery

(keep that image in mind. it will come back later)

After trying (for way too long) to get a cruxified Ragdoll too look somewhat natural, i gave up on the Havoc constraints for this particular...

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Status Update (also, no payments in December)

quick update on the Crux: Because i didn't pay attention, i accidentally selected "use staging file" when deploying in vortex and lost a bit of progress. Spend the last day with recovering that and...

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Bad Ends mod is coming along

Since Development has now started, i feel comfortable enough to share a few more details.

The LL veteran which i´m working together on this is 2020-11-23 22:29:32 +0000 UTC View Post

Progress Update 16.11.2020

Just a Quick update on the Crux:

The main Parts for the script have been finished without much hiccups. (Alias assignment / player and NPC locking / victim removal and cleanup)

What rem...

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Its the Crux for this month. Also some followup on thath prospect with proxy.

I must Admit that i didn't really expect it, but it seems the Crux seems to be the favored option, so i will see it done.

I haven't quite decided on which one to use (there are about 6 differ...

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Status update and and a small question on a stylistic option

I found a reliable way to monitor the Guillotine´s Blade position. rather than having a switch-able script variable. i now look for the the actual coordinates of the Blade´s 3d-mesh itself. this ...

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New Custom Animations!

The other Day I was once more looking for a way to convert animations from FO4 to skyrim, because i wanted to try out the Bad Ends animation pack, but don't have a copy of FO4.

And while I wa...

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No Payment this month

As the title says, i will suspend this months payment cycle, meaning all of you will NOT be charged at the end of this month.

I´m doing this because i feel like the last month was a bit lack...

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Possible cooperation with Proxy

Thanks to Poblivion over on LL, i have come into contact with Proxy, a smaller animator who has made a few animations which go into a similar direction as my stuff.

He apparently has some unf...

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Pre-Release of the Revised Guillotine

As promised, heres the new, remade from scratch version of the guillotine.

-Its now free of any duplicate actors and associated errors,

 -the long countdown after activating the Ha...

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Still not tired of Headchopping

The results of the Vote are not exactly unanimous, which is a bit sad since it means that some people will be disappointed, but it seems the Guillotine is still the Fan-Favorite.

So the Plan ...

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End of the Vote

Because I´m still busy with University Stuff, the current Vote will continue until Friday.

As of now, it seems the Guillotine is the favored option. If this doesn't change, i will do a bit o...

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A new Option for the next phases focus.

This is a little bit of a demo for one of the options for next vote.

As you can see, its a set of alternative Garottes i got from t.ara. they do come with different animations for the left an...

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A new hope for the Wayrest Guillotine

Remember when i was talking about this potential fix for the Guillotine?

That it would theoretically be possible to write s SKSE plugin to access the native decapitate function Directly? ...

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Release of the (slightly) improved Device

As announced on LL, i´m going to release the Device in its current (not perfect state). As mentioned, the dupe might be visible for a short moment, but it should remain invisible after that short ...

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status Update and Change of Plans.

I have been trying to fix the issue with the visible Dupe for the Last Week, but unfortunately i feel like i have hit a brick Wall at this p

I have been trying to fix the issue with the visib...

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whats planned for now

Just a small update on the current plans:

as many of you have seen, the Guillotine still has a few issues, so the current focus is on ironing them out. as well as some minor quality of life i...

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the Guiloutines Status

As you have possibly seen on LoversLab, the Guiloutine is nearing its completion.

There are still some cosmetic issues left with the 3D- model. So the one you´ll get wont be a final Version....

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Update 20.06.2020

As you can see above, I just found out how to make MCM´s. 

So if you want to get in some final inputs on how the general procedure when using the Guiloutine could/should look like and w...

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Whats planned for this Month

Well, The Guillotine is the Winner for this month (unsurprisingly).

But rather than using the old one, im gonna implement it for t.ara´s new variants first. The reasons for this is, that the...

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Chopping Block release this weekend

well, as the tile says, I just wanted to let you guys know that the Block will be ready within the next 1-2 days, so you´ll at least have the Sunday to play with it :)

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Development update 10.05.20

Just a quick update to let you Guys know where we are at the moment.

While the technical groundwork for custom animations has been finished, i still don't have any animations which could be u...

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This months Focus

Alright, it seems the majority of you Guys wants to see the Block, so i´ll focus on that for this month.

I´ve just managed to get it working with custom animations, i´ll look whether there...

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Beta Release of the chopping Block

As a thank you for your support, i´m gonna upload the current working version here, so you can play with it a bit.

As with my other stuff, you can just spawn it in with the console.

if...

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Chopping Block Status

Ok, just a little overiew on the current state and what´s planned.

As you could propably see by the series of screenshots on LL, you currently can command a follower (or anyone Else if you h...

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