Hello folks! It is I, Hannah Rose. I have once again liberated my office chair from the cat (for now, anyway) and I’m here to present this month’s fantastic issue of ARCADIA. Here’s ...
2023-03-29 17:30:01 +0000 UTC
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Hello folks! It is I, Hannah Rose, here on a beautiful spring day with a beautiful table of contents for your perusal. Here’s what’s coming in ARCADIA 26:
The Nocturne Ma...
2023-03-22 18:10:06 +0000 UTC
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Hey folks! As I said in the last update, there’s not a lot to talk about right now, everyone’s working on Flee, Mortals! and ARCADIA, but I thought it would be fun to pitch yo...
2023-03-21 19:36:30 +0000 UTC
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Another playtest and a whole new set of problems and ideas! But first, a story…
I was working on a video game years ago and the artist I was sitting next to suggested we should implement a ...
2023-03-13 18:33:35 +0000 UTC
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We ran another playtest last Friday. I don’t think every playtest will automatically cause an after-action report like this, at some point we’ll be testing too often for that, and some...
2023-03-02 17:39:16 +0000 UTC
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We just released the announcement video for our new RPG, really just announcing that we’re working on it, so we thought it’d be a good idea to write something up welcoming folks and sort of set...
2023-02-24 01:00:56 +0000 UTC
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Hello folks! It is I, Hannah Rose, here with the TWENTY-FIFTH issue of ARCADIA! And it is, if I may say so myself, a total banger. Here’s what’s inside:
Cover Art
2023-02-22 18:30:01 +0000 UTC
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Hello folks! It is I, Hannah Rose, here with the table of contents for a very cool issue of ARCADIA. This month is all about leaning into things that are epic, weird, and delightf...
2023-02-15 18:30:01 +0000 UTC
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Hello Incredible Patrons,
It’s me, your James Introcaso. We had another playtest of the new MCDM RPG on Friday last week. This time I was the GM, and we had two players new to the RPG, Nick...
2023-02-13 18:39:02 +0000 UTC
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We’re doing a weekly test on Fridays (alas, not every Friday, Flee, Mortals! and ARCADIA still come first) and tinkering with the rules for our new game and I want to make sure ...
2023-02-10 18:34:55 +0000 UTC
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Matt ran the Delian Tomb for a few of us in the office last week. But we weren’t playing fifth edition. We were playing our new RPG.
James Introcaso, MCDM’s Lead Game Designer, here. I kn...
2023-02-07 21:19:11 +0000 UTC
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There's not a lot of fun mechanical stuff to talk about right now, and probably won't be for a little while as we iterate on the core die mechanic and dial in something fun that we like.
2023-01-29 20:55:31 +0000 UTC
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Hello folks! It is I, Hannah Rose, here with the year’s first issue of ARCADIA—and a little something extra! Here’s what’s inside:
Cover Art by Grace Cheung<...
2023-01-27 18:30:01 +0000 UTC
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Hello, all! It is I, Hannah Rose, here soaking up some SoCal sun before I return to my beloved but damp Pacific Northwest tower.
tl;dr ARCADIA 24 is coming out this ...
2023-01-23 20:24:23 +0000 UTC
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This is a real design doc written by the design director and shared with the team. This was not originally intended to be a patreon post. It has been lightly edited to reflect...
2023-01-23 19:57:40 +0000 UTC
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This is probably the last update for a little while. We all got other stuff to do. But actually, we’re so enthusiastic about the current direction, I suspect we’ll be noodling on it and tinkeri...
2023-01-21 22:15:04 +0000 UTC
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What If It Just Worked?
Armed with a dice mechanic and some newly minted Goblins, a Tactician and a Beastheart with their pet Fungus Dude (Mot!) we played a combat.
It went ok
2023-01-20 19:33:09 +0000 UTC
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Folks Need To See It
MCDM is almost 5 years old (!) and so far, we have been an explicitly design-driven company. Matt’s a game designer, so that makes sense, but also the company’s pro...
2023-01-19 18:19:29 +0000 UTC
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The other day we discovered Patreon may randomly get unlinked from users Discord accounts, and users may not properly have their roles updated when swapping patreon tiers. This resulted in a sizabl...
2023-01-19 03:33:40 +0000 UTC
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Hello folks! It is I, Hannah Rose—and I’m writing this in the airport because I’m on my way to the MCDM offices for a week of design jams, brainstorming, and rolling some dice with the team! ...
2023-01-18 19:00:05 +0000 UTC
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So What’s It All About?
We don’t necessarily want to make a generic fantasy game. We sorta got one of those already, don’t we?
Well what’s the alternative? Probably t...
2023-01-18 18:36:38 +0000 UTC
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It is the end of the first day of design on the MCDM RPG and I’m thinking about two things. Flow, and the Null Result.
Flow
There was a point in our prototype combat between Jamesâ€...
2023-01-17 17:58:13 +0000 UTC
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Hello Patrons! It is I, the Baron Vladimir Harko…wait, no. It is I, Matt Colville! Come back to tell you all, I shall tell you all….
Anyway enough with the literary allusions, there’s a...
2023-01-12 00:15:04 +0000 UTC
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Hello folks! It is I, Hannah Rose, closing out the year by brining you the most excellent ARCADIA 23!
Cover Art by 2022-12-21 18:30:01 +0000 UTC
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Hello folks! It is I, Hannah Rose, here with a snoozing voidcat, a big pile of dice, and the table of contents for ARCADIA 23!
Gemstone Arcana by 2022-12-14 19:36:53 +0000 UTC
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Hello Folks,
It is I, your James Introcaso! We are currently exploring the possibility of making a Best of ARCADIA compilation that compiles beloved articles from the magazine's firs...
2022-12-12 21:00:05 +0000 UTC
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Hello folks! It is I, Hannah Rose, here with the newest awesome-stuffed issue of ARCADIA.
Cover Art by Martin Sobr
This cover evokes a classic dungeon crawl wi...
2022-11-23 18:30:01 +0000 UTC
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Hello folks! It is I, Hannah Rose (as well as the cat squeezed between me and my laptop), here with the table of contents for ARCADIA 22.
Heroic Champions by
2022-11-16 18:14:01 +0000 UTC
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Hey Snazzy Patrons,
James Introcaso here with just a quick update. ARCADIA 6...
2022-11-09 19:00:06 +0000 UTC
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Hello, folks! It is I, Hannah Rose, here with the latest issue of ARCADIA just in time for All Hallows’ Eve. Here’s what’s inside:
Cover Art by 2022-10-26 17:30:01 +0000 UTC
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