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roadtovostok posts

Texture Hunting

Hi!

It's starting to get summer here in Finland and this means that it's good time to start collecting new textures and details for Road to Vostok.

Yesterday, I revisited the Village m...

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Radar (Vostok)

Radar is the first permadeath Vostok map.  

The most central element of this map is the over-the-horizon (OTH) military radar, which is linked in several ways to the game's lore.

...

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Northern Lights

Hi!

In Finland, Northern Lights also known as Aurora Borealis appear sometimes in the skies as green or violet sheets caused by storms sent from the sun.

I wanted to add this phenomeno...

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Boat Mechanics & Fishing

Hi!

I decided to take a small break from shelters and teaser trailers, so I improved some boat mechanics, fishing and sea ambient sounds for Public Demo 2.

These still need some work ...

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Highway Bridge (WIP)

Hi!

Here's a small behind the scenes look at the bridge which will be located at the Highway map in Public Demo 2.

ps. PC Gaming Show teaser trailer is almost ready. After this video ...

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Highway Tunnel

Hi!
Here's a first look at the Highway map.  

This highway tunnel is located at the end of the map and it leads to the crossing point called Minefield.

- Antti (Developer)

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New Item: Snus

Here's the rest loot challenge items from last week.

In post-apocalyptic situations, sometimes you have to use vices in order to survive. Snus is one of the most popular tobacco products in ...

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New Item: Battery (Leisure)

Here's the first loot challenge item from last week.

In the future there will be multiple use cases for all kinds batteries in the game. This specific battery is meant for "leisure" activitie...

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Public Demo 2 Assets (WIP)

Hi!

Here's another peek behind the scenes and some new unique assets and landmarks that are being developed for Public Demo 2. 

Excellent work from RE3MR

Here's some RE3MR's...

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Development Update (30/04/2023)

Hi!

Here's a quick development update and some upcoming events / tasks for Road to Vostok.

Shelter
Next week I will focus on finishing that first shelter and save sy...

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Shelter System

Hi!

I'm still working on the first iteration of the medical system, but I realized that I have to start working on the shelter system also in parallel since character stats need the ability ...

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New Item: Toilet Paper

Here's the second loot challenge item from last week.

Loot tables also need boring items, so nothing special with this one :)

Loot Challenge: 70/100

- Antti (Developer)

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New Item: Board Game

Hi!

Here's a new item from last week.

I created a new item type called Special and this contain items that should have some kind of entertainment, luxury or special value in a post-apoc...

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World Map Updates

Hi!

This world map will be visible in the Public Demo 2, so I made few changes in order to provide accurate presentation of current / upcoming the game world.

Changes:
- All Area 0...

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Medical System Tests

Hi!

I'm currently testing the medical system and see how it works visually with the UI.

Here's an example when when I triggered few medical conditions and how it's indicated through col...

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Public Demo 2 UI

Hi!

Here's an updated main UI for Public Demo 2.

I tried to keep a clean minimal look (like before) and something that it's easy to visually understand. Like mentioned in the previous p...

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Carry Weight

Since the Loot Challange is on track and the context menu is ready, I'm now starting to focus on character stats and medicals.

The first feature which is now implemented is called Carry Weigh...

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Wind Turbines (WIP)

Hi!

Here's some new WIP-assets to the maps that will be in Public Demo 2.

These wind turbines are pretty big landmarks in IRL where some of these maps are located and the sheer size of ...

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Sea Mines

In Public Demo 2, you get access to a sea-themed map and drive a boat.

When moving near sea lanes and islands, a little caution and observation of the environment is highly recommended :)
...

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Item Data Architecture v2

Hi!

I decided to quickly cover some technical aspects of the development and updates that I'm implementing to the current item architecture.

Usually video games that handle large databa...

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New Item: Pastilles

Here's some new consumables and survival snacks.

Salmiakki = Salt liquorice
Karhu Pastilli = Salt liquorice with Tar

These pastilles are somewhat Finnish favorites IRL (brand name i...

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Item Context Menus

Hi!

I'm still few items behind in the looting challenge but I already started working on those item context menus.

Context menus are basically dropdown options for items and through con...

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New Item: Magazines

Here's some of the new items.

The current main focus of the project is still the core mechanics, but sometimes it's also fun to do these little extra details. These are in-game magazines that...

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Development Plan for Public Demo 2

Hi!

Here's an development/production plan in a chronological order towards the Public Demo 2 which is the main milestone this year.

1. Loot Challenge Catch-up

The...

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Public Demo 1 v2 Hotfix

A small hotfix to Public Demo 1 v2 build.  

- AI no longer spawns on the tutorial map
- AI directional audio slightly improved
- AI hit accuracy reduced -10%
- AI sensor mod...

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Dev Update (16/04/2023)

Hi!

A quick mention that I will be taking tomorrow totally off and then early next week I will publish a detailed game plan here on Patreon towards the Public Demo 2.

Usually it's quite...

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Public Demo 1 v2

Public Demo 1 v2 release date: Today  

I will publish a short YouTube video around 9:00 PM (EEST) that will cover the key features of this demo. After the video, the new demo build is av...

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Dev Update (13/04/2023)

Hi!

A quick update related to Public Demo 1 v2.

I'm almost done editing the video related to the release and the build is 99% ready, there's just few minor audio fixes to be done.
<...

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Blending Shader

Hi!

While working towards the demo update this weekend, I decided do some fun "extra visual stuff" and utilized some of my shader knowledge.

Basically I made a quick and cheap (in term...

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New Vehicle: Wagon T4

Here's a new vehicle.  In the Public Demo 1 v2 update, vehicle looting takes place only through the UI.  

In Public Demo 2 every door will be interactive and you can also go inside ...

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