Dev Update (26/02/2023)
Hi!
Just a quick update related to the next dev build. I just polished some of the new features, so tomorrow night I will be sharing the dev build for you.
Dev build features:
- Upda...
Hi!
Just a quick update related to the next dev build. I just polished some of the new features, so tomorrow night I will be sharing the dev build for you.
Dev build features:
- Upda...
Just finished implementing the first iteration of the NVG (Image Intensifier) filter that will be really useful at night time.
The filter tries to mimic IRL medium-tier military image / light...
2023-02-25 13:03:25 +0000 UTC View Post
I'm now recovered from the flu (related to last update) and starting to get back into daily the development.
Here's new utility item that will be really valuable for field cooking purposes. ...
Hi!
I've been sick for the past three days (just a normal flu), but I'm now starting to recover and by tomorrow I should be back in the development.
This was actually "perfect" timing...
A little addition to the modular attachment system.
Rail Position [CTRL + Scroll]
Now when you swap an optic to the rail, you can move/slide that attachement on the rail ...
Hi!
Just wanted to give a quick update to the weapon audio situation. There's now a massive audio upgrade coming in the next month and after this all weapons for Public Demo 1 v2 will have th...
2023-02-20 20:42:24 +0000 UTC View Post
Hi!
Here's a first look at the Patrol Helicopter in the Border Zone.
I just implemented the first set of helicopter/searchlight mechanics and I really like the vibe that this is going t...
2023-02-20 01:30:16 +0000 UTC View Post
Here's another utility item that will be useful for multiple crafting related recipes.
Loot Challenge: 53/100
- Antti (Developer)
2023-02-17 21:07:20 +0000 UTC View Post
Here's one new utility item. In Public Demo 2 there will be item requirements for certain actions like lighting a fire, so you will need matches or lighter for that.
Loot Challenge: 52/100 2023-02-17 13:42:35 +0000 UTC View Post
Hi!
Here's another behind the scenes look to some of the new Vostok related assets.
I will be covering some details related to these screenshots and the Vostok side in general in next l...
2023-02-16 20:50:49 +0000 UTC View PostHi!
Here's a quick summary of how I'm planning to update the Steam demo.
The major milestone for this year is Public Demo 2 but like mentioned before, I will update the Steam demo (Publ...
2023-02-14 18:25:24 +0000 UTC View Post
Here's some new consumables and cooking items.
Like in the military, Road to Vostok also offers a looting experience where you can try your luck to find the best field ration menu.
Wha...
Here's also some behind the scene models for the certain Vostok map which will be playable in Public Demo 2.
Made by RE3MR.
- Antti (Developer)
2023-02-10 16:16:06 +0000 UTC View Post
Hi!
I thought I would share something that I will plan to implement in Public Demo 2.
Since the Border Zone contains these dangerous crossing points to Vostok, there have to multiple th...
2023-02-10 15:47:45 +0000 UTC View Post
Here's a little peek behind the scenes.
Road to Vostok has started a collaboration with an extremely talented artist who is currently working on the assets for the first permadeath Vostok map...
2023-02-08 21:37:51 +0000 UTC View Post
Hi!
Here's a few dark and spooky screenshots from the Shipyard map (underwater).
This point of interest is pretty deep beneath the surface. There will be some air pockets and reasons to...
2023-02-08 11:30:45 +0000 UTC View Post
Here's a quick showcase of one assets for the Shipyard map that I just added. There will be three different barges for this map (A/B/C) and these will be visually theme elements for this map since ...
2023-02-08 00:12:55 +0000 UTC View Post
Hi!
I just returned back from small texture hunt trip to this old abandoned warehouse/factory complex nearby. I only needed some graffiti textures, but since the place was filled with usable ...
2023-02-07 15:22:17 +0000 UTC View PostHi!
A quick development update.
Shipyard
The shipyard map is progressing well. The new terrain system is now really paying off since it's so much better for itera...
2023-02-05 17:30:48 +0000 UTC View Post
Here's the first lootable vehicle for Road to Vostok.
You will find some of these in Public Demo 1 v2 but there will be many more vehicles in the Public Demo 2 Highway map.
Made by: sMo...
2023-02-03 14:26:04 +0000 UTC View Post
Hi!
Like mentioned earlier, I have started a collaboration with a freelancer/contractor who is currently updating the weapon audio. He has also been working on those radio / ambient tracks a...
Here's one of the main cooking items in the game.
This old military tin mess kit can be used for multiple cooking related purposes. You can boil water, craft cooking recipes (meals) and it ca...
2023-01-31 22:58:04 +0000 UTC View Post
Here's one of the new fishing related items.
This Tackle Box increases the change of catching fish and in the future there will be some small feature where you can select the lure from the bo...
2023-01-31 13:20:44 +0000 UTC View PostHi!
A quick development update.
Tomorrow I'm returning back to my home office and here's the development plan for upcoming month.
1. Shipyard
- The main goal for n...
- Antti (Developer)
2023-01-26 18:55:15 +0000 UTC View PostDev Session #3 (Live) Jan. 24, 2023 | 8:00 PM (EET)
- Weapon rigging
- Foliage optimization
Devlog #5 (Premiere) Jan. 26, 2023 | 8:00 PM (EET)
- New devlog format
- New...
Hi!
Just a quick update, this time related to weapon audio.
With all these new weapon related features that have been implemented recently, I decided to start working on improving the w...
2023-01-20 13:06:18 +0000 UTC View PostHi!
I was calculating some timelines for the Public Demo 2 which is the main milestone for this year. That demo must include actual loot in order to showcase that looting experience and the s...
2023-01-18 23:39:33 +0000 UTC View Post
Hi!
Here's the first screenshot with new modular arms (this time wearing a hoodie) and MK18 weapon that I added to the game with voted Leupold HAMR + Deltapoint.
This new arm thing took...
2023-01-17 17:06:45 +0000 UTC View Post
Hi!
While working on other weapon related tasks, I decided that I will prepare a more long-term solution for the FPS Arms in the game. This basically means that I will no longer use the old a...
2023-01-13 13:24:53 +0000 UTC View Post