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prostochel2002

prostochel2002

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Progress Report 3

Greetings. It's me. After reading all of your feedback I came to the conclusion that the most requested thing is detailed corruption. I've been thinking about this for a long time and have already tried some options.

So here's how it might look on a smaller scale - during Delves:

Aster has a Resonance stat that is affected by Hero's actions during battles - making a good use of Aster's debuffs and other skills tilts the Resonance "pendulum" towards Hero, while allowing Mentor to make a better use of Aster's actions will sway it towards Mentor. High Resonance with Mentor will make Aster likely to play along with Mentor's actions. After these conditions are met, Mentor's actions will be determined by Aster's current desire resistances.

Aster has desire resistances. MAX values of these resistances will probably be affected by bonds with characters, equipment and consumables; Resistance values at a given time will be affected by Aster's current excitement value and previous Mentor's actions.

On a larger scale: I still can't think of anything better than a good old Corruption/Perversion value, Bonds with characters, body parts H-progression values and first (and probably latest) time records in the H-Status menu.

I can't tell if it's any comprehensible in this format. I'm sure it will be a lot easier to play with. But first, I need to finish this implementation to test it, balance it or maybe think of a better or simpler system. Code for this one is almost done, UIs aren't, so I have nothing to show yet.

With this system comes the need to implement status effects, which will bring debuffs, buffs and "Guard" skill.

And of course, new H-Actions!

Thank you for your support. Until next time!

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