SakeTami
RobDyke
RobDyke

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A Long-Awaited Update

Hello everyone,


First, let me begin by apologizing profusely for my extended absence. The last thing I want to do is start diving into reasons behind why I’ve been so distant, as there’s really no excuse for it while I’m still living and breathing. I so greatly appreciate everyone here who has stuck around—believing so much in supporting me. I don’t deserve it, but I will work towards deserving it.


As I’m sure some of you noticed, a number of my recent videos have had credits at the end, where I have placed every single one of your names (some of the videos were edited by different people who didn’t have access to the credits at that time, but they will). That’s a trend I will make into a part of every episode of SS. It’s the least I can do.


I wanted to let you know that I’m going to be changing up the reward tiers to something that I can currently manage. I haven’t been able to find an efficient fulfillment manager for shipping things out, so that will very likely be removed until I’m fully capable of handling it effectively.


That being said, I wanted to give you all an update. Aside from me being active on here and communicating with all of you again, I have some things that I want to share with all of you first and foremost. Some things I’ve been working on that I think you may really like.


Some of you may remember that I was working on developing a survival horror video game a few years ago, but due to personal issues in the dev’s life, he had to step away from the project, and it was essentially dead in the water. Well, recently, I realized that I just wasn’t happy doing only YouTube content. I’ve wanted to be involved in developing video games since I was a kid. I remember even joining an online course for game development when I was around 14.


I just haven’t been happy where I’m currently at. So, I spent a lot of time watching some of the best horror games I could find, and I reached out to one of the devs that really impressed me and asked if he’d like to team up. He was ecstatic to do so, and we’ve really hit it off, and we’re slowly expanding an actual team to make this happen. His name is Matt Reeves, and he’s so insanely talented it’s hard to believe.


So, the original survival horror game, with some large story modifications, is officially back in development. Some of you may remember my character “Troublemaker”, who was a nightmarish fusion between a spider and a baby (if not, you can scroll back for the concept animation of him).


Well, I’d like to show you all his newest version before anyone else gets to see. Nobody knows that I’ve got a game in development at all. I ask that you keep it hush hush just for right now, but if you reeeeaaaally can’t help yourself, that’s fine lol.


And I want you all to know that when this game is finished, every single one of you will be credited at the end for your involvement in a very special way.


So here’s Troublemaker 2.0 (he’s obviously unfinished and there’s still a big of texturing to do and whatnot—but once he’s rigged up and put in Unreal engine, I’ll show you what he’s like in action!)


So leave a comment, question, whatever you’d like—related or unrelated—and I’d love to read and respond. And thank you again. For everything.




A Long-Awaited Update A Long-Awaited Update

Comments

The spider’s mouth, when fully closed, looks less like a smile, however, when open it looks more like one. But there’s a reason! Troublemaker isn’t just a monster that tries to kill and bite your head off any chance he gets. He is particularly mischievous, as well, and will set traps, as well as do things simply to scare the player rather than kill them. So he’s meant to look like he’s having himself a good time lol - and thank you for your support!

Rob Gavagan

I was excited to hear you wanting to develop a game back when you first mentioned it, fantastic you have things sorted to have that back on track! The model looks great, the spider's smile looks a bit goofy to me, but few things look scary without a proper setting. Can't wait to see it in action! :D

Jackkara

That’s awesome, Dawn—thanks for being here and sticking around through the past 6 years. Man…6 years. Time flies. And thank you! I can’t wait for you to play it!

Rob Gavagan

This is amazing news. I've been a big fan of yours for over 6 years and I've been honored to see how you've grown. Congratulations on the game and I can't wait to play it.

Dawn allen


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