SakeTami
illusorysoftware
illusorysoftware

patreon


Reverse Engineering C++ Classes For Different FileTypes - TUTORIAL PART 1 COMING SOON! | PATREON EXCLUSIVE

Hello everyone!

At the moment, I am researching skeletal meshes for my coming SkelMesh tutorial.
That one will probably take a while longer since there is SO MUCH information to cover
and so many differences in different engine versions and other problems that can occur.

Until then, I am going to be posting videos on how I reverse engineer C++ classes for some filetypes in Unreal Engine 4.
These reverse engineering videos are going to be EXCLUSIVE to Early Access Tier supporters!

In the first video in this series, I will cover the topic of reverse engineering "DataAssets".
This is a simple type that is meant to just hold data, so we can in MANY cases reverse this 100% perfectly using tools that work for most UE4 games. :)
What this means for YOU and ME is that we will (with a little effort) have access to the DataAsset parts of the Source Code for many games. :D

If you are interested in learning this, check the video out and practice it by repeating what I am doing in the video and then apply it to other games or even other filetypes if you feel up to it.

I am editing the video right now and it should be up in 1-2 days ^^
Take care!

/GHFear @ IllusorySoftware

Reverse Engineering C++ Classes For Different FileTypes - TUTORIAL PART 1 COMING SOON! | PATREON EXCLUSIVE

More Creators