SakeTami
illusorysoftware
illusorysoftware

patreon


Unreal Mod Unlocker PRO 0.33.0 - UPDATE / RELEASE!

Version: 0.33.0

0.33.0 Updates / Changes:

-Added loose file support for an alternate version of 4.17


-Added loose file support for an alternate version of 4.13


-Added support for many versions of Denuvo protected games.


-Added loose file support for an alternate version of 4.26


-Added loose file support for another version of 4.26.2 found in The Walking Dead.


-Made some changes to the installer and fixed some bugs in the installer.


-Reworked the live logging system in the Early Access build of UMU Pro.

-Fixed a new bug in the installer that made the UI go off screen when resizing in the latest Early Access build.


-Heavily optimized the signature for function FindFileInPakFiles for Engine Version 4.16 so it will support many more 4.16 games.


-Heavily optimized the signature for function IsNonPakFileNameAllowed  for Engine Version 4.16 so it will support many more 4.16 games.


-Added support for an alternate different compiler output for FindFileInPakFiles on Engine Version 4.10 and 4.11, this will also add support for many more games.


-Added a new feature that lets you manually switch between the 4 function types that FindFileInPakFiles can be or set it to automatically select for you.
This will also increase compatibility by a good amount.

To use this feature, just go into the settings.ini and set the
"
FindFileInPakFiles Function Version Override" to

- 0 for Automatic mode.
- 1 to hook with 3 params  and void* as the 3rd param.
- 2 to hook with 3 params and void** as the 3rd param.
- 3 to hook with 4 params and void** as the 3rd param.
- 4 to hook with 3 params and void* as the 3rd param in the same section and memory settings. (In progress experimental for Denuvo protected Games)



I did sadly not have time to complete the work for the 4.0 and 4.15 AES key dumping due to all the people contacting me about adding support for the games they play. Which is a good problem to have! :D




COMMUNITY UPDATE:
I am working on collecting information about everything related to Skeletal meshes in UE4.
Also using some of the money from Patreon to hire community members to make parts of the next video. :)
I don't know EVERYTHING there is about UE4 modding, and some stuff is better explained by those more experienced.
Skeletal meshes is a HUGE topic with loads of things related to it.
For a skeletal mesh, we have MANY different filetypes we may need to be able to reference in order for it to load properly.

Such as:
-Skeletons
-PhysicsAssets
-ShadowPhysicsAssets
-PostProcessAnimBlueprints
-MeshClothingAssets
-AssetUserData
-Materials

and more.


So the next video will take a bit longer to make due to all the research I am doing into what is "universal" in most games and what is generally required to make a custom skelmesh work.
But I am pretty sure the "basic" stuff is just Skeletons and Physics Assets.
So I may just stick with those for this series and go over the other types in the Advanced modding series later on.


And one last thing:
Thank you all so much for your support! :D
It really helps me and the UE4 modding community out a lot!
Just today, I used some of these Patreon funds to purchase a game called Styx: Shards of Darkness, so I could add support for it and help out a community member.
This has gotten us a better optimized function signature for 4.13 games and will prove very usefull for increased compatibility!
This also proved helpful in figuring out how earlier versions of UE4 creates a new "Root" bone from the Armature name for some reason when you import it into the Editor, making it slightly different to mod SkelMeshes on those early versions compared to the newer versions of Unreal.

Take care everyone!


/GHFear @ Illusory Software

Unreal Mod Unlocker PRO 0.33.0 - UPDATE / RELEASE!

More Creators