Dev blog 05 | Drawing with Nat & Jel's Cafe |
Added 2024-12-06 17:15:22 +0000 UTCApologise for no blog post last week, I was struggling with development for a little bit and didn't really have anything to show. I have honestly began to lose some momentum with working on Drawing with Nat for a little bit. The update isn't cancelled or anything but I've just kinda been slowly chipping away at it.
That being said I still do have some things to share.
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DRAWING WITH NAT: DREAM DIARY PROGRESS
Blue Dunes:
The Blue Dunes isn't really a new world, its instead an expansion on "Alexe's Dump", which was a very small room in the previous builds.
The Blue Dunes reuses assets from Alexe's dump, and connects to Alexe's dump, Printed Paths, and Berry Woods. Alexe's dump still connects to the lower sewers. This area still needs a little bit more tweaking before I'm satisfied with it. https://imgur.com/a/erVcYAb
Alexe's Dump was also expanded, and is now a little bit bigger than before: https://imgur.com/r8THx47
That's all the news I have for Drawing with Nat. As I've said I kinda lost some steam with it, so for now I'll be taking a break from it, and instead...
I'll be continuing development of "Jel's Cafe"!
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JEL'S CAFE PROGRESS
The last time I worked on this game was in July of this year, so quite a long break, but last week I began working on it once again. The game is still in very very early development stages, right now just working on all of the code.
The features that I have added since the last bit of work (which was adding Jel) is code for 3 new customers! Nat, Idris and Hannah. https://imgur.com/a/dOc6LM0
Each of them have their own stats and individual values, whilst this is very time consuming to develop, it is now much easier after Mimi (My original first customer) was finished (at least with the code).
Another small placeholder feature that was added is customers heads will appear in the playable space to tell you who's going to be there: https://imgur.com/jslnYKU
All of the artwork for the characters, dialouge and other stuff is all placeholder and will get cleaned up once the full gameplay is developed.
I would like to add at least 2 more characters to the rotation, once thats complete I can begin working on the next stages of the gameplay.
My idea flowchart is as follows:
Start of game > Home > Pre food rush (Time to talk to co-workers) > Food rush 1 (Feed and interact with Customers) > Break time (Time to feed and interact with Co-workers) > Food rush 2 > End of shift. (From this point the player will have multiple options like interacting with co-workers further, going home, going shopping for furtniture to customise the cafe, or having RNG chances to interact with certain NPCs.) > Home > Repeat above.
Once this flowchart is completed I can then begin work on cleaning the game visually and improving it.
I would also like to release a test build for this game once a full gameplay day is playable. I do not have an estimated date on that right now.
That's everything for now! Thank you all for your patience.