Goop Raytracing
Added 2021-07-20 06:13:15 +0000 UTC
Clicky! VLink to video:
http://koboldkare.com/C3BT0dTkoF.mp4Clicky! ^Raytracing is awesome because they're GOOPY!
I'm using a technique described by
Sebastian, it's not optimized enough for an infinite amount of goop-- though it does allow the space to be infinite.
In the future I want to tackle using a 3D-texture-based solution involving Eikonal equations to generate an SDF.
Though for now this works well enough.