Arriving at Alpha 1 (Extended Blog)
Added 2025-07-21 08:26:34 +0000 UTCAfter nearly 3 years, the long anticipated update to Fatsona: Breakout is almost here! An important milestone was hit very recently, and development on the update is now being shifted to prepare for its launch!
Fatsona: Breakout has become the BIGGEST project I’ve ever worked on, and Alpha 1 is the first taste at what this game will amount to. Expect compelling weight gain stories, interactive belly play/feeding segments, tons of illustrations, and just an overall level of care that I’m sure will make an impression!
If you’re unfamiliar with the project at large, Fatsona: Breakout is a P5 fan game taking place 4 years after the events of the game. Every returning character has an original timeskip design and plotline, and there are even several new characters to flesh out the story. If you’ve never played P5, don’t worry! Fatsona: Breakout is written with special consideration to everyone in this community.
I’ve prepared over 6 hours worth of gameplay in this Alpha alone, split into two different modes: Story, and Freeplay. Story mode will take you through the start of the game, and bring you through 3 full length character WG stories. Featuring Haru, Ann, and Futaba, Story mode has been specifically made to be a slice of the final game. Freeplay has additional events for each of these girls, and also features Chihaya’s full length character WG story!
I think that after so long in the oven, just dropping the game without proper promotion or buildup would be doing it a disservice… So expect to see a little more activity on the account as I work to drum up to the best launch it could possibly be! Throughout this period, there will also be teasers for the update dropping.
Special thank you to everyone who has been with me through the long ride, I hope that you find Alpha 1 delightful. For those who may have not been around that long- I don’t blame you! It’s been in development for so fricking long! But hey, stay tuned. You might be delighted, too… :P
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Extended thoughts - Perfecting the launch + what’s to come!
As mentioned above, I will be drumming up activity a bit before I drop Alpha 1. This will give me time to prepare front end code, create promotions, and revitalize the account before I go ahead and drop the game. As such, as of now, I am no longer exclusively working on Fatsona: Breakout Alpha 1! This means the commission benefit is back on, and I’m going to be working on finishing some of those as well as producing some original illustrations. Expect to see those start popping up right here on Patreon as early as tomorrow!
There will still be a focus on finishing Alpha 1 of course, but it has reached a point of “Finishing up” where I am comfortable not solely working on it. If you’re curious about what’s left, I’ll lay it out really plain here:
A lot of story segments have yet to be implemented in the front end
Some menu screens need to be assembled
A lot of sound effects need to be added
Waiting on revisions for Victoria’s voicelines, waiting to receive Nym’s voicelines, and waiting to send in Bathyal’s voicelines. Then all of these files will need to be processed and implemented
The game needs to be tested, in individual segments and as a whole
The file needs to be prepared for smooth installation/ gameplay
In addition to these things, I will also be preparing promotional things for the update. I’m not sure precisely how these will take shape, but I want to do a teaser video + an update launch video at minimum.
The strategy is to allow things to breathe, finish up, and have some freedom to build it up along with other things. I think it is important to not set any dates right now, and instead reserve that for when the publish button is ready to be hit. If I’m trying to build momentum and release it right, another potential miss on a release date is not an option. I hope the people who have been following this update closely can understand this. I really hate to continue to tug on the carrot like this, and I am sorry if there has been disappointment involved.
A lot of it came down to timing and management. I’ve made mention of it a few times, but at the end of both June and now coming up in July, I’ve lost a week of game development to trips that’ve been planned for over a year. As much as I would’ve liked to stick to my words on July 24th, and June 21st before it- the reality of my schedule just never allowed me to hunker down and slam it out in the way I wanted to.
While I don’t have anything like this once August and beyond comes around, I feel it kind of tactless to settle on a new date, especially given my new strategy to give Alpha 1 the release it deserves.
I can talk a lot more about this, but I feel like it’s almost wishing negativity into the world. I know you guys have been generous to me with the wait, and I know I'm making something worth waiting for... I also know it’s truthfully almost done. I’m happy with that, and I hope beyond hope it makes you happy when it finally is playable.
With over 6 hours of game prepared, I will need some help making sure everything is all spick and span! If you would like to help, please apply above! If you are selected, you will be hearing from me when testing is about to start.
That’s about it, I would like to once again thank you all for being with me on this journey. Good times are ahead! - Metrack
Comments
May the fatsona be with you.
Christian Cactus
2025-07-24 23:58:37 +0000 UTC