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DarAgames

DarAgames

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DarAgames posts

Post # 58 - The Hard Start

Hello, my dear friends!
Need to say that this January was a non-stop hard time for me.
Some problems in the family and some problems with health then.
As a result, I have not made an updat...

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POST # 54 - link to Google Disk for Build of Demo (v.1.01)

dear friends, please, try link on same Build as in previous post at Google disk (if Mega not work or something). 

also, please, keep in mind that this is Windows version ofr PC only, Mac...

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POST # 54 - Glorification v.1.01 (demo build)

Finally the day have come.

First I wished to collect quantity of working hours of every involved in this project, and estimate how many lines of code and so on, and after that became some epi...

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POST # 53 - Next stop - the game!

So let the fights commence! Let the battle begin! Let the fun of violence and survival come!

Our next post will be about Releasing Demo. Finally!

I know how long that road was for all o...

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POST # 50 - Mapsploitation!

Dear friends, this is the last post about mapsploitation. I swear!

I just really wished to share our small achievements.

Here are the couple of them:

1) "You know the day destroys...

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POST # 49 - Our Town (part 4)

The day has come!

No, not that day, not the day of release of Demo yet, not now. 

But the other day!

The day of almost-finished Global Map!

I know that you're probably ...

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POST # 47 - Our Town (part 2)

As it was mentioned before, I love hard sci-fi. And our Lead artist too. And our programmer too and supporting concept-artist also loves it, I am sure about that! Probably our second artist and sou...

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POST # 46 - Our Town

Hello again, my dear friends! First of all let me offer my sincere apologies for so few posts this month. Yeah, that sucks, but let me explain: they were so rare because I had to go back to my offi...

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POST # 43 - Locations (training yard)

Next will be a place of training, where your sweat will be mixed with blood and sand! 

Usually trainers say "The more sweat you spill on the floor, the less blood you will spill on arena...

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POST # 42 - Locations (medic)

Our next stop - the Medic. Because his location looks interesting. 

Why? Well, let me say that he will have an extremely sexy nurse assistant for you to catch a glimpse of when she comes...

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POST # 41 - Locations (trader)

As you know, locations are important! 

Someone cool said that "The location is the backbone of a game." I'm not sure who said this, maybe it was even me. Ha-ha!

So we decided to de...

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POST # 40 - Creating Titiana

I am always happy to share with you the details about creation-characters process.
Here how we created Titiana, owner of striptease-club: 

2020-08-21 09:49:08 +0000 UTC View Post

POST # 39 - What is better?

what version of Jana you like more? 

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POST with no number (cross-promotion)

I have a dream. 

I have a dream that one day... the success of my Patreon page will be comparable with the SadCrab team, who are benchmark for me in so many ways. I'm talking about these...

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POST # 38 - Gameplay Trailer

Our Programmer is still polishing our Fighting System, but it will be nice and have some innovative features!

While he's working, I collected some clips from his game tests and we made someth...

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POST # 37 - Creating Intro

We need to share some details on the creation of this intro clip. The voice behind the video belongs to the manager of the gladiator's team. We planned him as a former gladiator, one who has seen i...

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POST # 36 - Intro

Actually, we didn't plan to show this because we intended to demonstrate gameplay - blood, fire effects, and how fights in the arena happen.

But, the gods of the arena gave us a sudden and un...

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POST # 35 - Let's see that!

Finally that day has come!

We are happy to make announcement about how fighting process will happens and what the game will be look alike. 

The details will follow within one week!...

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POST # 30 - About the Evolution of our UI

Evolution... You will see that word often here, because our ideas are transforming and, very often, improving. And we continue that process until the final satisfaction at the final destination of ...

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POST # 29 - The Fighting Process

Here two simple facts about our fighting process: 1) we are rewriting the whole concept of fighting process for the third time now (yeah, the whole evolution) and, 2) we are re-coding from scratch ...

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POST # 28 - In Search of Close Ideal

April brings good news but new challenges too. 

We have been working hard, but still not ready to upload our Prototype right now. I have been silent for the whole month of April because ...

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POST # 27 - Our March Marathon

Dear Patrons! We are working in really hardcore regime for make first Prototype available in March already. 

All my team works in our best regime from morning and often till midnight, an...

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POST # 23 - welcome new character Jana (commissions opened)

Please, welcome new character - Jana. 

She is NPC character who works as prison manager. And she is made as alter-ego of real person, who prefer to stay anonymous.  

If you wa...

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POST # 22 - Progress report

Hello, dear friends!

I feel a warm heart and am proud to share with you most recent news about progress. Our work since my last post was very productive.

First of all - epic thanks to m...

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POST # 12 - FIGHTING PROCESS

  

What can make fighting process more cool and impressing? 

Slow-mo? Epic intros of fighters before match? Fireworks by arena's perimeter? Numerous lights and projectors...

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POST # 2 - WEAPONS

  

I'm a fan of cool-looking cold weapons.

So while creating this game I decided to make them brutal and sometimes creative looking.

As mentioned before, we plan to have...

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POST # 1 - FACTS


Some facts about game: 

Team: four persons, me as game-designer, artist, programmer, animator & second artist. 

Projec...

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