Road to Alpha 1! (Blog #9)
Added 2025-06-20 10:07:27 +0000 UTCI recorded over an hour and a half of me going over the update notes... but I don't think I'll be making it a video :P
Got a supreme sense of "nobody will give a fudge" listening back to it... so instead I will make an epic blogpost
This will be the last blog of June, and kinda capstone my development for this month. As stated previously, I go away tomorrow for a week, and then I'll be back to work to grind out the remaining work for the July 24th release date! Expect a new blog series starting early July
To celebrate the end of these blogs (for now) I will state in short what the recordings I made shared, specifically the NEW STUFF
Spoilers for Alpha 1 ahead, I was gonna keep these secret until the games release, but you've all been along for the ride and deserve some freaky secrets (IF YOU SO WISH!)
1. Special Illustration renders! This is what the Haru pic I shared earlier is part of, each character gets a Special Illustration render depicting a specific moment in their story in awesome detail. Pretty much a big portion of the screen will cut away to show this Special Illustration whenever the story moment occurs, and it makes for a more exciting and detailed character story experience, alongside...
2. Character minigame sequences! MAN ALIVE, THIS IS THE BEST SHIT! It's one thing to read a really spicy story and see a chubby girl on screen... It's another thing entirely to read a really spicy story and get to grab and jiggle a chubby girls tummy while putting food into her mouth. Every character will have a section of their story where an interactive minigame will start, where you either have to feed them, rub their tummy, or do some combination. These feature dynamic renders, that react to your mouse movements in a very yummy way. You can squeeze, pull, jiggle, and even pat tummies... Bros. this is the shit, i'm telling you. If I had more time in Alpha 1, I would add another minigame for each character's romance event in addition to their other ones, but that's for another day. This combined with the Special Illustration renders make the story experience so much better and makes you pay attention to every word more because at any moment they can turn into a mind meltingly sweet section.
3. One more secret to share... Fortune. A full featured card game inside of Fatsona: Breakout. Play with Nym, Bathyal, and Victoria in an original and simple card game. This will be available in the free play mode, and is a fun little timewaster that has a lot of replayability
Ok guys that's all from me for a while. As much as the language in other posts have implied it- I am very much a solo developer. There is not really a Fatsona team... it's kind of just me. A lot of burden is on me to deliver here, and while it embolsters me how much awesome stuff is READY to go... it still gets kinda hard doing it alone. There's been difficulty working with others before (I am down hundreds of dollars paying people that dipped out of the project) and even now it's not like the people I'm working with have the capacity to take it as seriously as I am. This month of hyper-crunchtime development especially has left me at this realization: if I'm gonna get this done, I can't be acting like I have people to rely on.
SO THANK YOU FOR MAKING ME POWERFUL!
I couldn't do it without your support and encouragement, I will continue to do as much as I can and see this thing out to it's eventual, dramatic completion.
Thank you guys again, see you soon :D- Metrack
Comments
Damn this sounds bloody incredible, so many features! The “interactive” minigames sound like a really exciting pace breaker to offer a memorable experience. And I’m all for side minigames with extra content as well. Hopefully this gets a lot of traction once it drops, the scope of patreon is admittedly a little more limited!
PrivateXimmy
2025-06-20 10:30:58 +0000 UTC