[SPOILERS] Ghost of Legacy - Jot Notes
Added 2024-02-24 23:07:28 +0000 UTC"Hole Guy"
The Shovel Called Hope: Your attacks sweep 3 spaces adjacent to you or target line 3. When you strike a target they are knocked back a number of spaces equal to the damage dealt, and if they collide with a target they either deal 1d6 damage or they may be tagged as a prop for free.
Plow: Whenever you move through a space occupied by another creature or a prop, you may bring them with you to the end of your movement. They then are deposited in a space adjacent to you.
Tunnel: Move. Dig down. You disappear under the battlefield becoming untargettable until you re-emerge as a Move. You may then move a number of spaces equal to your speed underground.
Remnant Flames
Can be used as abilities, or spawned as props. When you are wounded, you may strike one of these abilities from your character sheet instead of sustaining a wound. You may not select this option if they have been spawned as a prop.
World of Dragons: Sword and Shield: All attacks while red automatically hit yellow, all attacks while yellow automatically hit blue, all attacks while blue automatically hit red. This applies to your opponent as well.
World of Clowns: Hero's Shovel: Borrow as a Move, works as Dig from a certain
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World of Discovery: Ship of the Hero: Action + Ignite. Fires a boat with a 2d6 bonus. This counts as an automatically tagged prop. The boat is 5 spaces wide.
World of Mazes: Astral Elevator: Works as the Reflection, knowing ones name allows unblockable attacks against the target, and you can teleport to the shot.
World of Honor: Armor of One Thousand Oaths: By making a promise or a rule, gain 3d6 on all efforts to maintain it. Applies to your enemy as well.
World of Shadows: Circle of Forgotten Magic: A large magic circle which can be used as a tool or a casting implement. Allows teleportation wherever it is thrown.
World of Society: Dagger and Hood: Grants a 2d6 bonus on sneak attacks. Attacks cause a 1d6 bleed, stacking.
World of Excellence: Spear of the Charge: Attack as a Move.
World of Hopelessness: Traitor's Rifle: Allows a rifle shot with a +6 bonus. Must be reloaded as a Roll to Dye.
World of Hope: Sword and Tactical Fan. Allows the parry maneuver, whenever an attack misses you, use any previous ability.
The World Before: Sunshadow: All damage sources against you deal 1d6 unreducable damage.