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Anduo Report February 6th, 2026

Anduo Report February 6th, 2026

Reporting for lewduty! Hop on the train, we got lewduties to attend to.

Lenchi:

There’s a looot of non-visual work going on in the background. We’re working diligently on our game’s pillars, which enable the whole team to work towards a shared vision. Things like that need to be thought out well so they are as precise as possible, without leaving room for interpretation. This means every word counts. It’s exhausting but also exciting work, and it led to lots of important discussions and decisions! 

Zoey Dialogue Sprite Boob Squeeze

I painted extra arms and hands for Zoey to squeeze her boobas - this can be used for all sorts of things and I can't wait to see it animated

Quest Tracker UI rework

There is a lot of left-over TC1 UI still lingering within Neon Nights, and we're replacing it bit by bit. I quickly designed a new quest tracker and described its behavior, which is only slightly different from TC1.

Camera UI revamp

I also started revamping our camera UI, but this task had to be put on hold until more important stuff has been covered. Looking forward to getting back to this, it’s fun!

Bunnysuit with money bills

Zoey is aiming to make the big bucks (TM) at the glowing hole, so we wanted a nice visual representation of that

New Cum Technology

Thinner strands, more transparency to make it look more liquid. I personally prefer the chunky, thick strands - but the team has spoken! :D 

Steam Capsule Drafts

With the help of Rokean and Zanzo, I made proposals for our upcoming Steam Capsule. There were literally 10 iterations on this, and I was about to lose my mind, but in the end we’ve arrived at three cool variations, currently being reviewed by the team.

My goals were to

Less:

Waifu of 2025 - Rewards

The community on Discord voted for their favourite character and Zoey rose up to be victorious! As a reward we had Less make a dedicated pinup for her in bridal attire and released merchandise with it on our Redbubble store.

Here is some progress from Less' dedicated comic to Calliach.

Nox:

Just exported small assets for the backroom into the vault! Here are the previews of the pack and examples of applying.

Here's the update on the Redlight district lightning concept.

Foggy light pollution

Now to the train station lightning concept. I actually got a bit carried away this time, so this has a few new assets - although, not a lot, and fairly simple ones!

Residential district station. This one is more conservative in changes

Ohm_Ena:

Look how happy she is to see you ♡

The boob squeezing is working now.

Desva:

Desva is porting the assets into the engine and making sure to add lighting, fog as well as rebuilding levels so they could have a natural flow when being played through.

Aine Lovia:

Aine made more poses and finished the previous ones:

Bear also requested a big hoodie for the girlies:

Zanzo:

I’ve been working on clearer, uniform indications for hovered/selected buttons to make sure everything is good to go for the upcoming controller support.

Meanwhile, the work on a UI for the Horny mechanic continues: I explored different layouts, behaviors and control schemes and consulted with Lenchi a couple times to come up with a draft that I think is the most effective and intuitive way to do it. The Item Quick Access foldout that goes with it has also been planned out to work smoothly with all controls. The drafts have been approved by the team and I am currently rebuilding the layouts cleanly, with proper precision and the correct styling in line with all finished UI in the game.

Juno:

Juno worked on variation in thickness on our railings and different wall types:

WIP for testing of the chosen profile:

An update to the extended set, still WIP though:

Also while working on walls it has been a struggle to get them to tile properly into other variants of walls, esp. With the Unity sprite shape, so he created a shader for adding texture to completely plain walls based on world coordinates:


Finally, some more progress on the railing section for the Upper Redlight District assets:

With a sparkly shader:

And a warning for illegal parking:

Bearcore:

Heya gamers, I’ve been working on what feels like 100 different things to polish up the 0.4 release. 

The Waitressing in the glowing hole content is more or less complete. There will be 4 named customers, each with their own set of events and ~15 generic events for un-named customers.

Some of the Glowing Hole Characters now also recognize you if you’ve interacted with them previously.

I’ve also done a bunch of coding to tie everything in the new glowing hole main story content together. That means cutscenes, triggers, interactions, dialogue, the whole shebang.

Then I’ve implemented a bunch of long-outstanding UI improvements we’ve been wanting to make. For example the Task-Changed popup, the notification popup, the pinup-unlock popup, but also some minor changes to how the Tab-Menu works.

The tunnels section has been updated with a new sex scene and a new outfit, which is optionally unlocked by doing puzzles in the 2nd level now, which used to be mandatory. This change also includes a new shortcut that is unlocked after beating the last tunnel level.

I Unified all bad end UI:

Currently, I’m working on a huge feature: Controller Support.

We really want to receive the SteamDeck green badge, so we are putting a ton of work into proper controller support. This means that the entire game can be played with a controller. It also means that you can switch any time between mouse/keyboard and controllers. Even between different controllers from different manufacturers while playing. Icons will update automatically.

This is a ton of work and I’m slowly going through and coding support for the tons of menus we have.

Overall, I’ve been doing way more than what I wrote up here in the last two weeks, but I think it shows the picture. Things are happening, the build is getting closer and closer! 

Vils:

Hey all! Vils here. These past two weeks of mine were mainly dedicated to getting the train gameplay up and running, which I’ve accomplished! Now we have multiple working gameplay cars that generate in random orders every time you travel on the train. Plus you can save and load your game while riding the train! This was a huge technical hurdle to get over. I put together some internal documentation going over the gameplay cars to help with the incoming pretty pass to smooth out all my programmer art. You can read more on each of them in that.

We had a shift in design philosophy regarding the train where we want to reward you with a lewd scene for completing the train. With this in mind, we moved away from ideas like infinite cars where you need to survive for a time limit, and instead moved toward completing X number of cars, get rewarded. 

Because dialogue is an issue when you have guards coming after you, we can’t have any extended scenes in the train cars as you’re running away from the guards. So instead we’ve opted to put dialogue interactions in the beginning and end cars (which are always guaranteed to be there). This way you’re able to talk to people on the train and then when you’re done in the end car, you can grab an interactable string pull-y thing to signal you’re ready to leave the train, and that’s when we play the scene for you which you can opt-in to. 

We also had the idea of seeing characters that you know riding the train, so now there’s an interaction with Leona at the end of the train if you’re on the main story quest (the one telling you to go to the Redlight District).

But Vils! I hear you say, what if you get caught by the guards? Well we have another scene that plays, not as involved because we don’t want to reward failure, but enough to tantalize. Don’t worry though, if you fail the train ride, you’ll still arrive at your destination, just with less money!

In the last two weeks we’ve also had a big alignment on some of the very basic things like the whole reason everyone is horny. OGs will remember that it was called the Carcen Curse in TC, but here in Neon City it has a different name, and I’ve written an internal blurb to keep us aligned on exactly what the citizens of the city are experiencing.

Since the third crisis, (now known simply as 'the crisis'), the world's population has felt an arousing tingling that can only be temporarily soothed with an orgasm.

This tingling, commonly called 'the itch', is the body's physiological response from exposure to radiation-like Crush Waves. The longer the itch is ignored, the worse the arousing tingling becomes. Conversely, the more the itch is 'scratched', the worse it becomes over time, requiring more frequent and depraved solutions.

The crisis can be likened to many horny nuclear bombs going off all at once, instantly overwhelming anyone without proper shielding (Peitho) from Crush Waves. This caused a massive orgy in the world where total chaos ensued while Peitho swiftly took control and established the Global Andro Government.

The Crush Wave fallout from the crisis still permeates the air, and can be found concentrated in substances like the gaseous Haze and liquid Glow. This constant radioactive presence is what causes the slow build up of the itch over time.

The ramifications of the itch have caused most of the world to devolve into depraved hyper-sexualized societies, with most people simply giving in to the itch. There are still some people who try to fight it, such as Zoey, due to her trauma from events leading up to and including the crisis.

Also the past few days bear and I have been going HARD on adding controller support to the game! Not just for Steam Deck, but any controller you want to use. 

This has required us to upgrade to a ‘new’ input system from Unity. I say ‘new’ because it’s years old at this point, but the legacy system TC and NN have been running on are even older. With this ‘new’ system we’re able to detect your active controller and support a wide range of them without much work on our end when it comes to checking for a huge list of individual buttons from specific controllers (like PS5 vs Xbox vs Steam Controllers).

While bear has been leading the charge on implementation, I’ve been dividing and conquering by implementing controller support in various game mechanics and minigames, including button prompts. I also made it so that V / Y / Triangle will now toggle the phone properly whenever you want without diving into the inventory menu.

At the moment the placement of the button prompts have been subject to programmer art from bear and I. In the future we’re hoping to tidy up and unify the positioning of the button prompts across all the UIs so they look pleasing and don’t get in the way.

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :) 

Anduo Report February 6th, 2026

Comments

It's on V. 0.4 will come with a quick access ui

Anduo Games

would be nice to be able to have the phone linked to a button to haul it out on the fly rather than go into the menu to use it just a thought. have it remappable so those with a good mouse can map items to the mouse

XSoloSoldierX

This whole project is so perfect! And it's great for using the PS5 controller.

Ek.zou

To be fair, you could use both the liquidy and the thicc chunky cums! Both look great

StealthyVersion

Next update is planning for late march, but it might be later. Things take a lot of time to build, but we're doing our best!

Anduo Games

Yeah now that we're seeing how awesome this is, we really have to do something with it hehe

Anduo Games

It will come in time c:<

Anduo Games

Thank you! ♥

Anduo Games

Thanks for speaking up about this! It's a LOT of work to get it implemented cleanly, but reading this makes it worth it! ♥

Anduo Games

Extremely happy to see the controller support being implemented. Using a controller was the biggest pain point I felt in TC1 and the TCNN betas so far playing on a handheld so native support instead of hacking things together with Steam Input will be fantastic.

BeeksElectric

I find it amazing how much attention to detail is going into this game. All the little bits that add up to a fully realized portrait of beauty. Story, erotic elements, great gameplay that's varied. This is shaping up to be my favorite game. Thanks as always for sharing. I wish you all peace of mind and good health as you continue to develop this work of art. Take care. ✌🏾

Zebra27

I don't recall if ahegao face or heart eyes was very common in TC, and I am not sure how difficult it would be to code it. But seeing it would make some scenes get a little more spicier~ *cough cough* when zoey get's her ass slapped *cough cough* For the upcomong Steam Capsule, my vote is on the middle one. But for the four profile, I like the bottom right one the most. The shy/nervous-ness is very cute Can't wait to see more in stream/the future post! Keep up the work :D

wingman

Thank you!!!

Kooper

Love the obvious passion and dedication to all the little details

Samantha Louise

Are you planning on including to be able to become a hound/pet yourself? Maybe as a possible ending?

Jebed

Bam thats what i want to see detication and a great community

Skorbio

Looks amazing. When is the next demo?

Darkmoon Omega


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