Lenchi:
New CG
Zoey Butt Exposed in the Glowing Hole


New Cutouts
I've sketched and shaded three more cutouts for the team to use in the game - these were requested by Bear, so you'll most likely encounter them during the waitressing job.

The team rightfully pointed out that the hand on Zoey’s thigh made it look like an upside-down broccoli xD So I tweaked it a bit!



Also introducing our new character (because it can’t be unseen):


He has bad allergies.

Players only love you when they’re playing
Bear needed some variation on the grabby hands for one of the waitressing events, specifically a wedding ring on all hands:


UI Designs
Since we’re pretty happy with the waitressing job prototype, it’s time to prepare some neat UI! I tried to work with what we have as much as possible, so players encounter known elements and don’t have to learn a lot of new visuals.
I also had to keep in mind that Zoey’s big dialogue sprite can be displayed on the left side of the screen at any time (to look at her nice, lewd outfits), so I decided to center the UI.
The following screenshots show:
General UI (timer, slots, tips)
Rosie's Menu + Slot reset buttons
Timer paused (pause icon blinking) + slots disabled



A lot of small decisions need to be made: which speech bubbles work as a better base? Do they have enough contrast so they stay readable?

I also designed all of the feedback icons for the job:

Less:
Less drew some new scenes for an upcoming rhythm game:


Ohm_Ena:
I've rigged the hounds + added idle and walkies.
Here is the idle animation:

The walking animations:

Walkies now with booby jiggle because details matter:

Then adding the jiggle to everything else:


Good girls give their paw:

Desva:
Hey ya, Desva here. I spent some time revamping the lighting in the GlowingHole and implementing the new bathroom and Locker room for the bunnies. Made the whole lighting feel more natural and also implemented shadowcasters so light does not bleed into other rooms. While I was working on the level, I noticed that assets are all over the place, so I cleaned up the whole scene. (That was a lot of work)

With the new setup, we need fewer lights in the level, and the lights are more homogeneous, so they look a lot better.

While I restructured the whole level, I made presets for each room, so we can easily swap out the content that plays in the room. So hopefully each time you visit the Glowinghole in the future it will feel like a changing place.


Aine:
Aine is still enriching our environment with new poses:

She also made the previous files better and started making a new scene


Zanzo:
Working on the planned Horny UI it became obvious that as a standalone menu that needs to be opened and closed every time you want to use a blocker or masturbate, it’s not a great user experience.
Going from there I’ve started working on a replacement as a toggleable on screen display or HUD that stays where it is for the time you need it. The format also lends itself perfectly for an item quick-use menu as seen in the second screenshot. The player would then be able to mark items as favorites or something via the inventory and these would turn up here to be used at any time without entering the inventory again, which could come in very handy for the mobile phone or consumables for example.


Juno:
Work on the Lower Redlight District background structures:
The first iterations and size comparison to the residential structures:




The test of throwing it into the background of the illustration above made it apparent that the scale of these did not get across as intended:


So the segmentation of the office-type windows needed to be more clear, and a bit adjusted in size:


Adding in the lamp lights and a short-lived experimentation with color:

The whole sheet for an in-engine check (also added aviation obstruction lights and more accent to the doors):

And here is the most recent test after more polishing:

Rokean:
Added expressions to the first Cypher quest

BlauKoneko:
Fleshed out the randomization some more, and added the rest of the equipment

Bear:
Heya gamers! I’ve been writing a TON of dialogue over the last few weeks! I have nearly 100 Dialogues for the waitressing work ready. I’m not sure if all of them will make it into the release, because there’s some other stuff that this content relies on. It will be very lewd c:<




Ryan Osborne
2026-01-30 17:54:16 +0000 UTCEk.zou
2026-01-24 16:30:15 +0000 UTCJebed
2026-01-24 08:29:01 +0000 UTCÁsgarðr
2026-01-23 23:55:38 +0000 UTCAnduo Games
2026-01-23 23:14:10 +0000 UTCDaniel Chapman
2026-01-23 17:10:47 +0000 UTC