Anduo Report November 14th, 2025
This is a shortened version of the paid report but we hope you enjoy it nevertheless!
⚠️You can find the full version of this report with way more content here:
Bear:
I cleaned up the black overlay fade transition in this area. Instead of using a Sprite Shape, it's now using a simple black mask texture. The issue with the Sprite Shape approach was that there were overlays of multiple shapes, which would cause visible over-rendering issues while fading in and out. Now it's 100% clean fading


In the past we had issues with references to dialogues going missing. These would always cause a softlock and were hard to work out because we didn't know exactly where things would get stuck. Now when there is a missing dialogue reference, instead an error dialogue plays, telling us the info we need to fix it! So if you ever see one of these, please let us know with a screenshot! ^-^

Juno:
In the end that went a bit too much in too many directions and was not wasn't quite fitting Less had in mind, so he tried his hand on it:

(Painting by Less)
We then thought about introducing the "otherwordlyness" sooner; basically as soon as you enter the place, by for examples these holes on either side:
Less also went and designed the backroom for the place:

(Paintings by Less)
In between waiting for approvals I was going back to Zoey's flat and made another image to display for her window screen:

Ohm_Ena:
Most recently, apart from neverending fixing of some quirks and layering issues (comes with adding new stuff especially for zoey, no worries there) and small additions (such as closed eye variations) I've added calico outfit pieces for zoey alongside with groped underwear + done some heavy cleanup for Max & added a big bunch of expressions for him! Jaime is also in with all the bells and whistles (default outfit and sarcastic expressions). Max + customer massage -scene was earlier, let me know if that didn't make it in last time and needs screenshots!


Vils:
I've been working on the subway transit system for Neon City! This will allow you to travel between the various districts, with the upcoming Redlight District being our next destination!

Lenchi:
Skip to Content Pop Up
I worked with the release notes design, since it's pretty similar in terms of content. The only difference is that you can click a banner to load, so there is a hover-effect (like in our gallery): The thumbnails are slightly darkened and then brightened to 100% on mouse-over. Selecting a thumbnail will open a confirmation prompt. This design is also used for the "end of content" prompt, to keep prompts that share the same logic homogenous.


UI Design - Memory Mini-Game
Smells like TC1 in here 😎
Signs are on a grid, randomly distributed on predefined slots (not more than 14 due to size constraints)
Same as the other mini games, time runs out on the right side
Same as the other mini games, locks are shown on the left side. I polished their design a bit :3


Variations of the cat unlockable outfit
It shouldn't feel like 4 completely different outfits, but rather just what was planned: slight variations. I hope y'all like it!




Less:
-Fixed the missing jacket back
-Tweaked a few of the face layers

Aine Lovia:
She also finished making one of the new unlockable outfits:


This week, I illustrated 4 versions of cute kitty outfits for Zoey.

Desva:
I made the walkways 25% smaller and made everything a bit more "dense":

Zanzo:
I'm making some progress on the heat’s UI:

Rokean:
So, it felt really weird to me that we had these corridors leading nowhere and the two conveyor belts were just leading to a wall, so I added a small maintenance room up here, along with a couple "gates" at the end of the conveyor belts to make this place feel a bit less "videogamey"

The IronIndominus
2025-11-22 18:13:12 +0000 UTCAlicia McDuffie
2025-11-22 08:05:39 +0000 UTC